Nintendo to Implement Pre-Download Functionality with Super Smash Bros. for Wii U

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During a recent briefing on the end of their current financial year, Nintendo president Satoru Iwata announced that they will be rolling out a pre-download service on both Wii U and 3DS in the near future. As the name would suggest, this functionality will allow players to download and install a large portion of a digitally pre-ordered game before its official launch date, therefore alleviating stress on the company’s servers for big titles and helping fans get their hands on digital versions much faster than was previously possible.

Nintendo has chosen Super Smash Bros. for Wii U as the first game to take advantage of this new service, which is perhaps the best way to test it outside of a Mario title due to the series’ immense popularity.

Iwata also mentioned that the service will be accessible via download cards sold at physical retails.

As higher internet speeds can be rather pricey, this is also a great way to cater to those with slower download speeds and help them jump into new games much sooner.

Super Smash Bros. for Wii U is scheduled to launch in North America on November 21, with releases planned for Europe and Japan on November 28 and December 6, respectively. No details have been shared as to when it will be available to pre-order digitally.

Source: Nintendo via Chris Kohler

The Runback 2014 4.2 feat. UMvC3, Killer Instinct, Yatagarasu, P4U2, UNIEL, and PSASBR Streaming Live from Super Arcade

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Level|Up Series returns tonight with another installment of The Runback’s fourth 2014 season, broadcasting from Super Arcade in Walnut, California. Much like previous events, some of SoCal’s best will be coming together to compete in returning titles Ultimate Marvel vs. Capcom 3, Killer Instinct, Yatagarasu Attack on Cataclysm, Persona 4 Arena Ultimax, Under Night In-Birth Exe:Late, and PlayStation All-Stars Battle Royale, so be sure to tune in early and catch as much of the action as possible.

To honor the memory of Terrance “PushaTee88″ Moore, tonight’s broadcast will be devoted entirely to Killer Instinct. Full brackets for each game will be made available through Challonge.

If you live in the area, why not head over to Super Arcade and check it out in person? These are weekly tournaments, so even if you missed out tonight you can still check it out next time. We’ve included the venue’s address below for those of you who may be interested.

1211 N Grand Avenue
Walnut, CA 91789

Level|Up Live

Watch live video from Level|Up Live on www.twitch.tv

Super Dojo

Watch live video from SuperDojo on www.twitch.tv

Sources: Level|Up Live, Super Dojo

Wednesday Night Fights 2014 4.2 feat. Ultra Street Fighter IV, Tekken Tag Tournament 2, Injustice: Gods Among Us, and Mortal Kombat Streaming Live from Super Arcade

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The folks over at Level|Up Series have just gone live with the beginning of Wednesday Night Fights’ fourth 2014 season, broadcasting from the newly-renovated Super Arcade in Walnut, California. Some of SoCal’s top talent will be in attendance to compete in Ultra Street Fighter IV, Tekken Tag Tournament 2, and Injustice: Gods Among Us.

In addition to the tournaments, Wednesday Night Fights will also feature another intense Ultra Street Fighter IV grudge match, this time between BROKENTIER’s Jay “Viscant” Snyder and Low Tier God.

Feel free to visit the venue tonight or in the future if you’d like spectate or participate in any of the games available. The address has been included below.

Super Arcade

1211 N Grand Avenue
Walnut, CA 91789

The stream is currently live below, but feel free to visit Twitch if you prefer to chat. Full online brackets will be made available through Challonge.

Level|Up Live

Watch live video from Level|Up Live on www.twitch.tv

Super Dojo

Watch live video from SuperDojo on www.twitch.tv

Sources: Level|Up Live, Super Dojo

Smash @ Xanadu feat. Super Smash Bros. Melee Streaming Live

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The folks over at VG Bootcamp recently went live with another installment of Smash @ Xanadu from Xanadu Games in Baltimore, Maryland. These weekly broadcasts provide a great look at the region’s Smash community, and tonight’s installment will feature competition in Super Smash Bros. Melee.

If you’re interested in some Smash Bros. action, be sure to tune in. The stream is live below, but you can also head on over to Twitch to join the chat.

Watch live video from VGBootCamp on www.twitch.tv

Source: VG Bootcamp

Check out These Killer Instinct Idle Themes for Downtown Demolition and City of Dawn

The music of Killer Instinct has been loved ever since the title first hit arcades back in the 90s. Fans of the series who picked up early copies of the SNES title also received Killer Cuts, the CD version holding all of those great character themes that made every bone shattering blow that much sweeter.

Good music can make any fight better, but what about when the fight stops entirely? By now, it’s no secret that the Xbox One version of Killer Instinct has completely different music that plays if the fight stops for an extended period of time. These songs will never be heard during tournament play or a heated online tussle, so Light Buster decided to spend some time standing still in both the Downtown Demolition and City of Dawn stages to record these jams for the ears of the world that may have otherwise missed them entirely.

So pop on some headphones, kick back and crank up the volume.

Source: Light Buster

Paul Morpheus Shares a Useful Ultra Street Fighter IV Option Select for Various Situations

Option selects change the way that any fighting game is played. The more inputs that you can cram together, the more situations a given option select will apply to. Naturally, this makes top players incorporate the option selects that offer them the most bang for their inputs.

In the video below, Paul Morpheus shows off a version for Fei Long that affords him advantages in a downright alarming amount of scenarios. The technique will tech throws as well as toss an uppercut in the event of a frame trap, which effectively covers the glaring weakness associated with crouch-teching. Fei Long will even block if the given situation warrants a block.

As you might expect, the timing involved is pretty tight and can change slightly depending on the situation at hand. Paul says that doing this multiple times in a row when being pressured is incredibly dangerous because it’s more complex than a simple crouch tech and because the aggressor has the advantage of staggering the timing of their pressure to mess it up.

This option select will work with any character who has a reversal with a standard dragon punch input, but since Fei Long uses a backwards motion in order to execute his reversal, he has the easiest time remaining safe during the technique. As with anything like this, there are weaknesses involved and Paul dedicates a good deal of the video to showing exactly what kinds of things players can expect to beat it out.

Source: Paul Morpheus