The Witcher 3: Wild Hunt – Songs of the Past Preview – Coming Out Of Retirement

The Witcher 3: Wild Hunt – Songs of the Past

Platform:
PlayStation 5, Xbox Series X/S, PC

Publisher:
CD Projekt

Developer:
CD Projekt Red, Fool’s Theory

Release:
2027

Rating:
Mature

When The Witcher 3: Wild Hunt arrived in 2015, it immediately joined many “greatest games of all time” lists. Here at Game Informer, we awarded it a 9.75 out of 10, with our reviewer, Kimberley Wallace stating that The Witcher 3 “encompasses what I hope is the future of RPGs.” Fast forward 12 years into the future to 2026, and some of what The Witcher 3 accomplished still hasn’t been topped. And though CD Projekt Red released two acclaimed and award-winning expansions to Geralt’s adventure over the game’s first year and has since announced The Witcher IV, which will star fan-favorite character Ciri, CD Projekt Red has demonstrated it isn’t quite ready to move on from the protagonist of the first three games.

It all begins with The Witcher 3: Wild Hunt – Remastered, an updated version of the consensus 2015 Game of the Year. The aforementioned expansions, Hearts of Stone and Blood and Wine, are now available for free to anyone who owns the base game, but it doesn’t stop there. In collaboration with The Witcher 3 modders and Cyberpunk 2077 next-gen collaborators Yigsoft, CD Projekt Red is modernizing the 11-year-old game with enhanced visuals, better combat, new attacks and finishers, a revamped skill tree, improved movement for both Geralt and his mount Roach, and additional accessibility options.

Seeing The Witcher 3: Wild Hunt – Remastered in action is enticing. As my hands-off demo opens, the visual fidelity bump is noticeable. Though many of the improvements are gameplay-oriented and difficult to assess without getting my hands on this new version, I can confidently say that Geralt’s greatest adventure has never looked better. I’ve been itching to replay The Witcher 3 in recent months, and this remaster looks like the best excuse I could possibly ask for. But despite how excited I am for The Witcher 3: Wild Hunt – Remastered, it was far from the main event of the demo I watched.

Instead, the expansion 12 years in the making, The Witcher 3: Wild Hunt – Songs of the Past was the main reason for my visit to CD Projekt Red’s Gamescom 2026 booth. In this continuation of Geralt’s story, he travels to Letten, the hometown of his longtime friend Dandelion. In Letten, players can tackle dozens of new quests, encounter NPCs in their various daily routines, and, yes, play several hands of Gwent. After walking and riding through the town, fist-fighting a drunk to recover Dandelion’s lute, and sailing across a body of water, Geralt arrives at Dandelion’s impressive family estate, which seems to be anchored by he and his cousin Lilla’s grandmother.

 

My brief tour of this expansion takes place after a festival in the town. Dandelion has gone missing, and, of course, it’s up to Geralt to figure out what happened and save his old pal from peril. Dandelion’s family seems to be front and center, with Lilla serving as a new companion and love interest for Geralt. Together Geralt and Lilla explore The Garden of Thorns, a fabled and seemingly haunted wooded area of Letten. Here, Geralt will fight off new threats, including Swarmians, who surround themselves with bees. 

In this encounter with the Swarmians, I also get to see another new addition to Songs of the Past: a chain weapon. This ranged weapon may look like Kratos’ Chains of Olympus from God of War, but in actuality, it appears to function more like Scorpion’s spear, pulling in enemies from a distance and, in the case of the Swarmians, separating them from their protective bee armor. 

I won’t spoil much more, but the forest is clearly cursed, with terrifying tree-root themed spirits attacking Geralt and Lilla, and probably serving as the reason for Dandelion’s disappearance. We won’t know the true nature of Geralt’s longtime friend’s vanishing act until we get our hands on the expansion sometime next year, but Letten is a compelling setting full of fascinating mysteries and new gameplay mechanics, and having a new love interest in The Witcher 3 is icing on the cake.

The Witcher 3: Wild Hunt – Remastered is coming to PS5, Xbox Series X/S, Switch 2, and PC on September 29. All current owners of The Witcher 3: Wild Hunt for those platforms will receive the free upgrade. The Witcher 3: Wild Hunt – Songs of the Past will arrive on those same platforms sometime in 2027, 12 years after the release of the original game.

The Witcher 3: Wild Hunt – Songs of the Past Preview – Coming Out Of Retirement

The Witcher 3: Wild Hunt – Songs of the Past

Platform:
PlayStation 5, Xbox Series X/S, PC

Developer:
CD Projekt Red, Fool’s Theory

Release:
2027

When The Witcher 3: Wild Hunt arrived in 2015, it immediately joined many “greatest games of all time” lists. Here at Game Informer, we awarded it a 9.75 out of 10, with our reviewer, Kimberley Wallace stating that The Witcher 3 “encompasses what I hope is the future of RPGs.” Fast forward 12 years into the future to 2026, and some of what The Witcher 3 accomplished still hasn’t been topped. And though CD Projekt Red released two acclaimed and award-winning expansions to Geralt’s adventure over the game’s first year and has since announced The Witcher IV, which will star fan-favorite character Ciri, CD Projekt Red has demonstrated it isn’t quite ready to move on from the protagonist of the first three games.

It all begins with The Witcher 3: Wild Hunt – Remastered, an updated version of the consensus 2015 Game of the Year. The aforementioned expansions, Hearts of Stone and Blood and Wine, are now available for free to anyone who owns the base game, but it doesn’t stop there. In collaboration with The Witcher 3 modders and Cyberpunk 2077 next-gen collaborators Yigsoft, CD Projekt Red is modernizing the 11-year-old game with enhanced visuals, better combat, new attacks and finishers, a revamped skill tree, improved movement for both Geralt and his mount Roach, and additional accessibility options.

Seeing The Witcher 3: Wild Hunt – Remastered in action is enticing. As my hands-off demo opens, the visual fidelity bump is noticeable. Though many of the improvements are gameplay-oriented and difficult to assess without getting my hands on this new version, I can confidently say that Geralt’s greatest adventure has never looked better. I’ve been itching to replay The Witcher 3 in recent months, and this remaster looks like the best excuse I could possibly ask for. But despite how excited I am for The Witcher 3: Wild Hunt – Remastered, it was far from the main event of the demo I watched.

Instead, the expansion 12 years in the making, The Witcher 3: Wild Hunt – Songs of the Past was the main reason for my visit to CD Projekt Red’s Gamescom 2026 booth. In this continuation of Geralt’s story, he travels to Letten, the hometown of his longtime friend Dandelion. In Letten, players can tackle dozens of new quests, encounter NPCs in their various daily routines, and, yes, play several hands of Gwent. After walking and riding through the town, fist-fighting a drunk to recover Dandelion’s lute, and sailing across a body of water, Geralt arrives at Dandelion’s impressive family estate, which seems to be anchored by he and his cousin Lilla’s grandmother.

 

My brief tour of this expansion takes place after a festival in the town. Dandelion has gone missing, and, of course, it’s up to Geralt to figure out what happened and save his old pal from peril. Dandelion’s family seems to be front and center, with Lilla serving as a new companion and love interest for Geralt. Together Geralt and Lilla explore The Garden of Thorns, a fabled and seemingly haunted wooded area of Letten. Here, Geralt will fight off new threats, including Swarmians, who surround themselves with bees. 

In this encounter with the Swarmians, I also get to see another new addition to Songs of the Past: a chain weapon. This ranged weapon may look like Kratos’ Chains of Olympus from God of War, but in actuality, it appears to function more like Scorpion’s spear, pulling in enemies from a distance and, in the case of the Swarmians, separating them from their protective bee armor. 

I won’t spoil much more, but the forest is clearly cursed, with terrifying tree-root themed spirits attacking Geralt and Lilla, and probably serving as the reason for Dandelion’s disappearance. We won’t know the true nature of Geralt’s longtime friend’s vanishing act until we get our hands on the expansion sometime next year, but Letten is a compelling setting full of fascinating mysteries and new gameplay mechanics, and having a new love interest in The Witcher 3 is icing on the cake.

The Witcher 3: Wild Hunt – Remastered is coming to PS5, Xbox Series X/S, Switch 2, and PC on September 29. All current owners of The Witcher 3: Wild Hunt for those platforms will receive the free upgrade. The Witcher 3: Wild Hunt – Songs of the Past will arrive on those same platforms sometime in 2027, 12 years after the release of the original game.

Scott Pilgrim EX DLC Adds Knives Chau, Kim Pine, And Stephen Stills As Playable Characters

Game Informer

Scott Pilgrim EX is getting two batches of new content today: some paid, and some free. For starters, $3.99 gets you three new playable characters: Kim Pine, Stephen Stills, and Knives Chau. The trio does appear in the base game’s story, but this is the first we’ve been able to play as them. You can see them in action in the trailer below.

Knives, unsurprisingly, can be seen wielding knives in combat, and she also has a screen-spanning corkscrew attack. Kim uses her drumsticks to summon purple magical energy and projectiles with bats. Finally, Stephen brawls with his fists and acoustic guitar, with a reverberating microphone attack that takes out foes in its radius. The DLC also adds three support characters. Hollie (Kim’s coworker at No-Account Video) uses a remote to create a damage-dealing volume bar, Mr. Chau (Knives’ father) creates shadow clones of whoever he’s assisting, and Joseph (Sex Bob-Omb’s producer) summons a huge speaker to blast noise at your foes.

On the free side of things, today all versions of Scott Pilgrim EX will receive a free update called Coin-Op Chaos, adding an Arcade Mode. “Inspired by the golden age of arcade brawlers, the mode streamlines progression from stage to stage and adds lives, credits, score chasing and local rankings,” reads a press release on the game. It’s a new way players can replay the entire game if they desire, and allows for cross-platform online co-op.

In addition to today’s new content, Scott Pilgrim EX is 20% off until September 9, so if you haven’t checked it out yet, this is an easy time to do so. It’s out now on PS5, Xbox Series X/S, Switch 2, PS4, Switch, and PC. For more on the game, check out our review.

Scott Pilgrim EX DLC Adds Knives Chau, Kim Pine, And Stephen Stills As Playable Characters

Game Informer

Scott Pilgrim EX is getting two batches of new content today: some paid, and some free. For starters, $3.99 gets you three new playable characters: Kim Pine, Stephen Stills, and Knives Chau. The trio does appear in the base game’s story, but this is the first we’ve been able to play as them. You can see them in action in the trailer below.

Knives, unsurprisingly, can be seen wielding knives in combat, and she also has a screen-spanning corkscrew attack. Kim uses her drumsticks to summon purple magical energy and projectiles with bats. Finally, Stephen brawls with his fists and acoustic guitar, with a reverberating microphone attack that takes out foes in its radius. The DLC also adds three support characters. Hollie (Kim’s coworker at No-Account Video) uses a remote to create a damage-dealing volume bar, Mr. Chau (Knives’ father) creates shadow clones of whoever he’s assisting, and Joseph (Sex Bob-Omb’s producer) summons a huge speaker to blast noise at your foes.

On the free side of things, today all versions of Scott Pilgrim EX will receive a free update called Coin-Op Chaos, adding an Arcade Mode. “Inspired by the golden age of arcade brawlers, the mode streamlines progression from stage to stage and adds lives, credits, score chasing and local rankings,” reads a press release on the game. It’s a new way players can replay the entire game if they desire, and allows for cross-platform online co-op.

In addition to today’s new content, Scott Pilgrim EX is 20% off until September 9, so if you haven’t checked it out yet, this is an easy time to do so. It’s out now on PS5, Xbox Series X/S, Switch 2, PS4, Switch, and PC. For more on the game, check out our review.

The Game Informer Mobile App Is Now Available

Game Informer

Here at Game Informer, we are excited to share a new way to engage with our content alongside our website and the print magazine. The Game Informer app, which you can download for iOS or Android, shares all of our content in a new, even cleaner way (and not to pat ourselves on the back, but our website is pretty dang clean).

The app is a gorgeous way to read all of our editorial content: news, reviews, previews, features, and even the full digital magazine for subscribers.

The app also features a new, visually engaging version of our incredibly useful release calendar. We curate this list and update it daily, and the in-app version looks great and offers more tools to sort and organize it so you can figure out exactly what games are coming out when.

The app also organizes all our video content, from exclusive interviews to shows like The Game Informer Show podcast, New Gameplay Today, and more. It makes it easy to find and watch the videos you’re looking for.

You’ll also have easy access to our full magazine archive in the app dating back to 1991 – that’s more than 380 issues of the magazine. And flipping your mobile device sideways gives you a better look at the full two-page spreads of every issue.

Importantly, the app is algorithm-free. You get to curate your reading list by saving news stories, full issues, and episodes for later. You choose what you want to read – not what a recommendation algorithm guesses.

While the app is live now, we’re still working hard to polish it into the best version it can be. Keep an eye out for updates in the coming days and weeks to make the experience even smoother, and potentially add in some new features.

The app is a new way to read Game Informer.  We’re excited for you to download the app and check it out.

The Game Informer Mobile App Is Now Available

Game Informer

Here at Game Informer, we are excited to share a new way to engage with our content alongside our website and the print magazine. The Game Informer app, which you can download for iOS or Android, shares all of our content in a new, even cleaner way (and not to pat ourselves on the back, but our website is pretty dang clean). We are considering this a soft launch of the apps, so if you see anything amiss or find a bug, let us know!

The app is a gorgeous way to read all of our editorial content: news, reviews, previews, features, and even the full digital magazine for subscribers.

The app also features a new, visually engaging version of our incredibly useful release calendar. We curate this list and update it daily, and the in-app version looks great and offers more tools to sort and organize it so you can figure out exactly what games are coming out when.

The app also organizes all our video content, from exclusive interviews to shows like The Game Informer Show podcast, New Gameplay Today, and more. It makes it easy to find and watch the videos you’re looking for.

You’ll also have easy access to our full magazine archive in the app dating back to 1991 – that’s more than 380 issues of the magazine. And flipping your mobile device sideways gives you a better look at the full two-page spreads of every issue.

Importantly, the app is algorithm-free. You get to curate your reading list by saving news stories, full issues, and episodes for later. You choose what you want to read – not what a recommendation algorithm guesses.

The app is a new way to read Game Informer. We’re excited for you to download the app and check it out.

Stuntman: Hollywood Adds Jurassic World To Its Roster Of Cinematic Franchises

Game Informer

Stuntman: Hollywood, first revealed during June’s PlayStation State of Play, resurrects the dormant franchise with a new entry that lets players perform wild vehicular stunts across the sets of licensed franchises, including Back to the Future, Mad Max, and Knight Rider. A new trailer reveals Jurassic World as Stuntman Hollywood’s next IP.

The trailer showcases both cinematic and in-game footage of the stuntman driving the Jurassic World park jeep and a motorcycle across familiar setpieces from the modern series of films born out of Jurassic Park. This includes riding a motorcycle alongside a pack of raptors in a forest à la the first Jurassic World to escaping the volcanic eruption from its sequel, Jurassic World: Fallen Kingdom.  The trailer also shows players performing backflipping a motorcycle over the gaping maw of an angry T. rex, which is pretty awesome. 

Stuntman: Hollywood has no release window, but it’s coming to PlayStation 5, Xbox Series X/S, and PC. 

Stuntman: Hollywood Adds Jurassic World To Its Roster Of Cinematic Franchises

Game Informer

Stuntman: Hollywood, first revealed during June’s PlayStation State of Play, resurrects the dormant franchise with a new entry that lets players perform wild vehicular stunts across the sets of licensed franchises, including Back to the Future, Mad Max, and Knight Rider. A new trailer reveals Jurassic World as Stuntman Hollywood’s next IP.

The trailer showcases both cinematic and in-game footage of the stuntman driving the Jurassic World park jeep and a motorcycle across familiar setpieces from the modern series of films born out of Jurassic Park. This includes riding a motorcycle alongside a pack of raptors in a forest à la the first Jurassic World to escaping the volcanic eruption from its sequel, Jurassic World: Fallen Kingdom.  The trailer also shows players performing backflipping a motorcycle over the gaping maw of an angry T. rex, which is pretty awesome. 

Stuntman: Hollywood has no release window, but it’s coming to PlayStation 5, Xbox Series X/S, and PC. 

Cyberpunk Gun-Fu Action Game Spine Launches Next Summer

Game Informer

Spine has been on our radar since we first saw it in 2021, thanks to its John Wick-meets-Batman: Arkham-inspired third-person combat. Our anticipation grew after playing it at Summer Game Fest 2025. It’s been a long wait, but we finally know Spine is launching next summer.

Developed by Nekki, Spine takes place in a cyberpunk world, where players control a graffiti artist named Redline. Sporting a sentient (as in talking) cybernetic implant called a Spine, Redline rebels against her city’s AI regime after it captures her brother. Ironically, she’ll need to rely on the physical enhancements granted by her mechanical implant to battle the city’s artificial oppressors. 

Spine’s free-flow close-quarters combat emphasizes countering incoming attacks and using environmental interactions to manage large crowds of enemies. She can take down foes using flashy, martial-arts melee offense and use various firearms to keep distant foes at bay (and incorporate gunplay into her hand-to-hand offense à la John Wick). It’s better to watch the combat in action in the game’s latest trailer below.

When Spine launches during the summer of 2027, it will be available for PlayStation 5, Xbox Series X/S, and PC. The previously announced Switch 2 version does not have a release window. 

To read about more news coming out of Gamescom, which is happening this week, read our piece gathering every notable announcement from Opening Night Live as well as our growing list of hands-on impressions from the event’s show floor. 

Cyberpunk Gun-Fu Action Game Spine Launches Next Summer

Game Informer

Spine has been on our radar since we first saw it in 2021, thanks to its John Wick-meets-Batman: Arkham-inspired third-person combat. Our anticipation grew after playing it at Summer Game Fest 2025. It’s been a long wait, but we finally know Spine is launching next summer.

Developed by Nekki, Spine takes place in a cyberpunk world, where players control a graffiti artist named Redline. Sporting a sentient (as in talking) cybernetic implant called a Spine, Redline rebels against her city’s AI regime after it captures her brother. Ironically, she’ll need to rely on the physical enhancements granted by her mechanical implant to battle the city’s artificial oppressors. 

Spine’s free-flow close-quarters combat emphasizes countering incoming attacks and using environmental interactions to manage large crowds of enemies. She can take down foes using flashy, martial-arts melee offense and use various firearms to keep distant foes at bay (and incorporate gunplay into her hand-to-hand offense à la John Wick). It’s better to watch the combat in action in the game’s latest trailer below.

When Spine launches during the summer of 2027, it will be available for PlayStation 5, Xbox Series X/S, and PC. The previously announced Switch 2 version does not have a release window. 

To read about more news coming out of Gamescom, which is happening this week, read our piece gathering every notable announcement from Opening Night Live as well as our growing list of hands-on impressions from the event’s show floor.