Improve Your Punish Game with Potemkin in Guilty Gear Xrd -REVELATOR-

Japanese Potemkin player Doshin has put a lot of time into his #PlayPotemkin series. Using a grappler character in such a fast-paced game means you really need to capitalize on your opponent’s mistakes. Often times a knockdown or two from Potemkin will incite a risky defensive choice. Instill maximum fear in your opponents with this collection of optimized punish combos.

Punishing Axl‘s unblockable using flick:

 

If Axl tries to gatling into 6H, punish with instant block into 6P counter-hit:


Punishing Bedman‘s bedslam:


Punishing Chipp‘s super:


Two instant blocks and clever use of YRC allows Potemkin to avoid Dizzy‘s Imperial Ray super:


Punishing I-no reversal Chemical Love:


Punishing Elphelt‘s 5H:

Elphelt’s 5H can be a great spacing tool—especially against a huge character like Potemkin—but it also has a large hurtbox. Crouch under it for a counter hit 2H into very high damage.

It’s more likely, however, that Elphelt will use 5H from a much further range. This shows a way to utilize Hammerfall YRC to get close enough:

If Elphelt is holding onto a grenade, you can use Slidehead to detonate it and convert into a combo:


Jack-O gets her reversal grab super shut down by Potemkin Buster’s throw invulnerability. Depending on your timing, she either gets grabbed:

 

Or she whiffs and is in a counter-hit state:


Johnny‘s wakeup supers will either whiff or get beaten by meaty Trishula:

Punish combo for the aforementioned Johnny super:


If you’re feeling especially brave, a hard read allows you to grab Kum‘s 6H before the hitbox is active:


Punish Raven‘s wakeup super by backdashing it:

 

Punish Raven‘s airdash with Trishula:


Use backdash to make Sin‘s instant overhead j.D whiff:


Venom‘s Stinger Aim—a common ender to blockstrings—can be negated using flick -> YRC:


Zato pressure is insane, but note the use of Blitz Shield here against his jump K. Typically Zato will either jump cancel into another overhead, or land and go low. Avoid the whole situation this way, and if you have another 50% meter you can punish an attempt to Blitz back:


Bonus setup: canceling 2S or 5S with an RC right into slidehead cannot be jumped out of unless the opponent was instant blocking:

 

Of course, the opponent will be thinking about jumping out the next time you try this, that’s where a Heavenly Potemkin Buster comes in handy:

 

A big thanks to Doshin for his contributions, and his sense of humor:

Source: @Kenk_3

The SRK Rollback: Week of September 23-29, 2016

Welcome to the Rollback: a frame-by-frame look back at our past week’s most notable news and our favorite SRK articles from September 23 to September 29, 2016!


Zavian “mushin_Z” Sildra, Editor-in-Chief:

Frame 1:
t7
My Hands-On Experience with Tekken 7 at Wizard World Austin

I’ve been looking forward to Tekken 7’s impending console drop for a long time; Crow_Spaceboy’s report on the game from Wizard World helps continue to stoke the hype-fire.

Frame 2:
urien_sfv_750
Kneel When in His Presence! desk Explores Street Fighter V’s Urien

Urien seems well suited to desk, with the juggling and reflecting shenanigans his V-trigger can set up.  I always get a kick out of desk’s videos, and what he’s been up to with Urien is as fun as ever.

Frame 3:
Rashid SFVThe Spirit of the Turbulent Wind Captured in This Acoustic Cover of Rashid’s Street Fighter V Theme

I’m a sucker for great video game tunes–Rashid’s theme is possibly the catchiest addition to Street Fighter V’s soundtrack, and this cover does it right by mixing it up, while retaining the spirit of the music and the character. Bravo!


Sam “Trilby” Foxall, Assistant Editor:

Frame 1:
mkx_alien_750x400New Mortal Kombat X Balance Patch Coming on October 4th to Coincide with PC Release of Mortal Kombat XL

Alien’s reign of terror will soon be over, if Ed Boon’s Twitter hints are anything to go by. With PC players finally getting Kombat Pack 2 next week, let’s hope this balance patch acts as a proper welcome for them.

Frame 2:
kof-srkSamurai Shodown, Fatal Fury, & King of Fighters ’94 Coming to PS4 Arcade Archives

With SNK returning to prominence with the release of KOF XIV, much of their back catalog is returning to current gen systems. Hopefully their worldwide release won’t be too far after the initial Japanese launch.

Frame 3:
rivals-championship-seriesFight for the Crown as the Rivals of Aether Championship Series Begins on October 1st

While Smashers eagerly wait for an official Smash circuit, Rivals of Aether have stepped up to the platform with their own championship series. The first event is this Saturday so get signed up now if you wish to compete!


Keegan “Interrobang!?” Spindler, Features Editor:

Frame 1:
egx_2016_logo_cropWatch the European Scene Step Up Their Street Fighter V Game with These EGX 2016 CPT Replays and Top Five Moments

A bit of nationalism here–as a Brit, I can’t help but feel proud of how great an event EGX 2016 turned out to be. I’ve also been beaten by Ryan Hart a few times, so I can feel for the poor guys and girls that he left in his wake on his way to a second place finish.

Frame 2:
wombo-combo
Last Stock Legends Recount the History of the Wombo Combo in Their Latest Documentary Episode

Most of the Smash community have seen that Wombo Combo video. Hell, most of them could probably recite it word for word. It’s one of the most well-loved Smash moments in history, and it’s fascinating to see what went down behind the scenes. Last Stock Legends deliver top notch quality and some great insight into the moment, producing a mini-doc that is well worth a watch.

Frame 3:
panzer_fight_stick_3Pre-Orders for the Panzer Fight Stick 3 Now Open

I hate to be predictable, but how could I look past the Panzer 3? Jasen’s Customs have a well-deserved reputation for quality, and the Panzer series are sticks worthy of their namesake. It’s exciting to see that his next additions to the line are almost ready, and I’m well prepared to stare enviously when the photos start rolling in.


Editor’s note: The views expressed in this article and the selected posts are solely those of the writers, and do not reflect Shoryuken.com as a whole.

Chronicles of Elyria – Kinks in the Communication

“We’ve been very transparent from the beginning that $900k was all we needed from Kickstarter to get the game done, not that it’s all we’d needed.” This week our own Timothy Eisen goes back to the beginning to see if that claim from Soulbound Studios holds up.