UltraDavid Explores Uses for Street Fighter V’s V-Trigger Activation Freeze

In this latest episode of Randoms, David “UltraDavid” Graham goes over some new findings involving Street Fighter V’s V-Triggers. Upon activation, any inputs made by the opponent during the slight freeze are seemingly ignored by the system, similar to Ultra activations in Street Fighter IV.

Below, you’ll see UltraDavid utilize this input eating to prevent certain actions from coming out. From there, he theorizes and demonstrates some possible uses, such as using it to beat out wakeup reversals with characters like Chun-Li and Zangief, and convert it to damage.

Source: UltraChen

Meta Knight Regains Some of His Brawl Glory in Super Smash Bros. for Wii U

Now that folks have had time to play with Super Smash Bros. for Wii U’s latest update, we’re starting to see some technology surface. Surprisingly, not all of it surround series newcomers Bayonetta and Corrin.

Earlier today, Fire & Dice’s Zan uploaded an interesting bit of footage which looks at a boost grab technique that equips Meta Knight with a vastly increased throw range. While boost grabbing in the Wii U version of Super Smash Bros. is nothing new, it’s not nearly as potent as it was in previous titles. But that doesn’t seem to be the case any longer.

By using Zan’s maneuver, which incorporates a shield dash and a bit of walking, Meta Knight is able to scoop up opponents from several character lengths away.

Bayonetta has a markedly weaker version of the same technique.

Be sure to follow the link below to Zan’s channel for even more findings in the Meta Knight department. He’s putting in great work!

Source: Zan via LLL|Mr-R

Artists Pay Tribute to WeaponLord with High-Definition Reimagining

With all the great titles released during the golden age of fighting games, it’s easy to forget something like WeaponLord existed. However, as one of the first designed for online play (over the XBAND network) and introducing one of the first ever parry mechanics, it may be one of the more important titles in the genre’s history.

Two artists by the names of George Sellas and Rich Doak recently teamed up to pay tribute to WeaponLord by reimagining it in high-definition. The pair have designed character art and even mock-up screenshots (complete with backgrounds from original artist Glenn Kim) to provide a glimpse of how the game may have looked had it transitioned into the modern era.

Click to view slideshow.

As you can see above, the art looks fantastic. Even WeaponLord’s project lead, legendary designer James Goddard, stated that George and Rich’s work exceeds what we normally think of as fan art. “I can totally see the modern version of this game in motion and I want to play this now!” he continued, going on to state that it reminds him of why the WeaponLord team put so much work into the “visceral barbarian fantasy.”

Be sure to head on over to the tribute site by following the link below for more art, background on the project, and a quick poll concerning public perception of a spiritual successor to this classic fighting game.

Source: WeaponLord Tribute

Smash Community Unearths Changes in Recent Wii U Patch

Yesterday marked the addition of the last batch of downloadable content to Super Smash Bros. for Wii U, packing in two more characters, a new stage, loads of new music and Mii Fighter wardrobe options and, of course, a round of balance changes.

As with previous patches, the Smash Boards community has set out to uncover every minute adjustment in the update. So far, Marth and Lucina seem to have received the bulkiest changes, both seeing shifts in the damage numbers tied to their aerials. Meanwhile, Sonic, Zero Suit Samus, Kirby, and Ganondorf had their weight shifted (very) slightly

As we’re just one day into the life of this most recent build, there are sure to be more changes added to the list. To take a look at the information gathered so far, head on over to Smash Boards post.

Source: Smash Boards