Street Fighter V Roundup – Offense and Defense Tips, Various Dhalsim Strategies, and More

Today, we’ve gathered up loads of new Street Fighter V footage from around the community, ranging from short character-specific snippets to longer looks at more generalized strategies. Regardless of what you’re looking for, you’ll probably find something helpful below.

Many new players have likely noticed the staggering amount of on-wakeup jabs they encounter after knocking down an opponent, and they may, in turn, become afraid to apply to pressure in such a situation. In today’s first video, Sajam takes a quick look at how to go about setting up some meaty options with Ryu to stuff those puny light attacks, then moves on to discuss how these opportunities evolve to include a wider array of available offensive tools. While the specific strategies offered apply directly to Ryu, the concepts carry across the cast.

On the other hand, maybe you’ve got your offensive options locked down, but suffer when it comes to keeping your own health bar intact. If that’s the case, this next video from Zissou may have the information you need to keep yourself healthy and safe.

In it, you’ll learn about why pushback exists, how to take advantage of opponents who attempt to pressure with unsafe attacks, and plenty more.

Yesterday, Bafael had a few assorted morsels of technology, and today he has followed up with a few more. First, he takes a look at some of the ways Chun-Li can juggle with her crouching fierce, and though he thinks there’s still more optimization to come to such combos, this should help push things in the right direction.

Next, Bafael demonstrates some frame trap and counter-hit combo options which offer Laura players enough time to react accordingly.

And in his third and final video of the day, Bafael shows off a lesser-known fact about Zangief: his V-Skill cancels right into his V-Trigger. This means his slow, armored walk forward just got a little bit more intimidating than it already was.

The next video, from ReikiKirei, focuses on a rather specific aspect of the game: how Karin can punish Cammy. This information will help Karin players looking to make the most out of their opportunities, but it will also help newer Cammy players understand the sorts of unsafe offensive options they should avoid in order to save themselves from Karin’s massive damage output.

The information goes beyond simply offering optimal punishes for poorly placed Spiral Arrows and the like, and includes methods for dealing with some of Cammy’s frame trap options, as well as how to turn her own resets against her.

With a command grab at his disposal, the game’s resident purveyor of Spanish ninjutsu has no trouble bullying his opponents. And, as Af0 shows in this next bit of footage, the pressure doesn’t have to stop just because Vega successfully scooped up his victim.

If you’re looking to upgrade your Dhalsim arsenal, this playlist from Peter Souvannarath is an excellent place to get started. In these quick videos, you’ll pick up a variety of meaty setups, ways to deal with dragon punches, and a way to maximize your stun combo damage output under perfect conditions.

To close things out today, Olympic Gaming has provided us with a compilation of some perfect victories. These one-sided rounds include a wide variety of character representation, and you’re certain to see several familiar names popping up on both the giving and receiving ends of the beatdown.

Got something of your own you want to show off? Send it our way! You video could be part of our next Street Fighter V community roundup!

Sources: Sajam, Zissou, Bafael, ReikiKirei, Af0, Peter Souvannarath, Olympic Gaming

Crowfall: Glory, Wealth & Power Video Contest Announced

The Crowfall team is inviting fans of the game to showcase their video talent by creating their vision of one of the game pillars called “glory, wealth & power”. Fans have a month to create it in any way they wish whether it is through interpretive dance, dramatic reading, or whatever strikes a fancy. Prizes include pledge packages.

Mortal Kombat X’s Newest Characters Will Be Legal at Final Round 19

While many of Final Round 19’s official rules are still unclear (clicking the appropriate link on their website simply downloads a document with a ‘Coming Soon!’ message), one in particular regarding Mortal Kombat X has caused quite a stir as of late.

According to organizer David Richardson, the tournament will be allowing the use of the game’s newest downloadable characters, just two weeks after their release. For comparison, the Evolution Championship Series ruleset, which most tournaments adopt to keep parity throughout the year, makes characters released within three weeks of their events illegal during competition.

Apart from the unfortunate Kung Lao bug caused by Kombat Pack 2 fighter Alien, this decision raises numerous questions about viability and fairness. Is two weeks enough to time to learn how to counter these new characters at a high level? Furthermore, can players master using them at a high-level, so much so that it would throw a wrench in an otherwise level playing field?

We caught up with Razer’s Carl “Perfect Legend” White for his thoughts on the matter. As a longtime tournament competitor, he doesn’t agree with the decision, saying that there hasn’t been enough time to learn the massive amount of matchups the Kombat Pack 2 characters added to Mortal Kombat X.

This sentiment is shared by NetherRealm Studios’ Ed Boon. “Players need time to learn new character matchups, so to include new characters that are less than three weeks old doesn’t make a lot of sense,” the creative director explained on Twitter, stating that it’s less about promotion and more about giving competitors ample time to practice. “It’s more important that all players have a fair shot at winning,” he concluded.

Attempts to contact head tournament organizer Larry “ShinBlanka” Dixon for his unique insight went unanswered, but we will be sure to update this article as soon as we receive a response.

We also want to hear from you, our readers, on this matter. Below, you’ll find a poll with a simple question: do you agree with this decision? Feel free to follow up with specifics in the comments.

Final Round 19 is scheduled for March 18-20 in Atlanta, Georgia. More details can be found here.

Sources: David Richardson, Kitana Prime

Mortal Kombat X’s Newest Characters Will Be Legal at Final Round 19

While many of Final Round 19’s official rules are still unclear (clicking the appropriate link on their website simply downloads a document with a ‘Coming Soon!’ message), one in particular regarding Mortal Kombat X has caused quite a stir as of late.

According to organizer David Richardson, the tournament will be allowing the use of the game’s newest downloadable characters, just two weeks after their release. For comparison, the Evolution Championship Series ruleset, which most tournaments adopt to keep parity throughout the year, makes characters released within three weeks of their events illegal during competition.

Apart from the unfortunate Kung Lao bug caused by Kombat Pack 2 fighter Alien, this decision raises numerous questions about viability and fairness. Is two weeks enough to time to learn how to counter these new characters at a high level? Furthermore, can players master using them at a high-level, so much so that it would throw a wrench in an otherwise level playing field?

We caught up with Razer’s Carl “Perfect Legend” White for his thoughts on the matter. As a longtime tournament competitor, he doesn’t agree with the decision, saying that there hasn’t been enough time to learn the massive amount of matchups the Kombat Pack 2 characters added to Mortal Kombat X.

This sentiment is shared by NetherRealm Studios’ Ed Boon. “Players need time to learn new character matchups, so to include new characters that are less than three weeks old doesn’t make a lot of sense,” the creative director explained on Twitter, stating that it’s less about promotion and more about giving competitors ample time to practice. “It’s more important that all players have a fair shot at winning,” he concluded.

Attempts to contact head tournament organizer Larry “ShinBlanka” Dixon for his unique insight went unanswered, but we will be sure to update this article as soon as we receive a response.

We also want to hear from you, our readers, on this matter. Below, you’ll find a poll with a simple question: do you agree with this decision? Feel free to follow up with specifics in the comments.

Final Round 19 is scheduled for March 18-20 in Atlanta, Georgia. More details can be found here.

Sources: David Richardson, Kitana Prime