Combos, Kunai and Resets Abound in This Ibuki Roundup for Street Fighter V

We’re seeing lots of crazy combos surfacing as Street Fighter V’s Ibuki spends more time in the wild, most involving a lot of kunai-flinging and bomb-throwing, mixed with expertly timed jump-ins and dashes. She’s shaping up to be in top ninja form.

In the words of Naruto Shippuden’s Deidara: art is an explosion! Doopliss runs with this theme to demonstrate the many explosive applications of Ibuki’s potent V-Trigger–including full screen length kunai juggles!

Following up on his shorter initial videos, desk brings us his first full combo video for the spunky kunoichi, pushing her to her limits.

MrBshock shows off this (obviously not infinite) looping kunai sequence:

Masterstabbity took some time to compile a huge collection of resets for the returning kunoichi. Many of these can result in a kill, though the practicality of landing the hit following the reset itself will depend largely on the opponent in question. Even so, these are a great start down the path to bringing back the polarizing spirit of Ibuki.

If plain old resets just aren’t enough, how about some vortex options? A player by the name of jorge0531 has discovered a vortex for Ibuki’s newest appearance that gets back to the heart of her Street Fighter IV play. This vortex requires meter, so it can’t loop into itself forever–perhaps bringing into question its “vortex” status–but if the stars align, it can result in a stun in only a couple of reps, meaning that it doesn’t really have to go on forever in order to secure a victory.

If you’re looking to add some longer combos to your arsenal, this collection from Brian Kasugano may be just what you need to get started!

On Twitter, Martel@ストV has been showing off the interesting (and amusing) games of hot-potato that can be played with the Horokudama.

To close things out today, we have a reel of basic combos from Evil Pixel. If you’re looking for a practical path to victory, or are just getting started with Ibuki, this video will help make sure you’re headed in the right direction.

Check out our prior Ibuki roundup for even more ninja action, or check out her official character introduction from Capcom.

Sources: Doopliss, desk, MrBshock, Masterstabbity, Brian Kasugano, jorge0531, XusesGB, Martel@ストV,  Evil Pixel

Combos, Kunai and Resets Abound in This Ibuki Roundup for Street Fighter V

We’re seeing lots of crazy combos surfacing as Street Fighter V’s Ibuki spends more time in the wild, most involving a lot of kunai-flinging and bomb-throwing, mixed with expertly timed jump-ins and dashes. She’s shaping up to be in top ninja form.

In the words of Naruto Shippuden’s Deidara: art is an explosion! Doopliss runs with this theme to demonstrate the many explosive applications of Ibuki’s potent V-Trigger–including full screen length kunai juggles!

Following up on his shorter initial videos, desk brings us his first full combo video for the spunky kunoichi, pushing her to her limits.

MrBshock shows off this (obviously not infinite) looping kunai sequence:

Masterstabbity took some time to compile a huge collection of resets for the returning kunoichi. Many of these can result in a kill, though the practicality of landing the hit following the reset itself will depend largely on the opponent in question. Even so, these are a great start down the path to bringing back the polarizing spirit of Ibuki.

If plain old resets just aren’t enough, how about some vortex options? A player by the name of jorge0531 has discovered a vortex for Ibuki’s newest appearance that gets back to the heart of her Street Fighter IV play. This vortex requires meter, so it can’t loop into itself forever–perhaps bringing into question its “vortex” status–but if the stars align, it can result in a stun in only a couple of reps, meaning that it doesn’t really have to go on forever in order to secure a victory.

If you’re looking to add some longer combos to your arsenal, this collection from Brian Kasugano may be just what you need to get started!

On Twitter, Martel@ストV has been showing off the interesting (and amusing) games of hot-potato that can be played with the Horokudama.

To close things out today, we have a reel of basic combos from Evil Pixel. If you’re looking for a practical path to victory, or are just getting started with Ibuki, this video will help make sure you’re headed in the right direction.

Check out our prior Ibuki roundup for even more ninja action, or check out her official character introduction from Capcom.

Sources: Doopliss, desk, MrBshock, Masterstabbity, Brian Kasugano, jorge0531, XusesGB, Martel@ストV,  Evil Pixel

Katsuhiro Harada Talks Tekken 7’s In-Game Item Customization, Hints at Possible Street Fighter V Crossover Items

One of the features that the arcade versions of Tekken 7 and Tekken 7: Fated Retribution have is the ability for players to earn or buy items from Tekken.Net so that they can be used to customize the look of their characters.

In a recent interview with Siliconera, Bandai Namco’s Katsuhiro Harada was asked if these items would be coming to the home versions and, more importantly, if microtransactions would also be involved.

Regarding this, Harada stated that since the arcade and console businesses are separate, they would not be charging for any customization items that are already in the game.

However, he did state that if they do come up with new things post-release that weren’t originally intended, they would be charging for them. Alongside this, he used a pretty interesting example–a Karin costume from Street Fighter V–noting that, if such a thing were to happen, they’d have to pay Capcom for it.

While this isn’t any sort of confirmation that such a thing is in the works, it does seem to indicate that, at the very least, they’ve thought about it. Whether or not we actually crossover costumes in the game is another matter altogether.

You can read the full interview over at Siliconera.

Source: Siliconera

Microsoft Survey Reveals Possible Crossovers, Remakes Coming to Killer Instinct

After Season 3 included Rash from Battletoads and Arbiter from the Halo franchise, it goes without saying that Microsoft is keen to use its Intellectual Property rights to further bring in players to its Xbox One and Windows 10 exclusive fighter, Killer Instinct. So, when Microsoft released a new survey to help developers at Iron Galaxy Studios craft the next season’s roster, it comes as no shock that some familiar faces would end up making the cut.

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While Eyedol, who was the final boss in the original Killer Instinct, fits the mold, a few of these don’t quite fit the Killer Instinct universe. As evidenced in the above picture, characters such as Joanna Dark from Perfect Dark, Agent from Crackdown, and Brute from Halo all are on the list, hinting that a few of these characters might make it into the game at some point.

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Even further, they also gave the possibility of reimagined characters, such as Shadow Orchid, or a rushdown variant of Glacius known as Kelvin, making the cut.

What do you think of this direction in Killer Instinct? Do any of these characters strike you as interesting enough to play the game? Let us know in the comment section.

Source: Ultra-Combo via Eurogamer