Pokemon Go: Raph Koster Describes AR Games as MMOs

Raph Koster has written a lengthy and fascinating article at Gamasutra that lays out the case for augmented reality games being true representations of MMOs. He bases his argument on the phenomenon that is Pokemon Go that has swept the world even if only released officially in three nations so far.

Pokemon Go: Hands-Free Critter Catching Ready for Pre-Order

GameStop has a new item up for pre-order called the “Pokemon Go Plus”. Currently set at $34.99, the wearable device uses Bluetooth LE technology to pair the item that looks similar to a Pokeball with a player’s phone. It can be worn clipped to one’s clothing or on a wrist band.

Hardest-Hitting Combo in Street Fighter V? desk Showcases Balrog’s Damage Potential

Since Balrog stepped into the Street Fighter V ring, we’ve started to see just how much damage the Fight Money-hungry boxer can dish out–and it was looking to be on the higher side. In his latest video, desk shows off Balrog combos that can–through liberal application of specials, wall bounces, and that powerful Critical Art–each rack up 652 damage, 811 damage, 1043 damage, 1269 damage, 1477 damage, and what might be the most heavily-damaging combo in the game to date, 1615 damage!

desk also has done a side-by-side comparison of Balrog’s combos from Ultra Street Fighter IV to Street Fighter V.

Source: desk

General: Is The Genre Stronger With Fluid Classes?

As is customary with this column, most of my topics come about from talking to friends. This week’s is no exception and as a small group of us chatted about classes in MMO’s, most of us agreed that they were often restrictive and unnecessary. I suspect that such a view isn’t as popular amongst the majority as it is my group of friends, but it certainly started a lengthy debate.