Mick Foley’s Santa Campaign Coming To A Close, WWE App Downloads, WWE’s Detroit Return
You Won’t Like Fox When He’s Angry! Smash and Grab Discusses Super Smash Bros. for Wii U’s Rage Mechanic
The rage mechanic in Super Smash Bros. 4 isn’t a secret. Everyone who has gone so far as to watch streams of the game have likely heard it brought up from time to time in justification of an unusual kill percentage or some other in-game oddity. But while everyone knows it exists, no one really seems to know the specifics of exactly how it works.
With this in mind, Smash and Grab set out to determine the difference that rage can make when it comes to netting kills. The duo did something similar before on the 3DS version, but it seems that the rage mechanic doesn’t work in training mode for some reason or another. This resulted in them thinking the mechanic had little or no effect on the game, but once they set up some in-match tests, what they found was pretty alarming. So alarming, in fact, that they compared the mechanic to X-Factor in Marvel vs. Capcom 3.
It seems that the mechanic is in place from zero to eighty percent, but doesn’t become fully noticeable without side-by-side comparisons until after that point. Once you hit 100% and above, the knockback that your moves cause will allow kills at percentages so low that they border on being ridiculous.
For example, Fox’s up smash, which the duo shows to always kill another Fox at right around 120%, was able to do the same at 100% when the space animal performing the Smash was himself at 150% damage. Marth’s tip forward smash had even crazier results and was able to knock out Lucina at a shocking 36%.
Once players have figured out rage-based kill percentages on their characters of choice, this mechanic stands to change the way that the game is played. Could this mean an uprising in tankier characters who can handle being at high percentages longer than the speedier members of the cast? Only time will tell.
Source: Smash and Grab
BlazBlue: Chronophantasma EXTEND Coming to PlayStation 3, PlayStation 4, and Xbox One in April
With all much of their focus placed on the recently released Guilty Gear Xrd -SIGN-, some may be forgiven for forgetting about Arc System Work’s other fighting franchise, BlazBlue. Fans of that series can take heart, however, as some great news is coming courtesy of this week’s issue of Famitsu.
The magazine is reporting that a new console version of the game, called BlazBlue: Chronophantasma EXTEND, is being developed for PlayStation 3 as well as current-generation platforms PlayStation 4 and Xbox One. This represents not only the series’ debut on the new consoles, but also its first appearance on a Microsoft platform since 2010’s BlazBlue: Continuum Shift EXTEND.
Recent arcade additions Celica A. Mercury and Lambda-11 will be playable in this new release, which will also feature additional story elements featuring Bullet, Kokonoe, and Kagura. Crossplay support will be available between PlayStation 3 and PlayStation 4.
BlazBlue: Chronophantasma EXTEND is scheduled to land in Japan on April 23.
Source: Famitsu via Siliconera, Sokuho@Hokanko, Gematsu, tips via JJK and DeusXmachina
Elite: Dangerous: Launch Day Arrives
Archlord 2: Eternal Strife Expansion Released
Webzen has announced that it has released the second Archlord 2 expansion. Called "Eternal Strife", the expansion sees two new races joining the fight, each with its own starter zone, unique abilities, weapons and more. In addition, players will have the opportunity to take on monsters for a chance at candy canes that allow the purchase of a special Christmas-themed costume.
WildStar: Latest Update Focused on Feedback
Carbine Studios’ Chad "Pappy" Moore has published a new letter that gives WildStar players a quick look at the next big update coming to the game. Moore writes that changes have been produced in direct response to player feedback over the passed several months. Among other things, the team is focused on quality of life improvements and creating accessibility initiatives to allow players to experience WildStar in ways that appeal to them the most.
TERA: Rising: Fate of Arun Expansion to Launch Today
TERA: Rising players have a lot to look forward to with today’s launch of the Fate of Arun expansion. Fate of Arun brings a new zone to explore that is packed with new creatures and the chance at a new level 65 cap. FoA brings a new PvP challenge to players when they face off in the Colosseum. The expansion also brings quality of life improvements to the game including a streamlined enchanting system, improved UI elements and more.
Conor McGregor On UFC Signing CM Punk, No Cyborg Vs. Ronda Rousey?, Big Lawsuit Coming
Conor McGregor On UFC Signing CM Punk, No Cyborg – Ronda Rousey After All?, Big Lawsuit Coming
TJ Combo’s Outfit and Accessories Going Retro in Upcoming Killer Instinct Patch
In addition to making Riptor playable and updating the game with a variety of balance changes, Killer Instinct’s next patch will add a brand new retro costume for TJ Combo as well as some spiffy accessories. While the outfit itself is fairly standard, the other pieces give the boxer some truly historic looks that reflect how he may have dressed in the 70s and 90s.
Fortunately, the Microsoft Studios team showed these alternates off during today’s stream, so you won’t have to wait until Wednesday to check them out for yourself.
The developers also mentioned that TJ will be given some 80s inspired accessories to go along with the pieces above, but they weren’t available in the build being used to demonstrate Riptor.
Killer Instinct’s 2.2 patch will be available this Wednesday, December 17.
Source: Killer Instinct








