Today is the final online ranking event for the Capcom Pro Tour 2016 season. Today’s event is for the Asia-Oceania region, open to players from Hong Kong, Japan, South Korea and Taiwan.
Head over to the Capcom Fighters channel for the Top 16 action.
Everyone has a fighting chance
Today is the final online ranking event for the Capcom Pro Tour 2016 season. Today’s event is for the Asia-Oceania region, open to players from Hong Kong, Japan, South Korea and Taiwan.
Head over to the Capcom Fighters channel for the Top 16 action.
This weekend are the two final ranking events for the 2016 Capcom Pro Tour season, both taking place in Asia. FV Cup 2016 is the final offline ranking event and will take place in Malaysia. As one of the last chances to ranking points and qualify for the Asia-Oceania Regional Finals, a number of top players from around the region and a few from without will be in attendance, including Kazunoko, sako, Yukadon, Bonchan, Xian, Gackt Humanbomb, Saunic, Jiewa, Tse4444, Marn, MindRPG and Chuan.
Check out the stream live on BEast of the East’s Twitch channel, and follow the brackets on Challonge.
Watch live video from beastapac on www.twitch.tv
Source: Capcom Pro Tour
Alexander Shlemenko body blow chops down Kendall Grove in the Bellator 162 headliner on Friday in Memphis, Tennessee.
Frame data is one of the most important aspects of playing fighting games at a competitive level. Frames are how we read just about every aspect of a move, from how fast the move will hit, to if the opponent can punish it.
Before modern games like Mortal Kombat, Killer Instinct, and Skullgirls, which show the player frame data in training mode, players used to have to deduce frame data. This was done by having the opponent block, then both players jumping as soon as they’re able. The character who jumped first recovered first, which can either mean the move is plus on block or negative. Basically, being positive (your character jumping first) means your character is safe from retaliation, while being negative (your character jumping second) means you’re at a disadvantage, leaving you potentially eating a punish by your opponent.
In today’s age, there are a lot of tools for learning frame data, and YouTuber desmond_kof shows us one available using the above concept. He shows us how to use The King of Fighters XIV’s replay mode to count frames and see how safe our moves are. Feel free to test this out for your own characters at home!
Source: desmond_kof