Shadaloo’s Apprentice Dolls Look to Make the Grade in These CFN Profiles

Most fans of Street Fighter are familiar with Shadaloo’s group of 12 assassins known as the Dolls, due to them having a large role in Street Fighter V’s Cinematic Story Mode, in addition to Juni, Juli and Decapre being playable in past titles. We even covered their CFN Profiles back in June. However, it’s a little-known fact that there are actually a group of Apprentice Dolls within Shadaloo, who are ranked below the main group we’ve come to know, with the aspirations of someday rising through the ranks to join them. There are three Classes of Apprentice Dolls as follows:

Basic Information:

Name: Junior Dolls
Equipment: Night-Vision goggles, Psycho Power amplifying devices
Duties: Serving each of the Four Heavenly Kings, Infiltration, Base Security

Junior Dolls

Name: Intermediate Dolls
Equipment: Chest rigs, Headsets, Psycho Armor (Epaulets), Psycho Stun Guns, Psycho Grenades
Duties: Serving the Four Heavenly Kings, Battle, Base Security, Sabotage

Intermediate Dolls

Name: Senior Dolls
Equipment: Psycho Armor (Epualets)
Work: Serving each of the Four Heavenly Kings, Commanding troops and directing battles, Training the Junior and Intermediate Dolls, Battle, Sabotage

Senior Dolls

These are all soldiers who yearn to be Dolls. Some Junior Dolls appeared in the pachislot game Chun-Li ni makase China (“Chun-Li Leaves China”). The Intermediate and Senior Dolls are more combat-oriented, and tend to be out on the battlefield. Senior Dolls actually outrank the Senior Shadaloo Soldiers! Their code names come from the signature flowers of their home countries, such as the Löwenzahn, a German name for the common Dandelion.

For more Shadaloo Activity Reports, check out of coverage of another dark organization–the Illuminati–here.

Source: CFN Portal

Victory Is Beautiful: Ensure Yours with These Meaty Combos for Vega in Street Fighter V

Effective use of meaty attacks is fundamental to Street Fighter V success: and Vega is no exception! If you fight to find beauty in the suffering of your ugly opponents, you’ll want to take note of this batch of meaty combos from NurseLee, focusing on using Vega’s slide after knockdown to land those meaty hits. As usual, NurseLee’s video includes input notation, slow motion, and variations for quick rise and back recovery to help you study the techniques and ensure you retain your title as a Heavenly King of Shadaloo.

NurseLee has also brought us SFV meaty combos for Ken and Necalli.

Source: NurseLee

Lost Ark – Each Class to Have a Trio of Advanced Classes

Lost Ark is shaping up to be a pretty interesting MMO on the horizon. Reddit user ‘BarefootNinjja’ made a neat post with the six base classes and their attendant trio of advanced classes, what type of weapon will be used, and other useful data. As an example, an Assassin can become Shamanking, Pirate or Shadow, while Gunners can morph into Hawkeye, Devil Hunter or Blaster.

Wavedash Games Outlines the First Eight Character Archetypes for Their Platform Fighter

As well as visual design, making your characters fit clear archetypes is vital for designing a cast of diverse fighters when creating a fighting game. In their quest to become a titan of the platform fighter genre, Wavedash Games have laid out some of the character archetypes they will be experimenting with while developing their game. They’ve already revealed their ‘Speedy Brawler’ and that’s Ashani. This is your spectator friendly character–someone like Captain Falcon in Super Smash Bros. They hit hard and look cool while doing it. According to Jason from Wavedash, Ashani is about 30% familiar tools and 70% new designs. I think with her suit giving off sparks, I imagine we’ll see a knee of justice in there somewhere.

The next archetype is again familiar to Smash fans and that’s the Space Animal like Fox or Falco. So, they’ll have a Shine-esque move, will be very speedy and can have great combo potential but they will take some proper training to master. MagicScrumpy has done some experimentation with what the “Ultimate Spacie” would look like so that could be a possible starting point for imagining what this Space Animal will fight like. Next up is a Sword Fighter, which is another archetype Smashers are used to. Focused on silky smooth movement and rewarding you with perfect spacing via a mechanic like Marth’s tipper, Wavedash’s Sword Fighter should suit anyone who loves pulling off a Ken Combo.

These three familiar archetypes should be seen in action by the end of this year, but the next five are fighters who remix various character styles and elements to hopefully create something brand new. One of them is a Weapon Fighter, so someone who uses something that isn’t a sword to fight. Personally, I’ve always wanted to see a lance or axe user in Smash, based off either Ephraim or Hector from Fire Emblem, so this should be the character many have been hoping for. Grappler is the next fighting archetype and we actually know a bit more about this one than just early design ideas. The fighter’s name is Xana and she is actually past the prototyping stage, with Wavedash attempting to take elements of characters like Donkey Kong from Smash, and melding it with traditional grappler characters like Potemkin and Zangief. With the best platform fighter characters being highly mobile, balancing a grappler so they can keep up with the speedier cast members will prove quite the challenge.

Next up is the Projectile Master, so the closest analogue would be a character like Snake or Samus in Smash, or maybe Morrigan in Marvel vs. Capcom. They rack up damage by zoning your opponent and limiting their approaches, before killing with a powerful charge move. So, imagine Morrigan’s Soul Fist pressure but with Samus’ Charge Shot to finish the stock. Following them is an archetype which can be equally annoying which is the Duo. Obvious comparisons here are the Ice Climbers and Rosalina & Luma, who can be the absolute bane of certain players. Wavedash are attempting to make playing against their Duo fighter as fun as playing with them, so expect no wobbling style technique in their platform fighter. I hope at least.

Finally, the last archetype of the starting eight is the Floaty. These are characters like Mewtwo or Peach who have low weights, low fall speeds and are adept at really slowing the pace of combat down in order to fit their gameplan. These are the polar opposites to your Space Animals, this archetype is all about defensive, distance based play. I’ll leave you to speculate on your possible ideas for how these characters may end up but make sure to comment on the video with your own ideas for a fighter you’d like to see in the finished game.

Source: Wavedash Games

Dual Universe – Gamescom 2016 – So Much Promise & Potential

Dual Universe has so much promise and potential, I went to see it twice. Fortunately I am not going for a lowbrow joke here, over the course of Gamescom I first sat down with Ludovic Serny, the Community & Social Media manager at Novaquark. A day or so later there was the chance to sit down and chat with Jean-Christophe Baillie, President at Novaquark.