Momochi, ChocoBlanka Hope to Cultivate the Next Generation of Fighting Game Competitors

If you were to make a list of the top fighting game players of the Street Figher IV era, it would be hard not to include Evil Geniuses’ Yusuke Momochi. After making a name for himself using Cody at high-level events early on, the Japanese competitor would go on to win a number of prestigious events, including (but definitely not limited to) Capcom Cup 2014 and Evo 2015.

One would naturally assume that, with Street Fighter V coming out, Momochi’s main concern would be with learn the new game’s system and characters in preparation for another year of competition, but he and his new wife Yuko “ChocoBlanka” Kusauchi have much loftier goals for 2016.

Just a month before Capcom Cup 2015, Momochi and Choco established Shinobism, a company devoted to nurturing up and coming fighting game players. “We want to take a standpoint close to players,” Choco explained to Tokyo Otaku Mode. “Something close to players, but not a maker nor a corporation. We want to become a presence that can nicely connect many different relations.”

“[W]e want to train champions at our company,” Momochi continued. “We want to teach young people ourselves and create members affiliated with Shinobism. Later on, other pro teams might seek us out to talk about transfers. However, Shinobism’s vision is to create a starting point for young people first.”

Although competitive gaming has become much more lucrative in recent years, it’s still less than stable for players looking to the future, and that uncertainty also played a part in Shinobism’s creation. Momochi and Choco see it as a second career of sorts, something to fall back on when they can no longer compete, but they also want to make sure newcomers understand that the occupation isn’t all sunshine and rainbows.

“There are still difficult aspects [to being a professional gamer], and while on the one hand I welcome those who feel inspired and come to us with the feeling that being a pro gamer is a wonderful occupation where you game every day, and when you win, you get admiration and prize money, but on the other hand, I also think that gaming every day isn’t all fun,” Momochi said. “I also know the happiness of winning, the pain of loss, the state of being unrecognized by society, and the uncertainty of the future. What that means is I can teach the youth not just the good side, but the hard aspects, as well.”

With legends like Mad Catz’ Daigo Umehara heading into their 30s, the pair see Shinobism as an opportunity to cultivate a brand new group of competitors that can rise up and defeat those that came before them. In this way, they hope to introduce younger fans to the joy of fighting games and keep the genre alive.

“We want to give birth to the star player who will bear the next generation of fighting games,” Choco concluded.

Be sure to follow the link below for more of Tokyo Otaku Mode’s conversation with Momochi and Choco.

Source: Tokyo Otaku Mode via James Chen

Looks Like Desk is Enjoying the Street Fighter V Beta

Thanks to the magic of beta testing phases, Desk has already had ample opportunity to break Street Fighter V before anyone ever officially owns a copy of the game. In the videos below, the execution monster demonstrates a few of his latest findings, showing the sorts of things we can expect from regular humans at some point in the distant future.

The first bit of footage features wandering warrior Ryu stopping various attacks through the use of his V-Skill. There’s plenty of awkward parry timing involved, some so awkward that Ryu’s animation involves his forearm somehow blocking a blow from behind him.

And, of course, it wouldn’t be Desk without plenty of love for Chun-Li. Got meter to burn but don’t want to use a Critical Art? Why not pop opponents with three EX Kikokens instead?

We’re sure to see more from Desk as the current beta continues, so stay tuned.

Source: Desk

Gloria Victis: Improving the User Experience

As Gloria Victis is moving closer and closer to the long-awaited Steam release, improving the newcomers’ user experience becomes a key goal of the development process. It means not only improving the performance or fixing issues of any kind but also introducing the players into the gameplay mechanics in an intuitive, user-friendly way.

Cannes Winter Clash Joins Capcom Pro Tour 2016 as First European Ranking Event

With Capcom Pro Tour 2016 not yet officially underway–and Street Fighter V yet to be released–it’s exciting to watch major events make their way into the competitive fold.

Earlier today, Capcom announced Cannes Winter Clash, an event (appropriately) based out of Cannes, France, has joined the list of upcoming Pro Tour events. This likely means we’ll soon be hearing in-game audio based on the event as well.

Cannes Winter Clash will be a ranking event, making it an important stop for players looking to take home a chunk of the Pro Tour prize pool, but the victor will not be gaining immediate entry into the end-of-year showdown. The first event offering such benefits to its first-place finisher will be Final Round 19 in March.

Cannes Winter Clash is set to take place February 26-28, meaning competitors will have less than two full weeks to prepare. For more information, head over to their website.

Source: Capcom Fighters

Every Mortal Kombat X Kombat Pack 2 Character Will Be Available on March 1

Although Mortal Kombat X’s first round of downloadable content was doled out piecemeal over many months, NetherRealm Studios is prepared to drop a ton of content on players at once with Kombat Pack 2.

According to creative director Ed Boon, all of the characters in this second helping, which includes Leatherface, the Alien, Bo’ Rai Cho, and Tri-Borg, will release on the same day. This means, among other things, that every playable character will be legal at Evo 2016.

Mortal Kombat XL, Kombat Pack 2, and more will launch for PlayStation 4 and Xbox One on March 1.

Source: Ed Boon

SNK Playmore Might Host Their Own King of Fighters XIV Tournament

During the studio’s visit to Taiwan for this year’s Taipei Game Show, SNK Playmore’s Yasuyuki Oda was invited onto the main stage, along with AVerMedia’s Gamerbee and Razer’s RB, to discuss and highlight King of Fighters XIV. While the show itself was in Mandarin, MMCafe has graciously translated the proceedings.

Speaking on the game’s roster, Oda again confirmed that all fifty characters will be available at launch. But, when asked about hosting a fan poll for additional characters, the director hinted that there may be more to come after the initial cast.

In addition to having a strong online component, SNK is hoping to see King of Fighters XIV join existing tournaments, both large and small. Talks are currently being held about possibly hosting their own event, perhaps in the same way Capcom has Capcom Cup, but nothing solid has been decided on thus far.

For more of Oda’s talk, be sure to head on over to MMCafe by following the link below. An archive of the conference can be found here, starting around 04:51:43.

Source: TGS Live via MMCafe, thanks to Zakeru for the tip.