Match Announced For Tonight’s WWE RAW
Gundam Versus Alpha Test Happening Locally in Japan, November 26th-27th
It was reported in September that the work-in-progress Gundam Vs. title coming to PlayStation 4 would have a closed Alpha test in Japan; it was recently announced via the official Gundam Versus Twitter that the test will take place between November 26th and 27th, and will not be held online but locally at the developers’ studio. Though these details could be bittersweet news for overseas fans who were hoping to get their hands on the alpha, US fans can at least rest assured that a version of the game with English subtitles is planned.
Source: GundamVersus via Gematsu
Sampling Music Inspired by Street Fighter II and Other Fighting Games
Editor’s note: the linked/embedded music videos below contain NSFW language.
One of the best playlists on Spotify is called “Discovery Weekly.” Spotify updates it once a week with new music. I usually wait around until the office clears before I jam it loud from my laptop (in wannabe Michael Burry fashion) while I do stuff for work.
As soon as the office emptied out on Friday, I hit the play button again and got back to it. But then I heard one of the best words I have ever heard to start off a song: a too familiar insert coin noise followed by a man yelling “Fight!” The very same sounds from the beginning of every round from Street Fighter II. And then, an awesome beat dropped that sounded like the perfect mashup of all the best tracks from the game (produced by Yoko Shimomura, Isao Abe, and Syun Nishigaki).
I’m probably late to the party on this one (about a year late actually), but the great song is “Sorry Not Sorry” by Bryson Tiller (Trapsoul, 2015). It was produced by Timbaland. If you haven’t heard it already, listen for yourself:
Since I heard the song, I have been thinking back to and looking for other songs that reference, sample, or are somehow related to fighting games. I also went through my iTunes to look at some of music members of the FGC have produced inspired by fighting games too. A few of my favorites are listed below.
Childish Gambino – Heartbeat (Camp, 2011)
There’s a clever Super Smash Bros. pun around the three-minute mark.
Kanye West – Facts (The Life of Pablo, 2016)
Kanye samples Dhalsim and Guile’s voices from Street Fighter II to use at the end of some of his verses on this track. Kanye also samples Street Fighter II on a Life of Pablo track titled “Pt. 2.”
Kyle – Sex and Super Smash Bros. (Beautiful Loser, 2013)
Title really says it all on this one.
Drake – Pop Style (Views, 2016)
The Street Fighter II announcer makes another appearance in this song featuring Jay-Z and Kanye West.
Goldike Sounds – Combo Breaker (Killer Instinct Tribute) (K.O. Music Vol. 1, 2014)
The guys at Godlike Sounds have more than a few awesome takes on fighting and other video game music. But this one is an open love letter to Killer Instinct fans (as if the original SNES soundtrack wasn’t good enough).
You can listen to the track here.
Lupe Fiasco – Gold Watch (The Cool, 2007)
Even in 2007, well before the infamous Daigo match, Lupe Fiasco was rapping about his appreciation for Street Fighter.
For my own sake, I just have to say that no respectable video game music list should go without at least mentioning the Street Fighter III soundtrack. You can find it here.
Honorable Mention: James Chen, Indestructible Cover (Street Fighter IV, 2009)
A classic.
Know of any other songs that reference or sample fighting games? Feel free to comment and post below.
Brie Bella Shows Off Baby Bump (Photos), John Cena Meets Young Fan Who Designed Action Figure, Stock
Star Wars: The Old Republic – Galactic Command Detailed – Power at Your Fingertips
The Star Wars: The Old Republic site has been updated with a new developer blog that lays out the details on a forthcoming feature called “Galactic Command”. According to the post, Galactic Command is a new progression system for Premium players at level 70. Essentially, everything in the game universe is collected into a single interface that can then be used to que for missions, story chapters, flashpoints, operations, PvP warzones, Galactic Strfighter complete with difficulty level.
Learn More about Juri’s Projectile Game in Street Fighter V
She’s not Super Street Fighter IV’s spider anymore.
Juri’s Street Fighter V iteration is significantly changed from her Super Street Fighter IV origin; fans returning to the character have been met with a fighter that feels both similar in some respects, but very different in others.
In the video below, marlonlonmilk addresses how Juri’s fireball has changed–now much less viable for zoning, but instead very effective as a pressure tool, combo extender, and finisher. New SFV Juri players in particular, or those struggling to adjust to “new” Juri: have a look.
Source: marlonlonmilk
Urien’s Projectile Reflect Glitch in Street Fighter V Partially Explained by desk, Still “More to It”
It was recently discovered and revealed by both TOOLASSISTED and desk that Street Fighter V’s Urien has a glitch, in which he can not only combo into throw off of certain reflected projectiles, but he can do so from a full screen away. This is obviously unintentional, and will likely see a patch addressing that in the near future–but it still remains one of the craziest and most shocking glitches seen in Street Fighter V to date.
While initially it was hypothesized that the glitch was triggered by the opponent performing a kara-cancelled projectile, desk has uploaded a video dispelling those rumors. As explained in the video, two conditions cause the glitch to happen. Firstly, the opponent must do one normal move before discharging their projectile. Secondly, Urien must not perform any normal move prior to the reflected projectile hitting his opponent. If any of these two conditions are not met, the situation will result in the glitch not happening.
Another observation from desk is that the glitch is performed, the next hit following the projectile will not be damage-scaled. This shows that when the conditions are met–although the game will deduct damage from the opponent’s health bar–the game disregards the projectile as being connected within a combo.
Even still, desk believes that there is still more to the glitch, and needs further research. He thus, at the end of the video, asks the community to submit their research and questions to him for a planned follow-up to this video.
Source: desk
NetherRealm Studios and Warner Bros. Add $10,000 Pot Bonus for Mortal Kombat X at KIT 2017
Mortal Kombat X players have a great chance to stock up the bank account after the holidays, as NetherRealm Studios and Warner Bros. Interactive have added a $10,000 pot bonus to MKX at Kumite in Tennessee. Similar to the pot bonus at SoCal Regionals, this cash injection should bring the best Mortal Kombat X players out to Franklin, Tennessee this January to kick off the new year with a cracker of a tournament, if the SoCal Regional results are anything to go by.
Kumite in Tennessee runs from January 6th to 8th at the Franklin Marriott with 12 games running over the course of the weekend. This includes:
- Street Fighter V
- Ultimate Marvel vs. Capcom 3
- Mortal Kombat XL
- Guilty Gear Xrd -REVELATOR-
- BlazBlue: Central Fiction
- Killer Instinct
- Pokkén Tournament
- Tekken Tag Tournament 2
- Super Smash Bros. Melee
- Super Smash Bros. for Wii U
- Project M
- Dead or Alive 5 Last Round
The first wave of early bird pricing has finished, but registration is still available for just $35 until December 1st, where prices increase to $45. You can register at the venue on January 6th for $60 but this is cash only. Discounted hotel rooms are also available but the discount rate for these rooms end on December 15th. Registration and any additional information about KIT 2017 can be found on their smash.gg page.
Sources: @KumiteInTN; smash.gg
