Ultra Street Fighter IV’s 3rd Strike Representatives Gaining Parries, Counters, and More in Omega Mode

Another Thursday night means another round of Omega details from producer Tomoaki Ayano. Similar to past breakdowns, his latest post provides us a quick look at the interesting changes coming to a handful of characters in Ultra Street Fighter IV’s unique remix mode.

This time around, the game’s Street Fighter III: 3rd Strike characters get in on the action, receiving parries, counters, feints, and more in the process. Massive grappler Hugo has even been given a Shoryuken-esque move that can be FADC’ed into his Ultra 2 for huge damage.

Check out the full list of updates below and let us know what you think.

Ibuki

Kagenui: Throw a kunai at your opponent’s feet to stop them in their tracks.

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Since Ibuki is a character that specializes in attacking on the ground using her command normal and target combos, I feel that Kagenui will give her another viable option for her ground-based attack game.

The EX version of Kagenui uses two bars of super meter and turns into Yami Shigure!

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This was a major part of Ibuki’s 3rd Strike arsenal, and it’s finally making a return in Omega Edition!

Ibuki has also received sweeping changes to her command normals, regular moves, and special moves, and her target combos have been changed up too.

My inspiration: More bang for your buck!

Dudley

Sway: We’ve changed Dudley’s Short Swing Blow into a follow-up move, and in return we’re giving him Sway and Sway Back. Sway is done with the light attack. He has upper-body invincibility while he’s posing.

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The medium and fierce versions will give him Sway Back. It’s a much bigger Sway with throw invincibility! Press a punch button during Sway for a new move, Cutting Upper, or press punch during Sway Back for Short Swing Blow.

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Pressing a kick button during Sway or Sway Back will give you Step In. It has projectile invincibility and is better than Ducking for really getting in there.

It’s not easy to tell from looking at the pictures, but we really wanted to emphasize Dudley’s boxing skills in Omega Edition, so we’ve added feint moves, which I think will make him more fun to play.

My inspiration: A very technical heavyweight champion!

Makoto

In Omega Edition, we really wanted Tanden Renki to be used more offensively, so Makoto can now do it with two or more bars of super meter! The startup time and duration will change depending on how much meter she has when she activates it.

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While active, all of her special moves (with the exception of Karakusa) will be modified for offensive use, and even her basic movements will change!

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Performing a Focus Attack during Tanden Renki will give her the Kumoharai, armor that protects her from damage and eliminates block and hit stun when receiving an attack. It’s a parry-like move similar to Ryu’s Hanagashi.

Isana: Makoto steps in and delivers a powerful headbutt. It doesn’t have a lot of reach but it can be used in combos. It breaks armor and is faster than Oroshi, so it should be useful for keeping your opponent in check.

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For Omega, we wanted to make Makoto into a character who unleashes her true potential once she’s in Tanden Renki, like Hakan does when he’s oiled up. Her new offensive moves mean that she can be really scary once she starts to put the pressure on! Omega Makoto is one character that won’t be afraid of getting all up in her opponent’s business!

My inspiration: This homegirl is so angry, she’s turned beet-red.

Yun

Shukuchi Rimon Chochu: Press F, F, Punch for this unique quick elbow strike.

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Although the commands make this move look like a command normal, it’s actually a special move and can be canceled into accordingly. This move works well with Yun’s Genei Jin super, and it should be fun integrating it into his combos.

During the EX version, press two punch buttons after it hits for Renkan Shoko.

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It uses an extra bar of meter, but it’ll launch the opponent, leaving you set up to perform some prime follow-up attacks.

I feel like this move might become the basis of Yun’s combos and offense. His existing moves have changed as well, so you’ll have new ways to play whether you’re on the ground or in the air.

My inspiration: A freestyle kung fu artist!

Yang

Rengeki Tourouha

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EX Tourouzan uses two bars of meter and on hit becomes a powerful multi-hit striking move! It deals a lot of damage and can be comboed into, making this a move you’ll definitely want to use.

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Honshin: A counter move. The attack changes based on the strength of the button pressed, and the EX version also has another variation. If you get a good read on your opponent’s attack patterns, you can use this move to turn the tables in an instant! It feels great to make a good read and get a solid counter-attack in, don’t you think?

My inspiration: Yang reading his opponent’s every move!

Hugo

Victory Column: We weren’t quite sure what we wanted to do with Hugo in Omega. So the first step, naturally, was to give him a Shoryuken. The EX version is completely invincible.

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This can be FADC’ed into his Ultra 2!

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Time for a royal smackdown!

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Diamond Body: A counter move with armor properties, similar to a parry. Like Ryu’s Hanagashi, it eliminates any hit or block stun, and Hugo will be able to perform moves afterwards with additional inputs.

Hugo’s huge body makes it difficult for him to put up much of a defense if his opponent goes into rushdown mode, so in Omega we wanted to expand his defensive options so that he can be menacing even while standing still.

My inspiration: A titan hovering above us.

Elena

Sylph Amulet: A super combo that calls upon the power of nature!

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The power of wind draws the opponent in…

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…and an explosion of force sends them flying! It doesn’t do a lot of damage but it’s completely invincible, so it’s sure to be useful in close-range battles. There’s something else to this move…but I think I’ll let you figure out what that is on your own.

Giraffe Neck: Elena goes into a handstand and performs a downward-angled kick with both feet.

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Elena’s specialty is mid-hitting attacks, and this is a move that’s very difficult to get a good read on. A good fit for Elena, I’d say.

Omega Elena is good at getting past the opponent’s defenses using mid and low attacks. We’ve also adjusted her existing moves to give her more flavor. We really like the balance job we’ve done with our energetic, stretchy friend!

My inspiration: Godlike feet.

 

Source: Capcom-Unity

Zissou Breaks Down Doctor Doom’s Best Happy Birthday Options in Ultimate Marvel vs. Capcom 3

Doctor Doom isn’t the best character for dishing out team-shattering damage through Happy Birthday combos in Ultimate Marvel vs. Capcom 3. When his opponents mistime assists, there’s less need to worry, as many of the Latverian’s tools only hit a single target. There are, however, some ways that the dictator can, through some extra effort, make people think twice about throwing out risky assists.

Below, you’ll find a video from Zissou that demonstrates some mid-screen options that Doom has when he finds himself in this sort of situation. These combos combine many of the tools that he brings to other combos, like his fantastic jumping medium, Plasma Beam special, and jumping heavy.

Fortunately, as Zissou demonstrates, a quickly-executed standard corner combo can still do the trick, so Foot Dives aren’t entirely out of the question, but they won’t do much good outside of the corner.

Source: Zissou

Learn Faust in Under Two Minutes with Honzo Gonzo’s Quick Guilty Gear Tutorials

With Guilty Gear Xrd -SIGN-‘s console release looming just over the horizon, old and soon-to-be fans of the series are understandably excited to finally get their hands on it. But if you count yourself among those who will be making their first venture into the world of Guilty Gear with this new title (and especially if airdashers aren’t your go-to games), it may be difficult to know where to start.

Thankfully, Honzo Gonzo has put together two lightning fast tutorials that cover all of the basics for Faust, a longtime cast member who will be making another appearance in Xrd. In about 90 seconds total, Honzo covers Faust’s best options at far, medium, and close distances as well as anti-air options and some basic combos to get you started. While this information applies to Guilty Gear XX Accent Core Plus R, much of it will transfer over to the next iteration.

Even if Faust isn’t the character that you’re intending to main, these tips offer a great starting point to understanding how the game’s engine works.

Source: Honzo Gonzo

Dragon Age: Inquisition: The Power of Choice in Dragon Age: Inquisition

The Power of Choice in Dragon Age: Inquisition

Dragon Age is this generation’s Baldur’s Gate. It is a series built for the ten-year recollection, just like Mass Effect before it, where we sit and recall just how good the old games were and how new games should take the hint. It’s not the battles, not the bloody encounters with fade demons or dark spawn that burn these games into our memory. It’s the choices. The relationships. The story we forge for ourselves. In a nutshell, it’s everything we love about Dragon Age: Inquisition.