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Here’s When Game Informer Subscribers Will Get Their Early Access Soulframe Preludes Code

Soulframe, the fantasy MMO from Warframe developer Digital Extremes, is the latest game to grace the cover of Game Informer! The digital issue is now live, meaning you can pore through all 14 pages of our Soulframe cover story and dive into previews, reviews, and features about The Legend of Zelda’s 40th Anniversary, the failures before the success of the Nintendo 3DS, and more… but only if you’re a Game Informer subscriber.
Now, while our amazing and beautiful magazines that we ship to your mailbox 10 times a year is absolutely worth the price of a subscription in our humble opinion, your subscription includes something extra special for Soulframe: We teamed up with Digital Extremes to ensure every Game Informer subscriber (current and new subscribers who subscribe by April 22) will receive a code to check out Soulframe early, as part of its Preludes program. There is a lot to play through in Soulframe and there will be even more as the team adds more content to the MMO – and your code is all you need to check it out as the game heads towards its 1.0 launch in the future.
How To Get Your Soulframe Preludes Code

- If you are already a Game Informer magazine subscriber, or you plan to become one by April 22, you’re set – when your physical issue arrives in your mailbox (the first wave of issues are expected to arrive in the first week of May), your polybagged issue will feature a postcard-like pack-in with a unique Soulframe Preludes code printed on it alongside instructions on how to use it to play the game. There is also a support email line on that card to get in touch with Digital Extremes should you run into any issues accessing the game.
- If you are already a Game Informer digital-only subscriber, or plan to become one by April 22, Game Informer will send you an email in the first week of May 8 (by May 8 at the latest) with your unique Soulframe Preludes code and instructions on how to access the game with it.
For more information about Soulframe, including what’s available in Preludes, whether there will be progress wipes in the future, update schedules, bugs, and more, head to the Soulframe FAQ here.
For more exclusive Soulframe insight, head to the Game Informer Soulframe hub here.
The Soulframe Digital Issue Is Now Live

The digital version of Game Informer magazine Issue 377 – the May issue – featuring Soulframe on the cover is now live! Subscribers can read the full issue right here, with print issues arriving in mailboxes starting in May. If you subscribe to Game Informer before April 22, you’ll receive this latest issue highlighting Warframe developer Digital Extremes’ Princess Mononoke-inspired fantasy MMO, Soulframe, across 14 pages in my cover story. And, in case you missed the news, all current subscribers (and anyone who subscribes by the April 22 deadline) will receive a code for Soulframe to check out the game in its current pre-alpha Preludes state, chock-full of content to play through!
Please note: Physical subscribers, your code will be packed in with your actual Game Informer issue so when it arrives to your mailbox, you can hop in that day. Digital-only subscribers, we will be sending you an email with your Soulframe Preludes code by May 8.

In addition to my 14-page Soulframe cover story, which features all-new information about this unique MMO, including details about upcoming mounts and Pacts, behind-the-scenes insight into creating this game, and so much more, this issue is packed with excellent and exclusive features. As a team, Game Informer banded together to reach out and report on various “missing” games, or games we haven’t heard anything about in a long time; senior associate editor Marcus Stewart has prepared a history lesson for Japan, as told through video games; freelance contributor JJ Bersch celebrates 15 years of the Nintendo 3DS (yes, it’s really been that long) while looking back on the struggles it endured before success; former Game Informer editor Ben Reeves took us to the streets of this year’s Game Developers Conference; and to celebrate 40 years of The Legend of Zelda, we opened up our contact books to ask developers and creators what the seminal series means to them and catalogued their responses for your enjoyment!
Elsewhere in the issue, we take a quick look at the future of Assassin’s Creed, dive deep with the gorgeously animated platformer, The Eternal Life of Goldman, tune into what Mixtape is cooking up for our eyes and ears, and interview the interestingly connected developers behind last year’s Consume Me and this year’s Titanium Court. And it’s another Game Informer issue, so you know we’re bringing you the latest previews for games like Big Walk, Blighted, Samurai Pizza Cats, Control Resonant, Dead as Disco, Pokémon Winds and Waves, and Saros. On the review front, we have some heavy hitters too, like our reviews for Resident Evil Requiem, Pokémon Pokopia, Marathon, Crimson Desert, MLB The Show 26, Monster Hunter Stories 3: Twisted Reflections, World of Warcraft: Midnight, Scott Pilgrim EX, and more.
In case you haven’t seen it yet, here’s another look at the beautiful and vibrant Soulframe cover, which speaks to the game’s Princess Mononoke inspiration. Up front is the customizable player-controlled hero, The Envoy, standing alongside Orengall, the Omen Shewolf. You can read more details about this exciting cover here.

By subscribing to Game Informer, you’ll receive 10 issues a year in both physical and digital editions. We also offer a digital-only subscription for a reduced price.
Lovecraftian Puzzle Game Call Of The Elder Gods, The Sequel To Call Of The Sea, Gets May Launch Date

Call of the Elder Gods, the sequel to the 2020 puzzle adventure Call of the Sea, has a new trailer and a release date. The sequel takes place 30 years after the original and stars two characters who work together to unravel a new cosmic mystery.
Call of the Sea protagonist Norah Everhart may be out of the picture, but she serves as the narrator for this new adventure. Call of the Elder Gods will have two playable characters: newcomer Evangiline Drayton, a university student and engineer, and Harry Everhart, Norah’s husband and archeology professor from the last game. When the pair realizes their supernatural visions are connected, they embark on a puzzle-focused quest for answers.
Like the first game, Call of the Elder Gods is a first-person adventure in which players explore various locations, such as the Australian Desert and the Arctic, searching for clues and solving puzzles. Players will control both characters separately, though other sequences let you swap between them freely. Like Call of the Sea, Call of the Elder Gods is heavily inspired by the work of H.P. Lovecraft and is specifically influenced by A Shadow Out of Time.
Call of the Elder Gods will launch on May 12 for PlayStation 5, Xbox Series X/S, Switch 2, and PC. The game will also launch on Xbox Game Pass. Until then, be sure to read our review of Call of the Sea.
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