The Beefy Smash Doods have long explored Super Smash Bros. for Wii U’s intricacies where breakfalls are concerned, and they thought they knew all about what could and could not be teched at this point. But in their latest video they relate the discovery of a new untechable situation: if your fighter is above 100% damage (or reaches 100% before being knocked away), they may be thrown into this spinning animation that you cannot breakfall from. It only happens in certain exchanges, and even then the spinning property that prevents teching appears to be randomized.
Study up on more Smash 4 with the Beefy Smash Doods with their footstool and grab release tutorials.
Competing in Smash 4 at Evo 2016, or just watching? Either way, check out our Super Smash Bros. for Wii U Evo Preview.
Source: Beefy Smash Doods
