Elder Scrolls Online: Time to Slow It Down, ZeniMax

Time to Slow It Down, ZeniMax

Timing is everything. The last time in this space, I wrote about The Elder Scrolls Online rebounding from mistakes and negative first impressions moving forward. Since that was published, a major error happened with the latest round of patching, causing discrepancies between what was supposed to be included and what actually made it to the live server, as well as additional bugs, and, for a time, major login errors.

Desk’s Long-Awaited Playing Street Fighter Follow-Up Makes the Scene

After dropping two amazing combo videos for Ultra Street Fighter IV in the last month, Desk returned today with the sequel to a combo video he released back in 2012: Playing Street Fighter. While originally an opportunity to show viewers how he trains, the previous exhibition turned out to be something even crazier, encompassing all the one-frame links, juggles, and other insanity Desk has come to be known for.

Although the game has changed, Desk sure hasn’t. Playing Street Fighter 2 features some incredible footage, from a Dudley combo that would make even Team PIE’s Smug double-take and El Fuerte run-stop-fierce loops performed on pad to cross-hand Rolento silliness and Sakura loops.

If you’re in the mood for some great Ultra combos, look no further than the video below.

Source: Desk

Moonrise: Setting the Tone

Setting the Tone

Today we’re discussing the tone of our game’s story. Tone is one of the hardest things to define for a game, especially before you start writing. Everyone can sit down, talk about touchstones, and agree on a target, but at the end of the day, tone is something that develops during the creation process, not something you just decide to do in advance.