If you don’t know Geoff the Hero by now, wow, are you in a for a treat.
Geoff is a funny dude, sure, but he’s also a smart dude. These traits combine beautifully in his series of “Zero to Hero” tutorials, which offer up advice on fighting game characters at breakneck speed. But don’t let their off-the-rails nature fool you; there’s a lot of great information to soak up here.
His latest guide focuses on Street Figher V’s R. Mika. Due to her last appearance coming, oh, almost twenty years ago, newcomers to the genre might not have much background knowledge to build on heading into the new release. Fortunately, Geoff dives right in, sharing advice on normals, useful anti-airs, ways to utilize her Nadeshiko assist, combos, option selects, resets, and more in just six minutes.
Give it a watch below, and let us know what you learned!
Guild Wars 2 players will be happy to hear that Salvation Pass, the second raid wing, will headed into game on March 8th. The mention was made on this week’s Guild Chat.
Ubisoft’s Natchai Stappers has gone on record via Twitter as saying that The Division will neither have microtransactions nor become a pay-to-win title.
Back in June, several top players got their hands on an early build of Street Fighter V and, as top players are wont to do, did their best to break the game. One of the most important discoveries during this period was the ability to perform a crouch tech-style option select through a markedly more intricate input than what’s present in Street Fighter IV.
The buttons themselves weren’t difficult, but the timing was. The window between button presses required to net the desired effect was devastatingly small, but the option select still existed, much to the chagrin of many players. Capcom was, however, able to cleanse their in-development title of this dreaded technique before it launched.
Sadly, some victories are fleeting. Late last night, we caught word of a Street Fighter V option select which allows players to cover a jab with a throw tech, serving much the same purpose as a crouch tech did in Street Fighter IV. Evil Geniuses’ Eduardo “PR Balrog” Perez, who attributes the discovery of this tech to I-No (explaining its name) uploaded a quick video showing this technique in action.
If you take a look at the input display on the left, you’ll notice Eduardo’s button presses bear a striking resemblance to a plink input without actually needing one. After running some tests of our own, we were able to replicate the effects in Eduardo’s footage by pressing a jab, then delaying a (very) specific amount of time–exact frame counts to-be-determined–before giving the game a throw input. When successfully executed, our character stuck out a jab. Harmless enough, sure, but, when confronted with a throw tech chance, this same input allowed our would-be jabber to keep himself from being thrown.
Just like crouch teching, this option select affords users the added benefit of a hit-confirmation chance. Granted, there’s not a lot of damage to be had from a jab that doesn’t connect as a counter-hit, but light punches can still generate limited offense and the option select still removes some of the guesswork from a fight.
So what do you think? Should Capcom do their best to nix this new way to confuse the Street Fighter V engine, or should they let things settle a bit more before taking such drastic steps?
Source: PR Balrog, I-No, special thanks to PR Balrog for assuring us our testing yielded correct results and to baSick for sending this our way.
The Tree of Savior site has been updated with a post that tells fans that the open beta is incoming and that the team will be making another announcement soon with more details.