See the Action of Absolute Battle 7’s Street Fighter V Top 32 in This Highlight Video

If you missed the intense Street Fighter V action of this last weekend’s Absolute Battle 7–or want to relive some of the hypest moments–XusesGB has compiled this highlight reel of some of the best battles in the SFV event’s top 32. See EG|Ricky Ortiz’s Chun-Li go against Liquid|NuckleDu’s R. Mika; watch TS|Sabin’s Dhalsim fight to escape DotEsports|Danke’s Vega; check out RB|Snake Eyez switch to his Ryu after his Zangief is defeated by NuckleDu’s Nash, and more.

See the results of Absolute Battle 7 here.

Source: XusesGB

Final Fantasy XIV: Heavensward – Patch 3.4 Due Out on September 27th

The latest Final Fantasy Letter from the Producer Live has been summarized over at NovaCrystallis.com and with it comes the great news that Patch 3.4 will be arriving in players’ hands on September 27th. Players can look forward to a reworked UI, new main scenario quests, new side quests, a new raid dungeon, trial, and the final tier of the Mechanical Fortress Alexander.

Explore the Mysteries of Street Fighter V’s “Double Projectiles” in desk’s New Video

In this new video, desk discusses an interesting property that Street Fighter V shares with some specific versions of Super Street Fighter II: the ability to add a second projectile while there’s another already active. Aside from under certain conditions–like Guile’s V-trigger, or Ibuki’s multiple kunai–this isn’t something you’re able to do in the Street Fighter series.

Basically, when a projectile moves offscreen in Street Fighter V, it seems to lose its hitbox and other properties, even if the action shifts the viewable area of the stage back to where the projectile is still visible. Once the original projectile has been “nullified” this way, it’s possible to throw out another one–causing multiple projectiles to be visible at once, even if only one has a hitbox. Interestingly, Ibuki’s bomb is an exception and stays active, even if offscreen.

For more SFV strangeness from desk, have a look at how to perform “impossible” combos.

Source: desk