Keep the Pressure On with These Ibuki Bomb Mixups for Street Fighter V

Ibuki’s strength in Street Fighter V lies in her deadly combos, and her Isshaku Horokudama–her V-trigger, namely those tricky ninja bombs–can really keep the pressure on if the timing and positioning is mastered. The Rush n’ Kill Clan recently showed off excellent applications of this; in the video below, MrBshock gives us a look at how to vary your mixup to deal with an opponent’s knockdown recovery: be it a quick rise, a back recovery, or none at all. Keep that pressure on and don’t let an opponent escape!

Source: MrBshock

Latest Rivals of Aether Patch Substantially Changes Game Mechanics

The development of Rivals of Aether continues with the 0.15.0 patch for PC, which hits Steam today. The Beefy Aether Doods have provided a handy video guide that showcases the incoming changes.

Many of the game’s baseline mechanics have been significantly altered, contributing to a faster, more responsive overall feel. The animation of parrying a projectile can now be smoothly canceled into a follow-up attack; air attacks now have no landing recovery, which means it’s easy to continue pressure. However, there are exceptions to this–and the Beefy Aether Doods point them out. There’s also no more whiff lag, except on dash attacks.

Other major changes include a new CPU setting for parrying, an overall increase of run speed, and the ability to create custom character colors. The video finishes up with the character-specific updates.

Rivals of Aether also recently launched on Xbox Game Preview. Check out Rivals of Aether on Steam.

Source: Beefy Aether Doods

Latest Rivals of Aether Patch Substantially Changes Game Mechanics

The development of Rivals of Aether continues with the 0.15.0 patch for PC, which hits Steam today. The Beefy Aether Doods have provided a handy video guide that showcases the incoming changes.

Many of the game’s baseline mechanics have been significantly altered, contributing to a faster, more responsive overall feel. The animation of parrying a projectile can now be smoothly canceled into a follow-up attack; air attacks now have no landing recovery, which means it’s easy to continue pressure. However, there are exceptions to this–and the Beefy Aether Doods point them out. There’s also no more whiff lag, except on dash attacks.

Other major changes include a new CPU setting for parrying, an overall increase of run speed, and the ability to create custom character colors. The video finishes up with the character-specific updates.

Rivals of Aether also recently launched on Xbox Game Preview. Check out Rivals of Aether on Steam.

Source: Beefy Aether Doods

Pokemon Go: Cosplayers Take Their Revenge on Behalf of Pixel Bros.

A group of Pokemon cosplayers took to the streets with oversized (and soft!) Pokeballs to try to catch some of the Pokemon Go players trying to catch them. Everyone looks like they’re having a great time, even the guy at the beginning, a ‘staged’ introduction to the rest. Give yourself a good Friday chuckle.

Ultimate Marvel vs. Capcom 3 & Killer Instinct Added to SoCal Regionals 2016

When SoCal Regionals 2016’s lineup was first announced, there was some disappointment at the exclusion of certain games; well, fans of those games can now rest easy, thanks to this latest announcement from the organizers.

In a recent tweet, Level Up’s Alex Valle announced that both Ultimate Marvel vs. Capcom 3 and Killer Instinct have been added to the tournament lineup for SoCal Regionals 2016.

While KI and UMvC3 aren’t exactly the most popular games at the moment, both have strong and dedicated competitive followings. The UMvC3 community in particular has been reinvigorated–thanks in part to the game’s strong showing at Evo 2016.

SoCal Regionals 2016 takes place from October 14 to 16 at the Esports Arena in Orange County, CA.

Source: LU|Alex Valle (Twitter)