007 First Light: Here Are The Full PC Specs And Requirements

007 First Light

Developer IO Interactive has released the PC specs and requirements for its upcoming James Bond game, 007 First Light, which launches on May 27. As you might expect, in order to play the game at the highest resolution and frame rate, you’re going to need a beefy PC, but the minimum required specs don’t ask for too much power. 

Alongside the PC specs, which will be detailed below, IO Interactive has highlighted exclusive PC features like uncapped framerate, Nvidia DLSS 4.5 dynamic multi-frame generation and super resolution, path tracing, and DLSS Ray Reconstruction (though this isn’t coming until sometime this Summer), and additional in-depth customization options. Plus, the studio has detailed the global accessibility options for 007 First Light, and the options will include different audio profiles, subtitled with customization options, input remapping, input adjustments (sensitivity, deadone, invert), audio output options, menu narration, input activation options, and autocomplete for certain actions and quick-time events. 

Below, we’ll list the various PC specs and requirements needed to play 007 First Light: 

007 First Light PC Specs and Requirements

Game Informer

Minimum

  • Performance: 1080p at 30 FPS
  • Settings Preset: Low
  • CPU: Intel Core i5-9500/AMD Ryzen 5 3500
  • RAM: 16GB
  • GPU: Nvidia GeForce GTX 1660/AMD Radeon RX 5700
  • VRAM (Minimum): 6GB
  • Storage: 80 GB minimum/SSD required
  • OS: Windows 10/11 64-bit

Recommended

  • Performance: 1080p at 60 FPS
  • Settings Preset: Medium
  • CPU: Intel Core i5-13500/AMD Ryzen 5 7600
  • RAM: 16GB
  • GPU: Nvidia GeForce RTX 3060Ti/AMD Radeon RX 6700 XT
  • VRAM (Minimum): 8GB
  • Storage: 80 GB minimum/SSD required
  • OS: Windows 10/11 64-bit

Enthusiast 1

  • Performance: 1440p at 60 FPS
  • Settings Preset: High
  • CPU: Intel Core i5-13500/AMD Ryzen 5 7600
  • RAM: 16GB
  • GPU: Nvidia GeForce RTX 4070/AMD Radeon RX 7800 XT
  • VRAM (Minimum): 12GB
  • Storage: 80 GB minimum/SSD required
  • OS: Windows 10/11 64-bit

Enthusiast 2

  • Performance: 4K at 60 FPS
  • Settings Preset: High
  • CPU: Intel Core i5-13500/AMD Ryzen 5 7600
  • RAM: 16GB
  • GPU: Nvidia GeForce RTX 4080/AMD Radeon RX 7900 XTX
  • VRAM (Minimum): 16GB
  • Storage: 80 GB minimum/SSD required
  • OS: Windows 10/11 64-bit

Ultra

  • Performance: 4K at 200+ FPS (DLSS 4.5)
  • Settings Preset: Ultra
  • CPU: Intel Core i5-13600K/AMD Ryzen 7 7700X
  • RAM: 32GB
  • GPU: Nvidia GeForce RTX 5080
  • VRAM (Minimum): 16GB
  • Storage: 80 GB minimum/SSD required
  • OS: Windows 10/11 64-bit

IO Interactive says DLSS is not enabled for Minimum, Recommended, or Enthusiast. 

Game Informer

007 First Light hits PlayStation 5, Xbox Series X/S, and PC on May 27. It will launch on Nintendo Switch 2 sometime this Summer. 

In the meantime, check out this exclusive video interview with IO Interactive about the differences between the studio’s Hitman games and 007 First Light, and then read about how the team crafted its young version of James Bond. After that, head to Game Informer’s 007 First Light hub to read our cover story about the game and all kinds of other exclusive articles and more. 

Are you picking up 007 First Light on launch day? Let us know in the comments below!

PlayStation CEO Says AI Is A ‘Powerful Tool’ To Make PlayStation ‘The Best Place To Play’

Intergalactic The Heretic Prophet Naughty Dog PlayStation 5 Studios Neil Druckmann Interview The Last of Us

Sony Interactive Entertainment/PlayStation CEO Hideaki Nishino has called AI a “powerful tool” in the company’s aim to make PlayStation “the best place to play” and “the best place to publish” during Sony’s latest earnings call. Throughout the call, both Nishino and Sony Group president and CEO Totoki Hiroki discussed the various ways the company is using AI in film, music, and gaming. 

Despite evidence from various entertainment industries showing that the use of generative AI and related technologies has led to layoffs, Hiroki said, “human creativity must remain at the center,” while adding that “AI is a powerful tool, [but not] a replacement for artists or creators.” He instead called it an amplifier for human imagination and a catalyst for new possibilities, as noted by Variety

Sony Pictures (movies) has invested more than $50 million in AI across production planning, content protection, enterprise productivity, data analytics, innovation, and 3D conversion, while Sony Music has invested in pursuing industry-wide labeling of AI-generated content across platforms. Sony’s video arm is collaborating with Elden Ring publisher Bandai Namco to research how generative AI can help creators in video production. 

After Hiroki’s portion of the earnings call, Nishino explained how PlayStation is using AI. He said, “Our goal is always to be the best place to play and the best place to publish,” adding, “We see AI as a powerful tool to help us in this mission.” 

As noted by Kotaku, Nishino explained how first-party studios are using generative AI and related technologies in game development today, including a proprietary generative AI program called Mockingbird, which “quickly [animates] 3D facial models based on performance capture.” Studios like Intergalactic: The Heretic Prophet developer Naughty Dog, San Diego Studio, and others are using Mockingbird and other tools, according to Nishino. 

“Importantly, we are not replacing human performers, but rather optimizing how we process the data from these live captures,” Nishino said. “With Mockingbird, animation work that would have taken hours can now be completed in a fraction of a second.” Nishino pointed out another example in a tool PlayStation built for animating hair, stating, “This is often a labor-intensive process given the volume of strands that must be created. 

“Our teams have accelerated this process by taking videos of real hairstyles and having an AI tool output a 3D model with hundreds of strand models. These practical applications allow our teams to spend less time on manual, high-effort tasks, and to instead reinvest their time into building richer worlds and gameplay for our players.” 

Of course, Nishino is the PlayStation CEO and at this moment in time, investors across various entertainment mediums love to hear executives state companies are using AI; it’s not surprising Nishino waxed poetic about how (apparently) beneficial generative AI and other AI-based programs have been for first-party studios, but there are a lot of questions around the use of AI like this: Whose work are the models trained on? Will humans actually retain their jobs in the long term? Are developers happy to use these tools, or are they doing so because of mandates from above? 

During the call, Nishino continued to explain that AI-powered payment routing tools have generated more than $700 million in revenue over the past few years. He said Sony is creating machine-learning programs aimed at personalization for consumers, systems that could one day recommend a player’s next game, subscription, accessory purchase, or merchandise buy based on their interests – yippee, who needs a brain? 

AI is also responsible for memory product shortages around the world, but Totoki said during the call that he expects PlayStation’s hardware business to contain the cost impact within the current fiscal year due to ongoing (seemingly positive?) supplier negotiations, as noted by Variety

Meanwhile, one of PlayStation’s primary competitors, Nintendo, is raising the price of the Switch 2 later this year, following a move PlayStation made with the PS5 back in March

For more, read Game Informer’s Saros review, and then check out the latest trailer for Insomniac Games’ Wolverine ahead of its September launch. After that, watch the latest Intergalactic: The Heretic Prophet trailer

[Source: Variety, Kotaku]

How do you feel about Sony’s thoughts on AI? Let us know in the comments below!

Resident Evil Requiem: Leon Must Die Forever Minigame Challenge Now Available For Free

Leon Must Die Forever Resident Evil Requiem

Capcom has revealed Leon Must Die Forever, a brand-new minigame challenge that’s now available in Resident Evil Requiem, which launched on PlayStation 5, Xbox Series X/S, Switch 2, and PC on February 27. The mode unlocks after you beat Resident Evil Requiem and will take players through various areas they visited during the campaign to work against the clock as they battle through hordes of zombies and more. 

“Fight your way through areas you’ve visited previously throughout the game and defeat the final boss, all with stronger enemy variants, five increasingly difficulty ranks, and a race against the clock,” a press release reads. “Fill your enhancement gauge by defeating enemies in order to unlock Leon’s ‘enhancer abilities’ exclusive to this game mode.” The order and progression of each area, as well as the options for Leon’s enhancer abilities, differ from each run, making each play-through of Leon Must Die Forever unique. 

Get a look at Leon Must Die Forever in the trailer below: 

Alongside the addition of Leon Must Die Forever to Resident Evil Requiem, Capcom has added PC support for the PlayStation DualSense controller’s adaptive triggers, haptic feedback, and motion sensor features. It has also deployed various bug fixes across platforms where the game is playable. 

Resident Evil Requiem hit PlayStation 5, Xbox Series X/S, Switch 2, and PC on February 27, and the Leon Must Die Forever minigame is available in-game right now. In case you forgot, Capcom is working on story DLC for Resident Evil Requiem, too. 

For more, read Game Informer’s Resident Evil Requiem review to find out why it’s one of our favorite games of the year, and then check out the Resident Evil Requiem amiibo releasing on July 30. After that, read Game Informer’s reviews for Resident Evil Village and Resident Evil 7: Biohazard

Are you going to check out Leon Must Die Forever? Let us know in the comments below!

The Switch 2 Is Getting A Price Increase

Nintendo Switch 2

Nintendo has announced it will be raising the price of the Switch 2, citing “changes in market conditions.” The new prices will take effect in Japan first, then extend to other regions in the coming months.

Japan

On May 25, the new prices for the Switch 2 and models of the original Switch will be as follows:

Nintendo Switch 2: ¥59,980 (currently ¥49,980) *The price of the Nintendo Switch 2 Multi-Language System available from My Nintendo Store will remain unchanged.

Nintendo Switch (OLED): ¥47,980 (currently ¥37,980)

Nintendo Switch: ¥43,980 (currently ¥32,978)

Nintendo Switch Lite: ¥29,980 (currently ¥21,978)

On July 1, the price of Nintendo Switch Online subscriptions will increase in Japan. Nintendo is planning to do the same in South Korea at an unknown date, but has not announced that these new price tiers will extend to other regions. You can read more about these pricing changes on Nintendo’s website

Game Informer

US, Canada, And Europe

In the US, Canada, and Europe, only the Switch 2 is going up in price, effective September 1.

US: $499.99 (currently $449.99)

Canada: $679.99 (currently $629.99)

Europe: €499.99 (currently €469.99)

It’s worth noting that the new price of the standalone Switch 2 in the US is now the same as the Mario Kart World bundle, which Nintendo stopped making last December and is now available in limited quantities (if at all).  Nintendo also states that price revisions are planned for other non-specified regions, but has not confirmed details. Today’s news comes after Nintendo announced Switch 2 sales are nearing 20 million units sold, though the company expects sales to decline in the next fiscal year. 

Given that the Switch 2 launched globally on June 5, 2025, Japanese players will have to contend with a more expensive console less than a year into its lifecycle, with other regions following suit a few months later. If you’re an American, Canadian, or European who has been planning to purchase a Switch 2 but hasn’t pulled the trigger, you now have roughly four months to grab the system at its current price.

The Switch 2 was the last holdout in the wave of video game hardware price raises occurring over the last year. The PlayStation 5 and Xbox Series X/S have risen in price more than once over the last 8-10 months, and the original Switch became more expensive in the US last year. PC players have had to contend with price hikes and shortages for RAM and other components, which have been some of the primary culprits for video game hardware going up in price across the board, among other economic factors. 

For more recent Nintendo news, legendary director Takashi Tezuka announced his retirement from the company today, and earlier this week, Nintendo revealed a remake of Star Fox 64 is coming to Switch 2 this June. 

As Nintendo Switch 2 Nears 20 Million Units Sold, The Company Expects Sales To Decline Next Fiscal Year

Game Informer

Nintendo has released its latest financial report for Fiscal Year 2026, revealing that it has sold through nearly 20 million Switch 2 units. Despite what Nintendo calls a launch year where “sales reached a level we had not experienced with any of our previous hardware systems” (due to high interest in the Switch console), it expects a decline in year-over-year sales for Fiscal Year 2027, which ends in March of next year. 

Officially, 19.86 million Switch 2 units have been sold in the console’s first fiscal year, but for its second fiscal year, Nintendo is forecasting 16.5 million units sold. “For our hardware systems to date, sales units have generally tended to be higher in the second fiscal year after launch than in the launch year,” the fiscal report notes read. “Nintendo Switch 2, however, launched at a time when many consumers were continuing to enjoy Nintendo Switch. Against this backdrop and amid many other factors [Editor’s Note: likely an allusion to rising memory costs resulting from AI buy-up worldwide, alongside tariffs enacted by the U.S. President], launch-year sales reached a level we had not seen with any of our previous hardware systems. 

“In light of strong sales performance in the first year following launch and price adjustments, we expect unit sales for the fiscal year ending March 2027 to decline year over year. That said, we view this as a healthy level of sales for Nintendo Switch 2 in its second year after launch, and we continue to anticipate further growth in the installed base.” 

As you can see, despite the expected decline in Switch 2 sales, Nintendo still views the console’s growth as healthy. If you look back at how the Switch performed in a similar time frame, Switch 2 outpaces it. Switch 2 sales have exceeded the fiscal-year sales of the Switch’s March 2018 and March 2019 fiscal years, the two full-year periods immediately following the Switch’s launch. In other words, the Switch 2 is performing better than the Switch so far.  Today’s news comes alongside the announcement that Nintendo plans to increase the price of the Switch 2 in various regions, including the US, due to “changes in market conditions.” 

Elsewhere in the fiscal report, Nintendo has detailed the sales numbers for various games released this fiscal year. They are as follows: 

  • Mario Kart World: 14.7 million units
  • Donkey Kong Bananza: 4.52 million units
  • Pokémon Legends: Z-A – Nintendo Switch 2 Edition: 3.94 million units
  • Pokémon Pokopia: 2.41 million units
  • Kirby Air Riders: 1.87 million units
  • Pokémon FireRed and Pokémon LeafGreen: 4 million units
  • Tomodachi Life: Living the Dream: 3.8 million units

For more about Nintendo, read Game Informer’s reviews for Mario Kart World, Donkey Kong Bananza, Pokémon Legends: Z-A, Pokémon Pokopia, Kirby Air Riders, and Tomodachi Life: Living the Dream. After that, read about how The Legend of Zelda and Super Mario World director Takashi Tezuka is retiring from Nintendo in June

How do you feel about the Switch 2’s first year of life? Let us know in the comments below!

Super Mario World, The Legend Of Zelda Director Takashi Tezuka Retiring From Nintendo

Takashi Tezuka Retirement Retiring Nintendo Game Informer Rapid Fire

Takashi Tezuka, the storied director behind games like The Legend of Zelda and Super Mario World, is retiring from Nintendo, the company has revealed. In Nintendo’s latest fiscal report, there is a note titled “Announcement of Personnel Changes of Company Officers,” and within it, news that Tezuka, an executive officer at the company, is retiring on June 26. 

Tezuka, who co-created Yoshi and also directed The Legend of Zelda: A Link to the Past and Super Mario World 2: Yoshi’s Island, most recently served as the producer for Super Mario Bros. Wonder, but at age 65, he’s moving on from game development at the Kyoto-based company. He worked at Nintendo for more than four decades, having joined in 1984 at age 23. Over his 40-plus years at Nintendo, he has worked as a longtime collaborator with Super Mario Bros. and The Legend of Zelda creator Shigeru Miyamoto, who serves as a representative director overseeing various projects there. Alongside Miyamoto, Tezuka has worked not only on The Legend of Zelda and Mario franchises but also on other Nintendo staples like Pikmin, Animal Crossing, and more. 

Game Informer did a rapid-fire interview with Tezuka back in 2019, and if you haven’t seen it yet, it’s a must-watch: 

For more, read Game Informer’s list of the top 10 Nintendo Switch 2 games, and then check out our list of the top 10 Switch games. After that, read Game Informer’s industry round-up celebrating 40 years of The Legend of Zelda

What do you make of this news? Let us know in the comments below!

After A Chaotic Launch, Steam Controller Reservations Will Open Tomorrow

Game Informer

Valve’s much-anticipated Steam Controller went on sale on Monday, May 4, and quickly sold out amid what many consider a chaotic launch. Payment processing errors at checkout prevented many customers from buying the controller before it went out of stock (which occurred in minutes), leaving frustrated players empty-handed. Valve has acknowledged this rough start and is going back to the drawing board to ensure the next wave of orders goes more smoothly. 

In a Steam post, Valve announced it will open reservations for the Steam Controller tomorrow, May 8, starting at 10 am PT/1 pm ET. Once you reserve your controller (limited to 1 per customer), your place in line will be saved. After making your reservation, you will receive an order email stating you will have three days (72 hours) to complete your purchase, or you will lose your reserved controller. Those who bought a Steam Controller the first go around will not be eligible to reserve another one during this second wave.

Additionally, there are two other prerequisites users must meet to purchase a Steam Controller at this juncture:

  • Your account must be in good standing on Steam
  • You must have made a purchase on Steam prior to April 27, 2026

“Replenishment of inventory will vary from region to region,” reads Valve’s Steam post. “We will start fulfilling reservations next week in the US / Canada, and UK / EU / AU in the following weeks.”

The Steam Controller is priced at $99 and launches ahead of the Steam Machine console that was announced last November. Although the Controller is designed to be compatible with the upcoming console, which is coming this year but has been delayed due to ongoing RAM shortages, it can be used independently as a dedicated PC gamepad. Reviews of the Steam Controller have been largely positive, which has contributed to its hype, so hopefully those looking to reserve one tomorrow have a much smoother time than what customers endured on Monday. 

Atlus Reveals Persona 30th Anniversary Jazz Album Available On Streaming Today Alongside Vinyl Preorders

Persona 30th Anniversary Jazz Album Vinyl

This year marks 30 years of Persona, and to celebrate the occasion, developer Atlus has revealed a new addition to its Persona vinyl collection with the Persona 30th Anniversary Jazz Album. It’s available to stream on Spotify, Apple Music, and elsewhere today, and vinyl preorders are live as well. 

This collection of jazz covers, which includes songs like “Last Surprise,” “Heaven,” and “Aria of the Soul,” comes from iam8bit’s in-house jazz group, Blueshift Big Band. You can preorder the iam8bit-exclusive “Blue Butterfly” variant of the vinyl today through June 1, with shipping expected to start in Q4 of 2026. Other variants include a standard 180-gram Black Vinyl Edition at select retailers and an FYE-exclusive “Translucent Purple” vinyl. 

Here’s a look at the Blue Butterfly variant, the cover, and the included slip art: 

 

For more Persona, check out the reveal trailer for Persona 4 Revival, and then read Game Informer’s Persona 3 Reload review. After that, check out our thoughts on Persona 5 Royal

Which jazz cover is your favorite? Let us know in the comments below!

Aliens: Fireteam 2 Announced And It’s Bringing Four-Player Co-Op To PS5, Xbox, And PC This Summer

Aliens Fireteam Elite 2 Sequel Announced Summer 2026 PS5 Xbox Series X/S PlayStation 5 PC Steam Epic Games Store Co-Op

Aliens: Fireteam Elite 2, a sequel to 2021’s PvE shooter Aliens: Fireteam Elite, has been announced, and it’s launching this summer on PlayStation 5, Xbox Series X/S, and PC. Developers Cold Iron Studios and Daybreak Game Company revealed the news with an exclusive trailer over at IGN, which reveals returning Xenomorphs, weapons, and more, with one big new addition: a fourth party member. 

Unlike its predecessor, Aliens: Fireteam Elite 2 is not a trio-based third-person shooter but instead, a four-player party shooter. The game will support crossplay across all playable platforms and feature new Xenomorph types, player classes (including the Specialist, which IGN describes as a “fully customizable class that lets you mix and match abilities from any class”), and more. The publication writes that Aliens: Fireteam Elite 2 will include a Horde mode, too. 

Check out the Aliens: Fireteam Elite 2 trailer for yourself below: 

Aliens: Fireteam Elite 2 launches on PlayStation 5, Xbox Series X/S, and PC (via Steam and the Epic Games Store) sometime this summer. 

In the meantime, read Game Informer’s Aliens: Fireteam Elite review, and then check out the first trailer for the Alien: Isolation sequel

What do you hope to see in Aliens: Fireteam Elite 2? Let us know in the comments below!

Legacy of the Dark Knight’s Launch Trailer Is Set To Kiss From A Rose

Game Informer

We’re excited for Lego Batman’s return in Legacy of the Dark Knight, especially following our hands-on preview that went up earlier this week, and luckily, we won’t have to wait much longer for it to emerge from the shadows. Today, publisher WB Games uploaded the game’s final launch trailer, which shows a wide overview of what players can expect from the game. It’s also set to “Kiss From A Rose” by Seal, a song that was included in the Batman Forever soundtrack back in 1995. You can check it out for yourself below.

In addition to showcasing all the eras of Batman and his villains, the part of this trailer that stands out most to me is a showdown between Mr. Freeze and the duo of Nightwing and Batgirl. It’s most likely a reference to Batman & Robin, since Dick Grayson and Batgirl team up in that movie, but it’s interesting that, in the context of this game, it takes place after Dick has left home to create his new hero persona. I’m a big Nightwing fan, and I’m looking forward to seeing how Legacy of the Dark Knight approaches his character.

Legacy of the Dark Knight will come out on May 22, but if you pre-order the Deluxe Edition, you can play three days earlier, on May 19. The game will launch on PS5, Xbox Series X/S, and PC, and will come to the Switch 2 at a later date. For more on this upcoming Lego Batman game, check out our recent episode of New Gameplay Today.