Xuses Brings Us More Amazing Street Fighter V Comebacks

As we’ve said before, between the Variable Gauge and the removal of non-super chip KOs, Street Fighter V is well-built to enable players to turn a match around if they have the skill–and maybe more than a little luck. Comebacks like this are a joy to watch for everyone–well, maybe not the player that thought they were about to win, unless they’re a good sport about it.

Here’s a new video from XusesGB chock-full of such great comebacks. How quick the tables can turn!

You can check out Xuses’ prior collection of Street Fighter V comebacks here.

Source: XusesGB

Harness the Power of The Twins in Skullgirls 2nd Encore: A Filia/Fukua Combo Video

Between all of the Beta experiments that have been going on and the highly anticipated SG community focused CEOtaku tournament only days away, Skullgirls fans have had a lot to look forward to. Getting excited about their game inevitably leads content creators to make new tech videos or combo videos, and today we have the latter. While these combos are using some of the Fukua Beta changes–which may not end up being present in the final game–these are still really cool to see in action. This video features Filia taking advantage of the new move on Fukua as an assist.

Youtuber NanoNEVERMiND also made a complimentary video to this, featuring this time Fukua doing impressive combos using Filia as a supporting character.

Source: NanoNEVERMiND

Feel the Beat of Battle in This Rhythmic Street Fighter V Guide

When people discuss fundamentals in a fighting game, they often talk about mastering neutral, having good footsies and being able to react quickly to a situation. Very rarely do people cite being able to keep a beat as a part of becoming a good Street Fighter player.

In this video from NeverKnowsBest00, he discusses how by learning to recognize the rhythm of an opponent, like the time at which they may throw a fireball, it can help get through an enemy’s zoning. As he says in the video, rhythm manipulation is a key factor when playing a zoning character, so tapping into an opponent’s rhythm or actively changing up your attack timing to mess up your opponent keeping time is a useful mindgame to be aware of. It also useful to think of with blockstrings, when someone may purposely leave a pause in the “beat” of their string, in order to shimmy you or to catch you mashing a button.

By giving you a metronome to tune your mind to and some exercises to try out for yourself, NeverKnowsBest00 gives players a way of thinking of Street Fighter in terms of competing rhythms, and how to construct drills which will help you recognize and deal with people playing to a certain beat.

Source: NeverKnowsBest00