Marcos Maidana announces retirement from boxing

Former world champion Marcos Maidana (35-5, 31 KOs) has announced his retirement from boxing.
Maidana, who won world titles at light welterweight and welterweight, will likely be remembered for his brawls with Victor Ortiz, Amir Khan, Adrien Broner and his two fights with Floyd Mayweather Jr.
The 33-year-old Argentine has not fought since his second points defeat to Mayweather in September 2014.
“After a long time out of the rings and after giving it a lot of thinking since my last fight, I’ve…

Level Up Your Dizzy, Part 1: An In-Depth Okizeme Guide for Guilty Gear Xrd -REVELATOR-

Dizzy, the newest addition to Guilty Gear Xrd -REVELATOR-, is a bit of a glass cannon: she has low stun, guts (a defense modifier), and limited defensive options. In exchange, she boasts a wide array of offensive and zoning tools, leading to some fantastic mix-ups and pressure. This video roundup focuses on okizeme—oki for short—meaning the application of pressure and mix-ups against a knocked-down opponent. This is where Dizzy shines.

MIDSCREEN OKI

Throw combo, meaty K fish, low:

 

Throw combo, double air dash high/low mixup:

 

Sometimes setting out a fish on their knockdown doesn’t hit meaty. Here’s a way to stop any jump attempts with a meaty ice spear, into a true blockstring:

 

Midscreen crossup setup requiring a very close knockdown. This loops into itself when successful:

 

A similar concept using H fish instead. This shows how you can do a fake crossup by stopping your momentum with bubble:

This mixup is most effective against characters who can’t jump out (due to slower wakeup timing): Jam, Venom, Leo, Haehyun Kum, Elphelt, Faust, or Bedman. This can be countered by an air throw by everyone else except for Dizzy and Johnny.

CORNER OKI

A basic double airdash high/low mixup:

 

The next three videos show great high/low/throw mixups off of throw:

In the above mixups, there is potential for a wakeup reversal, or a reversal when Dizzy uses her bubble. Here are some examples of where people might try to interrupt.

Ky’s Ride the Lightning super is not fast enough:

 

Sol wakeup DP hits the fish instead of Dizzy:

 

Sol DP through the blockstring gap can be reacted to with YRC to safely block:

 

It is possible to avoid part of the airdash pressure by crouching. Crouching instant block gives you an opportunity to counter or airthrow here:

 

Great use of her fire bubble and YRC here set up solid damage and oki off a high/low. 25% meter:

 

Many combos end in ice spike, which doesn’t grant you much time to set up summons and close the distance. Stop jumps with a rising j.S (jump Slash) to push them back into a pressure situation:

 

Another option when you have no time for an elaborate setup is P fish YRC. The slowdown from YRC can mess up the opponent’s wakeup inputs, causing them to make a mistake or not get a reversal. 25% meter:

 

When your oki gets blocked, then what? Dizzy’s only standing overhead is 5D (standing Dust), so you need to use close Slash, jump cancel bubble to create more high/low situations:

Stay tuned for Part 2: combos, frame traps, fuzzy guard setups, and more! A big thank you to everyone sharing their videos on Twitter.

Sources: Syo, Aonao, IceCube, CucumberGod, Abe, Makki, H.H, Spectro