Many players have expressed frustrations over the PlayStation 4 version of Street Fighter V’s 8 frames of native input delay. Some, such as Red Bull’s Snake Eyez, have noted that this delay is a natural inhibitor to reactionary play, forcing players to act more preemptively during a match. This movement away from reactionary play can leave some fighters–and players–in an odd position.
In a blog post over at Capcom-Unity earlier this month, Haunts noted that Capcom would be “looking into” the lag. However, a new revelation has occurred, as producer Koichi Sugiyama stated on this week’s episode of TopangaTV, that the 8 frames was an “intentional design choice.” Following this information, Victor “Spooky” Fontanez speculated on Twitter that they were possibly attempting to “copy Bandai Namco and Tekken’s innate buffer, which is meant to help smooth netplay.” Spooky also thinks that the reduced input lag involving legacy controllers, “sounded like an oversight.”
You can see all of Spooky’s Tweets embedded below, as well as an archive of this week’s TopangaTV where the statement was made. Do note that Spooky’s Tweets do not necessarily reflect Capcom’s intentions, but are definitely worth pondering.
Sugiyama just stated on the @topangajapan stream that the 8f delay was an intentional design choice. My assumption here is they attempted
— Team Spooky (@teamspooky) June 15, 2016
To copy Bandai Namco and Tekken's innate buffer, which is meant to help smooth netplay.
— Team Spooky (@teamspooky) June 15, 2016
@Alioune85 @topangajapan sounds more like an oversight. note that the pc version was also intentionally set to 8f (hence the vsync thing)
— Team Spooky (@teamspooky) June 15, 2016
Sources: TopangaTV and Team Spooky, via EventHubs
