The Video Games You Should Play This Weekend – March 27

Marathon Season 1 Bungie New Runners Shells Maps Content Paid DLC Free

This weekend we’re playing a new entry of an old shooter, a new entry of an old racing game, old Marvel games, and a new (but also kind of old) sports game. It’s kind of crazy that Bungie’s Marathon originally released in 1994 and Graffiti’s Screamer released in 1995, and for the most part, both of those franchises have been mostly dormant for the last 30 or so years. But then this month, both of those games got new, very different entries, and they were both made and released by the original developers who created the first games all those years ago. And people seem to like both of them! I don’t know if it’s the right turn of phrase, but it feels like I should say… small world?

Also, today, we revealed Game Informer’s next cover game: Soulframe, from the creators of Warframe. You can read more here, and we will reveal a lot more from the issue soon. It’s a good one.

But now it’s time for the weekend and our usual recommendation of games and things you should check out! But before that, here’s a recap of the biggest stories of the week:

Game Informer

Marathon

Wesley LeBlanc

Marathon is (mostly) a game about various trios dropping into maps, attempting to find the best loot possible, and extracting safely from the map, killing any enemy AI or other players you might encounter along the way. There are new duo variants being tested in-game, and of course, you can always hop into the game solo as a Runner or as a Rook, the robotic shell who loads into a given map with the goal of scavenging. As you might expect, the trio nature of the game implies that you play with two friends. As much as I enjoy doing that, I equally enjoy playing solo, with Crew Fill on, so that I’m put into a trio with two random players.

Maybe it’s a sign of the times, but there’s something so interesting about hopping into a trio with two random players and seeing and feeling in real-time how we three strangers come together to complete a goal. I’m always shocked when the other two players are down to help me complete my objectives, ignoring their own, or vice versa. I love hearing the way others speak in a game like Marathon – I was dying the other night, laughing at the way this guy from Philadelphia was talking down to a Rook that wouldn’t get away from us; I enjoyed just as much a match I played last night with two players from Brazil who asked if they could practice speaking English with me.

I guess what I’m getting at here is that for as enjoyable as Marathon is as a video game – and it really, really is, and I’d echo the thoughts of Game Informer’s Marathon review – it is also a fantastic anthropological experiment in how players from all over the world interact in a ruthless, cutthroat sci-fi world where your only goal is to extract as much valuable loot as possible.

Game Informer

Screamer

Kyle Hilliard

I am not not a racing game fan. There are a handful that have managed to grab me, like the original Burnout games, F-Zero X on Nintendo 64, and of course, everyone’s favorite Ridge Racer, the one that was a launch game for the PSP. For some reason I spent a lot of time with that one. All of that to say that Screamer was not one I have been keeping a close eye on, but playing through the first two or so hours, I admit I am intrigued. The story mode, which has far better cutscenes and production value than it has any right to, is structured a bit like F-Zero GX on the GameCube with impressive cutscenes taking place between challenging races. It is all heavily inspired by anime, with visually distinct characters who wear their motivations and emotions on their sleeves.

I am also enjoying the racing part, but I admit I am not very good. It throws new mechanics at you nearly every race with a unique control system that places drift on the right control stick. You also build boost by shifting gears at the right time and activate it by performing a button press that reminds me active reload from Gears of War. You can read Matt Miller’s review here where he writes about how all the systems get overwhelming in the long term, and I can definitely see myself hitting that point. But for now, I think I am going to drop the game down to easy and enjoy the ride (so to speak) of the narrative.

Game Informer

Marvel Maximum Collection

Matt Miller

Today’s release of this new collection of early Marvel games gives everyone the chance to experience the highs and lows of many of the big comic books games of the 80s and 90s. The standout inclusion for many is likely X-Men: The Arcade Game, including full online multiplayer support for up to 6 players. We also get the chance to play through Captain America and The Avengers,  Spider-Man/Venom: Maximum Carnage, Venom/Spider-Man: Separation Anxiety, Spider-Man/X-Men: Arcade’s Revenge, and even the infamously difficult 8-Bit Silver Surfer. Where those games released on multiple platforms with distinctions between versions, you also can pick which version you want to play. In many cases, these games include cheat options to make them more manageable to experience in their entirety. You also get cool features like a music player, archives of old documents (like instruction manuals), Rewind and Save Status functionality, and the option to play with CRT and scanline visuals, for that real nostalgic effect. Playing them now, not every one of these games is a winner, but they’re all fascinating glimpses into one of the heydays of comic-inspired video games.

Game Informer

Basketball Classics

Brian Shea

As most modern, officially licensed sports games feel locked in an arms race to squeeze as many modes and as high-fidelity graphics as possible into the final product, I’ve found myself missing the simplicity of the sports games of yesteryear. When I first heard about Basketball Classics (which, I admittedly missed when it came to Steam in 2019) coming to Switch last week, it sounded right up my alley. Retro visuals and simple gameplay? Check. Non-licensed, but fully editable rosters full of homages to classic players? Check. A few simple, non-bloated modes with no microtransactions? Also check. I would have preferred a 16-bit approach instead of the 8-bit-inspired visuals and maybe a few more modes, but it’s an excellent throwback to an earlier era of sports games. 

Game Informer

I can see myself firing up Basketball Classics every now and then, re-creating my favorite teams, and playing through season after season. Now, I just hope other sports developers follow suit.

Cover Reveal – Soulframe

Soulframe Digital Extremes Game Informer Issue 377 Cover Art Reveal

Wake up, Envoy, lest you miss the most exciting news in all of Alca: The cover of Game Informer Issue 377 will feature Soulframe, the fantasy MMO from Warframe developer Digital Extremes. What’s more is that, in a first for Game Informer, all subscribers will receive a code to hop into Soulframe Preludes, which gives players the opportunity to play early and help guide the game’s development as it nears closer to the 1.0 launch. 

Game Informer senior video editor Alex Van Aken and I traveled to London, Ontario, in the Great White North to visit Digital Extremes, play Soulframe, interview the team about the exciting lead-up to the game’s 1.0 launch and all of the work that goes into creating a new MMO. My 14-page cover story features all-new information about Soulframe, including details about mounts and an upcoming class, behind-the-scenes insight into creating this team’s first new game in nearly a decade, the “war wounds” of Digital Extremes’ past, the passionate focus on community management at the studio, and so much more. There’s a solid chance you didn’t know about Soulframe before today – after this story, alongside the opportunity to jump into the game early, I’m betting it’s a game you’ll continue to keep your eyes on. Subscribe today to ensure you get this issue (and the exclusive Soulframe code that comes with it) – you have until April 22 to subscribe for this issue!

Game Informer

Our Soulframe cover speaks to one of Soulframe’s primary inspirations: Studio Ghibli’s seminal 1997 animated feature, Princess Mononoke. The Envoy, which is the customizable player-controlled character, stands calm and confident alongside Orengall, the Omen Shewolf. Throughout your Soulframe journey, you will collect various Pacts, which are equippable arms that change how your Envoy plays, and though the Envoy on our cover is wearing the default arm, as it were, there are hours of adventure (and various additional Pacts) awaiting them. The Envoy and Orengall are ready to defeat the Ode, the extraterrestrial enemy faction stripping the world of Alca of its precious resources. Throughout Soulframe Preludes and in the 1.0 launch of Soulframe, players will utilize Pacts, all manner of weapons and armor, and more to restore this once-peaceful land back to prosperity and natural harmony. 

Now, if you’re still waiting for your Invincible VS. issue of Game Informer to arrive, don’t sweat – those magazines are shipping to mailboxes as we speak! And this Soulframe issue doesn’t even go live (digitally) until next month, on April 7. We found ourselves in the unique position to announce this cover during a Digital Extremes DevStream for Soulframe today – it just aired – and we couldn’t pass up the opportunity to announce this news to the developers’ most hardcore community. So trust that this cover reveal is early and you shouldn’t stress about the Invincible VS. issue arriving as it’s on its way! 

Game Informer

When the physical edition of this Soulframe issue arrives in your mailbox, you will find a pack-in postcard with your unique Soulframe Preludes code alongside instructions on how to redeem it and hop into the game. If you’re a digital subscriber, around the same time those magazines start arriving in mailboxes, we’ll send an email to each of you with your unique Soulframe Preludes code and instructions on how to use it. We’re very excited about the opportunity for our subscribers to read our Soulframe cover story and then jump into the game to see it in action! 

The digital edition of Game Informer Issue 377 will launch on April 7, with physical editions heading to mailboxes in the coming weeks. We’ll be revealing more details about what’s in the issue, including features, reviews, previews, and more, closer to that launch. 

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