Alexa Grasso made an example of Jodie Esquibel.
Steveson knocks out Williams in four
WBC light heavyweight champion Adonis Stevenson (28-1, 23 KOs) scored a fourth round KO over Thomas Williams (20-2, 14 KOs) on Friday night at the Centre Videotron in Quebec City, Canada.
The Canadian ended the all-southpaw slugfest in spectacular fashion, laying out Williams with his signature left hand before referee Michael Griffin completed the 10-count.
Stevenson was landing hard shots from the start and dropped the American late in the first round with a straight left hand to the…
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Top Samus Main James “Duck” Ma Joins Melee It On Me
Following in the footsteps of previous Super Smash Bros. Melee alumni like Johnny “S2J” Kim, Joseph “Mang0” Marquez and Zac “SFAT” Cordoni, premier Samus main James “Duck” Ma has joined Melee It On Me as their latest signing. Duck has gone from strength to strength as of late, achieving rank 22 on the latest MIOM World Rankings and picking up some impressive wins against fellow top 20 players like TSM|Leffen, G2 Westballz and CLG SFAT in the last year.
His placings have been equally as impressive, earning 5th at Dreamhack Winter 2015, 13th at Genesis 3 and 9th at The Big House 5, Smash Summit 2 and Evo 2o16. With the combined strength of Duck’s precise Samus play and MIOM’s connections across the world, here’s hoping that this duck will be taking flight with a top-level team very soon.
Source: Melee It On Me
Juri Weaves a Web of Destruction in This Street Fighter V Roundup
Juri’s sadistic reign of terror in Street Fighter V has only just begun. Whether you’re just picking up SFV’s latest playable character for the first time, or if you’re a Juri main from Street Fighter IV finally able to return to your favorite fighter, there is no shortage of material out there to help your game.
TheRedGambit offers this guide to new aspiring taekwondo masters:
Doopliss brings us this video compilation of vicious mid-screen and corner combos:
TrueUnderDawgGaming offers this advanced combo guide, including slow-motion breakdowns.
How’s Juri faring out in the wild, in actual combat? Here’s a look at EG|Justin Wong taking her out for a spin versus Nacer:
Here’s some footage of Sako playing against NewFrontier’s Cammy:
Check out more tech for Juri such as these combo videos, this massive combo list, and some okizeme for the cruel Korean fighter.
Sources: TheRedGambit; Doopliss; TrueUnderDawgGaming; Justin Wong; YogaFlame24
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Here’s How Mario Can Get Some Disgustingly Early Kills in Super Smash Bros. for Wii U
It almost seems that every time that you turn over a rock in Super Smash Bros. for Wii U, someone has figured out a way to kill even earlier–even when you’re not taking Dabuz killing Mr. R at below 20% into account, you’ve still got Ryu slaying foes with the true SRK at almost every turn. It’s an arms race to catch up, and it seems this time it’s Mario’s chance to show off his guns: by taking a leaf out of his rival Sonic’s book and spinning to win.
Most Mario mains have taken to using down-air in the early game–it has great combo potential after all. It hits harder than you might think, though. In the video below, SSB Fons explains just how to go about landing down-air at the best possible moment to catch your opponent off guard and snag an early kill–a very early kill in fact: in the tutorial he knocks Kirby off screen despite starting the setup at just 45%. This is must-have tech for Smash 4 Mario mains.
Source: SSB Fons
Dizzy’s Combo & Setup Roundup for Guilty Gear Xrd -REVELATOR-
It’s been two weeks since the Grove Maiden’s introduction to the current generation of Guilty Gear. Dizzy returned with the majority of her tools intact from prior games: her ice spike, fish, sickle, and bubble all made it in. Alongside those there are the fire versions, and of course the ability to YRC anything–which, when combined with her double airdash mixups, can throw the opponent into quite a loop.
Here’s a roundup of some example combos and setups, as well as one idea on how to escape the corner.
K fish meaty into high / low into basic bubble combo pic.twitter.com/CbYDzqH4NU
— AisuKyubuP (@R2IceCube) July 28, 2016
A more basic setup involving the K fish, which tracks the opponent better than the P fish and hits two times.
・(端)~魚rc>~高め炎〆>栗2>P話し
①入れっぱ
②ガード>いれっぱ
③バクステ>入れっぱ
④ブリッツHJ
⑤溜めブリッツ即離し
⑥溜めブリッツ離し
⑦溜めブリッツ最大
⑧ブリッツ読み3
ブリッツ対策兼ねて初手投げ安定。 pic.twitter.com/Mpspm0vP2a— TORI@ダイエッター (@tori3_) July 22, 2016
This advanced combo shows strong okizeme that will leave the opponent blocking for a while, thanks to the chargeable fire spike. It can still be Blitz Shielded, however.
ディズィー 投げ始動端起き攻め pic.twitter.com/F2ie6uG098
— syo (@syo2454) July 19, 2016
Dizzy’s throw lets her combo and set up okizeme easily. This example also shows a follow-up combo.
@makkimen すみません、これが限界です。 pic.twitter.com/nZanfBaV1J
— コンボ動画bot 豆にぃ (@S_mame_skmP) July 19, 2016
RC in the corner earns big damage, and an opportunity to begin okizeme.
ゲージは攻め継続に使うのがよさげ?
k明り黄栗強そう。あとは誰か発展お願いします#PS4sharehttps://t.co/7oTQ4NV6EA pic.twitter.com/byjNhTl49B
— 竹原 (@takehara_yury) July 20, 2016
This should provide a few ideas on how to keep up pressure on a blocking opponent.
If Dizzy’s pressure isn’t tight enough, the fish can be hit after an instant block or the setup can be escaped by jumping.
There are also many more examples of combos in a Dizzy compilation document spearheaded by Faultydefense and Kizzercrate.
Looking for specific system data on Dizzy? This Japanese PDF file gives a few numbers on every character in the game. Dizzy is the last line, and it lists the values on her defense modifier, guts rating, stun resistance, wake-up times, backdash time and invulnerability, as well as jump start-up.
Are you taking Dizzy for a spin in Guilty Gear Xrd -REVELATOR-? Let us know in the comments.
Sources: R2IceCube, TORI, syo, S_mame_skmP, takehara_yury, Multi P
