Churning the Butter #66 feat. Street Fighter V Streaming Live from San Francisco, California

The folks behind Churning the Butter have just gone live with another installment of their weekly tournament series, taking over Folsom Street Foundry in San Francisco, California to host Street Fighter V for local players.

Tonight, you can expect to see competitors like pH|LPN, Graham Wolfe, pH|HooDaMan, Pavo, pH|Crackfiend, MC|GCYoshi13, bjUNCHAINED, El Cubano Loco, and Alex Myers, among others.

If you’re interested in seeing what the NorCal cats have up their sleeves, be sure to check out the stream below and show your support. You can also head on over to Twitch if you prefer to chat.

Watch live video from showdowngg on www.twitch.tv

Want to check these tournaments out for yourself? Well, you’re in luck, because even if you missed out this week, Churning the Butter is held every Thursday at 8:00 PM PDT during ShowDown’s game night at Folsom Street Foundry.

Source: ShowDown

Harada Credits Pokémon President for Initial Pokkén Tournament Concept

No matter how you slice it, Pokkén Tournament is an odd (Psy)duck. Its combination of 3D arena combat and 2D fisticuffs puts a unique spin on the fighting game formula, not to mention the fact that Pokémon were previously confined to unofficial affairs like Type Wild. Where did this idea even originate?

In a recent interview with GameXplain, producer Katsuhiro Harada provides an interesting answer to that question. While it was easy to just assume Bandai Namco Entertainment, with their long history of fighting game development, approached The Pokémon Company with the concept, it was actually the other way around.

The story goes that the manager of Bandai Namco’s Taiko no Tatsujin property (known as Taiko: Drum Master in North America) approached Pokémon with the idea of collaborating on an entry in the popular rhythm franchise. President Tsunekazu Ishihara, however, had a different idea.

“[Tsunekazu Ishihara] came back and said that, [if he was going to work with Bandai Namco], he wanted to do a collaboration with Tekken. Even at the very beginning, he had the idea of naming it Pokkén,” Harada explained. “Of course, at the start, the concept was slightly different. But really, at the core, he wanted to [create] a new definition for fighting games that would be much more broadly appealing.”

For more of GameXplain’s interview, which also features input from Soulcalibur producer Masaaki Hoshino, check out the video below.

Source: GameXplain