Learn to Use Super Smash Bros. for Wii U’s 2-Frame Punish To Deny Opponents a Safe Return to the Stage

Keeping your opponent off the stage is a key to success no matter your Super Smash Bros. game of choice, but when it comes to Super Smash Bros. for Wii U, the Beefy Smash Doods want to bring your attention to an unpopular option: The 2-Frame Punish.

Every time you grab the ledge in Smash 4 there are exactly two frames of vulnerability before invincibility comes into effect. Beefy Smash Doods break down when these frames occur, how to punish them, and what to do to make sure that you don’t fall afoul of a 2-Frame Punish yourself.

This might not be a revelation to everyone, but it’s definitely worth keeping in mind whenever you can get your opponent off stage. After all, it seems that two frames can make all the difference.

Source: Beefy Smash Doods

Brush Up on Your Footsies with these Tips feat. Killer Instinct Season 3 Footage

Footsies can be difficult for new fighting game players to grasp, but the importance of picking up and learning to implement this genre-spanning concept cannot be stressed enough.

To assist newcomers–and perhaps some not so new who have been struggling with the topic–Killer Instinct player FinchoMatic decided to use his game of choice to help break down the ins and outs of proper footsies. Borrowing an explanation from one of Eric “Juicebox” Albino’s videos, FinchoMatic proceeds to use Killer Instinct’s training mode to demonstrate the many factors that play into this all-important dance.

Source: FinchoMatic, with a tip from JINXHAND

Brush Up on Your Footsies with these Tips feat. Killer Instinct Season 3 Footage

Footsies can be difficult for new fighting game players to grasp, but the importance of picking up and learning to implement this genre-spanning concept cannot be stressed enough.

To assist newcomers–and perhaps some not so new who have been struggling with the topic–Killer Instinct player FinchoMatic decided to use his game of choice to help break down the ins and outs of proper footsies. Borrowing an explanation from one of Eric “Juicebox” Albino’s videos, FinchoMatic proceeds to use Killer Instinct’s training mode to demonstrate the many factors that play into this all-important dance.

Source: FinchoMatic, with a tip from JINXHAND

WildStar: Expected to Hit Seam in the Next Couple Weeks

The WildStar forum has been updated with the news that the team has been hard at work preparing the game for its Steam release. According to the post, WildStar is expected to go live in the ‘next couple of weeks’ after a few additional tweaks and changes are implemented.