Zelda: Breath of the Wild was the unexpected Game of the Show for many fans at this year’s E3. Many of us expected what Nintendo has been delivering: more Zelda. This time Link would be in an open world, of course, but by and large the series kept its mainstays only making additions within a well-worn wrapper.
Street Fighter V’s Input Delay Was Not Intentional, According to Combofiend
Last week, we reported that Capcom Japan’s Koichi Sugiyama had confirmed that the 8 frames of input delay native to Street Fighter V was an “intentional design choice.” However, the game’s own associate producer, Peter “Combofiend” Rosas has recently stated that this isn’t so.
In an interview with EventHubs’ John “Velociraptor” Guerrero, both Rosas and Senior Product Manager Matt Dahlgren stated that the input delay was “not a deliberate design choice.” Rosas further clarified that he believes that the interpretation of what Sugiyama actually said was incorrect, leading people to believe that the input delay was intentional.
Regarding the input delay itself, Rosas stated that they are definitely aware of it and that it wasn’t a “case closed scenario,” going on to promise that they would keep the community updated on further developments.
As an aside to this, EventHub’s Guerrero notes that reducing the delay would be a pretty big change to the game and, with this year’s Capcom Pro Tour now in full swing, any changes are likely to come after the tour concludes in December.
Source: EventHubs
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Check Out Capcom’s Top 5 Moments from DreamHack Summer 2016
Big events with a lot of hype behind them tend to have highlight reels, and many such reels are made by fans. After DreamHack Summer 2016, Capcom has uploaded an official “Top 5” highlight reel, something they’ve been doing for Pro Tour events for some time now.
This short and sweet compilation of intense trades, Double KO’s, and excessive dragon punches and command grabs is here to enjoy if you happened to miss the stream, or just want to relive the action.
If you like what you see, head on over to our article covering a fan made hype compilation of this very event. If you’d like to find out more about DreamHack Summer 2016, check out our results coverage.
Source: Capcom Fighters
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Watch desk Demonstrate Birdie’s Armor Cancel Exploit in This Street Fighter V Video
Armor Cancelling: an exploit in the Street Fighter IV series that allows a cancel from an EX armored move on the second frame into a Super Combo–something that should be impossible since it would consume 4 bars of EX gauge, but because the gauge didn’t empty instantaneously it was possible with a full 3 bars. While Capcom has been fairly thorough removing this sort of glitch-exploit from Street Fighter V, it looks like Birdie got a pass: thanks to having armor on the first frame of his EX Bull Head, this cancel is possible for him. In his latest video, desk demonstrates this technique and breaks down how to perform it in various scenarios.
According to desk, Zangief’s V-skill also shares this property, but SFV’s priority system prevents a useful exploit of it.
For more of desk’s Street Fighter V madness, check out his reverse hit showcase video, or have a bite at the Bustling Side Street noodle shop.
Source: desk
