A Day One Console Patch Will Make The Blood Of Dawnwalker Run At 60 FPS

Game Informer

Rebel Wolves, developers of The Blood of Dawnwalker, put out a trailer last week showing off console gameplay of their upcoming action role-playing adventure, but the new footage ended up backfiring. The video revealed that PS5 and Xbox Series X versions of the game would not be able to run at 60 frames per second, instead targeting 40, which frustrated many, as 60 frames is considered the standard for action games like this. Today, developer Rebel Wolves issued a new announcement: The Blood of Dawnwalker will run at 60 fps after all, thanks to a day one patch coming to consoles.

“Performance Mode was already in the works, but it was still being tested,” a post on the official Dawnwalker social media pages reads. “We simply weren’t ready to promise it yet. We heard your feedback. It was clear how much this mattered to many of you, so we focused on finishing the next round of tests. Those results gave us the confidence we needed to confirm Performance Mode for Day 1.”

The developers go on to state that the patch will now allow the PS5 and Xbox Series X versions of the game to target 60 fps in Performance Mode, 40 fps in Balanced Mode, and 30 FPS in Quality Mode. The PS5 Pro version of the game will include “overall visual enhancements,” though Rebel Wolves doesn’t elaborate exactly on what that means. Finally, the less-powerful Xbox Series S will be stuck at 30 FPS.

Personally, I hope Rebel Wolves succeeds on this day one patch, though I do find it surprising that it expects to turn this around by September 3, the game’s release date – it seems like a tall ask in a short window. Still, I (and most everyone else, I assume) would prefer to play The Blood of Dawnwalker at 60 FPS, so I’m looking forward to seeing the studio pull it off.

Rebel Wolves was founded by developers who formerly worked at CD Projekt Red on beloved games like The Witcher and Cyberpunk 2077, so the hype around its upcoming project is substantial, even alongside the fall’s other major releases. For more on The Blood of Dawnwalker, subscribers can check out our exclusive cover story from a few issues ago, and all readers can check out our suite of follow-up coverage.

The Duskbloods Preview | The Game Informer Show

Game Informer

It’s a new week on The Game Informer Show, and we’ve got a new FromSoftware game to sink our teeth into. The Duskbloods is a new multiplayer Switch 2 exclusive from the makers of the Souls series, and Marcus has some hands-on impressions to share on its elaborate multi-phase multiplayer mayhem.

Then, we dig into The Sinking City 2, another Lovecraftian mystery from Frogwares, and check in with Fields of Mistria’s 1.0 launch. Then, the trio answer some of our listeners’ most burning and pertinent questions. Grab a beverage and settle in.

The Game Informer Show is a weekly podcast covering the video game industry. Join us every Friday for chats about video game reviews, news, and exclusive reveals alongside Game Informer staff and special guests from around the industry. Support the show by subscribing to our physical video game magazine!

Watch or listen here:

Listen to “The Duskbloods Preview, Plus The Sinking City 2” on Spreaker.

Follow our hosts:

Jump ahead using the following timestamps:

  • 00:00 – Intro
  • 03:53 – The Duskbloods
  • 53:30 – The Sinking City 2
  • 1:09:42 – Fields of Mistria
  • 1:22:57 – Listener Questions

The Video Games You Should Play This Weekend – August 21, 2026

Game Informer

Happy weekend to you! Look – usually I try to have some kind of relevant detail in this opening paragraph related to what happened this week, or what to look forward to this weekend, but there is simply no time today. Have some links. Have some recommendations. My brevity today and the clear need to leave and prep other things will make sense next week, I promise. We have a busy (but exciting) one ahead of us.

Game Informer

The Sinking City 2

Marcus Stewart

I’ve always heard The Sinking City described as a respectable but flawed survival-horror experience (though practically a must-play if you love H.P. Lovecraft). I never played it, but that’s okay because The Sinking City 2 is a completely standalone story starring a different protagonist, making it a perfect entry point. I’m several hours into the adventure and am generally enjoying its eerie atmosphere and its 1920’s Lovecraftian art direction, even if its Resident Evil-inspired gameplay, while serviceable, is a step or two below the lofty bar set by Capcom’s flagship horror series. I like the game’s emphasis on puzzle-solving and connecting clues to solve investigations, letting me test my noggin in a more detective-like manner. Lovecraft fans will be happy to know this game is appropriately strange, quirky, and often disturbing. If you’ve already played Resident Evil Requiem this year and need to scratch another survival-horror itch, The Sinking City 2 offers, from what I’ve played thus far, a totally solid experience.

Game Informer

Trails in the Sky 2nd Chapter Demo

Eric Van Allen

It feels like just last year that we got a remake of the first Trails in the Sky game, and that’s because it was! Nihon Falcom is back with the second entry in its remade Sky saga on September 17, but a demo is out now if you want to dip in early.

The Trails 2nd demo will let you carry save progress forward into the main game, as the best of demos do, so it’s a nice way to get a little taste of what’s to come in the next entry. I do highly recommend you play all of Trails in the Sky 1st Chapter before playing any of the 2nd Chapter; some big plot revelations happen in the final hours of 1st Chapter, and you wouldn’t want to spoil yourself on them. But for Trails fans, this is pretty exciting. I’m very eager to return to Estelle’s journey as an up-and-coming Bracer prodigy, and to finally start uncovering some of the broader mysteries surrounding all the drama in Liberl that played out in 1st Chapter.

Game Informer

Dogpile

Charles Harte

When Dogpile came out on PC in December 2025, I had a blast playing it, but mostly found myself wishing it was on a different platform. Its bright art style and straightforward design seemed like a perfect fit for Switch or a mobile app, but it wouldn’t be until this week that that wish would come true; as of yesterday, Dogpile is out on iOS, Android, and Switch 1 & 2.
 
The easiest recent game to compare it to would be Suika Game, where players combine matching fruits by dropping them in a tank and hoping physics will help you drop them in the right place. 2048 is another easy comparison, though it lacks the physics element. Dogpile takes this idea, but trades fruit or numbers for various breeds of dog – combining two of the same fuses them into a single, larger dog. But Dogpile stands out with its roguelike deckbuilder mechanics. It feels like a silly, borderline nonsensical fusion, but in practice it makes perfect sense. You have a “deck” of dogs that randomly appear to be dropped on your board, and you can even give them modifiers. A dog might bark, for example, and shake up the other dogs, moving pups around to combine. But other dogs can have negative traits, like one that prevents them from fusing for several drops. There are also dog tags to collect and different decks to amass. It’s a tad overwhelming to list the mechanics here, though – the thing I like most about Dogpile is how intuitive it is, and if you decide to check it out, I think you’ll feel the same way. It also helps that it’s free to start on mobile.

Game Informer

1000xResist

Charles Harte

I love 1000xResist, and I wrote a whole review explaining it, so I’m very happy to see the game launched on Switch 2 earlier this week. I played the original on Switch 1, and while it was powerful enough of a console to bring me through to the credits, the performance struggles at times. Textures are blurry, load times are long, and I even had a handful of crashes. I haven’t had a chance to try the Switch 2 version yet, but developer Sunset Visitor claims it brings the game to a level of performance on par with PC, which would make for a much better experience. That said, whether you play it on Switch 2, PC, or even a Switch 1, it’s a fantastic game worth checking out. With wonderfully written dialogue, intricately-woven themes, mind-boggling world-building, and memorable, flawed characters, I stand by the statement that it’s one of the most ground-breaking stories in video game history.

You Can Help Decide Double Fine’s Next Project In Its Upcoming Game Jam Livestream

Game Informer

The freshly independent Double Fine Productions has announced a new Amnesia Fortnight, a game jam that will be livestreamed to Kickstarter backers to decide which of its game ideas will be made into its next title. The event will also be filmed as part of a new documentary on the studio behind Psychonauts, Keeper, and Brütal Legend. 

Amnesia Fortnight 2026 – Indie Reboot: A Double Fine Productions Game Jam, Documentary and Kickstarter Campaign begins on August 31 and runs through “most of September,” according to Double Fine. The studio’s Kickstarter post reads, “We’re going to do a Game Jam, live on the internet, in which our backers will get to choose which of our myriad of ideas get made into four new prototypes– and which of those final four will become a real (small) game. You may even snag some sweet merchables and rarities along the way.”

Double Fine adds that 2 Player Productions, the film crew behind the critically lauded documentary series Double Fine Adventure and PsychOdyssey, will have their cameras rolling during the event to produce another documentary. 2 Player Productions’ previous works have earned praise for their raw, intimate looks at everyday life at Double Fine, capturing the entire development cycles for Broken Age and Psychonauts 2.

The announcement is a bit of good news after a tumultuous summer for Double Fine. In early July, it was one of five studios Xbox cut from its internal roster as part of the publisher’s ongoing massive restructure. Double Fine became an independent studio once again and retained its IP and game catalog. Unfortunately, the shift led to layoffs at Double Fine as it regroups and reorients itself.

Tides Of Annihilation: The New Voice Actor Replacing Jennifer English As Gwendolyn Will Be Revealed During Gamescom

Game Informer

China-based developer Eclipse Glow Games revealed last month that Baldur’s Gate 3 and Clair Obscur: Expedition 33 voice actor Jennifer English was stepping away from the protagonist role of Gwendolyn in Tides of Annihilation. Since that departure, and especially in light of new gameplay released earlier this week alongside hands-on previews of the action game, many have speculated about who could take over the role. While we still don’t officially know who, we won’t have to wait much longer. 

That’s because an Elipse Glow Games representative tells Game Informer that the new voice of Gwendolyn will be revealed at Gamescom next week. Presumably, this announcement will arrive alongside a new trailer during Gamescom’s Opening Night Live, the game-reveal showcase hosted by Geoff Keighley that kicks off the conference on Tuesday at 11 a.m. PT/2 p.m. ET, though that’s speculation. That Eclipse Glow Games rep also says that, despite “erroneous reports” stating that “Jennifer Prime” is a Gwendolyn mocap artist confirming the character’s new voice actor, those reports are false. As such, there is no official word on who the new voice actor is, but it sounds like we’re just days away from finding out. 

In the meantime, read Game Informer’s Tides of Annihilation preview from our visit to the studio in China last week, and then check out this all-new gameplay in Game Informer’s Tides of Annihilation New Gameplay Today. 

Who do you think the new voice actor is? Let us know in the comments below!

FromSoftware Closes The Duskbloods’ First Closed Network Test Session Due To Rampant Server Issues

Game Informer

The closed network test for FromSoftware’s The Duskbloods kicked off this morning, but it’s off to a very rocky start. Server issues have plagued this initial test, to the point that the studio ended the first session early. 

The first session for The Duskbloods’ closed network was scheduled from 3:00 a.m PT/6:00 a.m. ET to 7:00 a.m. PT/10:00 a.m. PT. However, many of the players who signed up to participate have found themselves stuck at the main menu screen, unable to log in. These problems persisted to the point that FromSoftware has decided to cancel today’s session as it promises to work on improving the servers. Here is the studio’s full message, posted to their X account:

“We sincerely apologize for the inconvenience caused to everyone due to the game server issues during the first “The Duskbloods” network test. We are truly sorry for this disruption while you were eagerly waiting, but we must regrettably conclude today’s network test at this time. We will continue working on server improvements, and we will provide further updates regarding future sessions.”

Closed network tests are scheduled for tonight starting at 7:00 p.m. PT/10:00 p.m. ET and on August 22 and 23 at various times, but it’s unclear how those sessions will be affected in light of these issues.  Until things are sorted, you can read a ton of new details about the Switch 2 exclusive PvPvE multiplayer game in our extensive hands-on preview. Be sure to also watch new gameplay footage in this episode of New Gameplay Today.

Cyberpunk: Edgerunners 2 Gets October Premiere Date And New Trailer

Game Informer

Cyberpunk: Edgerunners 2, the standalone sequel to the acclaimed Netflix animated series Cyberpunk: Edgerunners, is arriving in time for Halloween. A new trailer reveals the show will premiere on October 20.

The series was first announced in July 2025. Like its 2022 predecessor, Cyberpunk: Edgerunners 2 is a collaboration between animation studio Trigger and Cyberpunk 2077 developer CD Projekt Red. The 10-episode series follows four new characters with intertwining stories in Night City. The show’s official synopsis reads,

“Weak, a washed-up cyberpunk legend, is now forced to live without chrome as he searches for a sense of purpose in a world that’s passed him by. Meanwhile, the deadly nomad D sets out on a path to revenge that brings him close to corpo secrets never meant to be found. Across this ten-episode series, uncover a story of family, obsession, legacy – and how your lens reflects the stories of the people around you. “

Check out the latest trailer below.

In the meantime, be sure to check out our reviews of Cyberpunk 2077 (on PC and last-gen consoles) and its expansion, Phantom Liberty. 

Riot Games Will Cease Active Development For League Of Legends Fighting Game 2XKO In December

Game Informer

2XKO, Riot Games’ free-to-play tag-team fighting game set in its League of Legends universe, has struggled to find a sustainable audience since arriving in January. Those troubles have finally come to a head; come December, the developer will cease active development of the game.

In a blog post, Riot states, “Over the last few months, we’ve been monitoring 2XKO’s trajectory closely, and what we’ve seen is painting a clear, consistent picture: while a lot of you jumped in to try the game and there’s an incredible community that plays every day, we haven’t seen enough players stick with the game to get to a path toward sustainability.”

Although 2XKO will no longer receive updates after December (Riot does not specify the date), the game will not be shut down. Riot states the servers will remain active past December, so players can still play online matches for the foreseeable future. Throughout the rest of the year, Riot will introduce content such as two new champions in Lux and Samira, and feature improvements. This includes a final bug fix patch arriving in December. Offline play will be unaffected by these changes.

Riot is also unlocking all champs, bundling most cosmetic items, and refunding all money spent on 2XKO on or before August 20. KO Point purchases are now disabled. Purchased content is “yours to keep,” Riot states, and Avatar and player profile items will be unlockable for credits once a patch hits in September. “Our goal now is to do right by the players who have invested in us so far and want to continue playing 2XKO, as well as the Rioters who have poured everything into delivering on this dream,” writes Riot.

The remainder of the blog post candidly muses about Riot’s hopes for 2XKO while acknowledging the studio’s inability to attract a larger audience. When the game wasn’t panning out, it says it considered multiple options such as reducing headcount and changing the game’s business model before deciding that sunsetting the game was the best option. The post also lists a detailed roadmap of upcoming patches.

2XKO was first revealed in 2019 under the codename Project L, itself born from the ashes of Rising Thunder, a once-in-development fighting game built on promoting approachability. The game launched in PC early access in September 2025 before graduating to 1.0 and jumping to consoles on January 20. Unfortunately, despite garnering generally positive reviews, 2XKO’s struggles became apparent soon after launch, as Riot laid off 80 employees – roughly half of 2XKO’s development team – just three weeks later. At the time, Riot cited similar problems attracting an audience. 

As 2026 progressed, it’s probably not a stretch to think 2XKO’s troubles were at least somewhat exacerbated by the launches of competing tag-team fighting games such as Invincible VS and Marvel Tōkon: Fighting Souls, which vie for similar audiences. Did you play 2XKO? If so, what do you think of it? If not, does today’s news pique your interest enough to give it a try? Let us know in the comments. 

Onimusha: Way Of The Sword Shines A Light On One Of Japan’s Most Important Women

Game Informer

 Onimusha: Way of the Sword is just a couple of weeks away. In case you missed it, it’s the latest game to grace the cover of Game Informer, and I traveled to Capcom’s Osaka HQ to play never-before-seen parts of the game, interview the developers making it, and more. Subscribers can read my cover story here for the full picture, but alongside that, I’ve been posting exclusive behind-the-scenes interview features, news breakouts, retrospectives, and more, and it can all be found in the Game Informer Onimusha: Way of the Sword coverage hub. 

With the game closer than ever, I have just two more features to go – I know, I know, very sad. But hey, these pieces will live forever on the site for you to read, and I suspect a lot of them will be especially insightful as you play the game in September. For the penultimate feature, I want to talk about Izumo no Okuni. 

History tells us that Okuni was born around 1578 and that, famously, she invented the Japanese theatrical art form known as Kabuki. She apparently began performing where the Kamo River cuts through Kyoto today, and there’s even a beautiful bronze statue of her watching over the river that I photographed (see below). 

Game Informer

A bronze statue of Izumo no Okuni in Kyoto, watching over the Kamo River

Something interesting I learned during my visit to Capcom HQ is that Onimusha: Way of the Sword lead writer Hiroshi Yamashita specifically wanted to shine a light on Okuni in the game. Though I didn’t get to see her in the game at all, he tells me the reason protagonist Miyamoto Musashi visits Dokyo’s underground lab (read more about that in my hands-on preview here) is because of Okuni, stopping short of saying why. Yamashita says he’s long wanted to include Okuni in previous games he’s worked on in some way, but it never worked out. 

“So finally, after 20 years of working as a scenario writer or lead writer, being able to finally have her in this game is a dream come true for me,” Yamashita says. 

As for what drew him to Okuni, Yamashita says it’s her importance in history. While the Edo period, when Onimusha: Way of the Sword is set, is known for its stability in Japan, that tranquility and subsequent historical significance mostly extended to men, or to women (wives/siblings) associated with important men. Okuni was an exception to the period in that she was a nobody who rose to become a somebody – the creator of one of Japan’s most important art forms. 

“I find it very impressive that she was able to become this known figure and remain so in history despite the turbulent times,” Yamashita says. 

Though I don’t know her role in the game, I’m looking forward to finding out – Yamashita is clearly passionate about Okuni and her place in history, and it will be interesting to see how Capcom blends her historical significance with the dark-fantasy action of Onimusha: Way of the Sword. 

There’s just one more feature left in Game Informer’s month of Onimusha: Way of the Sword coverage, and you can expect it tomorrow. However, we still have exclusive gameplay and behind-the-scenes videos (including a Rapid-Fire interview) to publish on the Game Informer YouTube channel. Keep an eye on the Onimusha: Way of the Sword coverage hub so you don’t miss any of it. 

In the meantime, here’s some additional Onimusha: Way of the Sword reading for you:

Are you picking up Onimusha: Way of the Sword on day one? Let us know your September game pickups in the comments below!

Everything We Learned Playing The Duskbloods At FromSoftware | New Gameplay Today

Game Informer

The Duskbloods, the Switch 2-exclusive by Dark Souls and Elden Ring developer FromSoftware, has been one of the most fascinating and mysterious upcoming games since its reveal last year. That fog of mystery finally lifted after we traveled to FromSoftware’s Tokyo headquarters to play several hours of the PvPvE competitive multiplayer game. You can read my extensive hands-on impressions in this preview, and watch The Duskbloods in action in this episode of New Gameplay Today!

Join Marcus Stewart and Wesley LeBlanc as they show off new gameplay footage and discuss and reveal new details about The Duskbloods ahead of its closed network test this week.