HORI Developing Analog- and Touchpad-Enabled Dead or Alive Arcade Stick for PlayStation 4

With the PlayStation 4’s fighting game roster slowly expanding, many current and prospective owners of the system are likely looking at compatible arcade sticks. In line with their upcoming release of Dead or Alive 5 Last Round, Team NINJA has partnered with peripheral maker HORI to release a new, and very unique, controller.

The arcade stick uses the updated Real Arcade Pro.V case used in the Xbox One version but adds a few unique features not seen on most other arcade sticks.

First up, it comes with dual analog sticks, mounted on what seems to be a removable hub, that attach to the space formed by the controller’s carrying handle. This has likely been added due to the fact that some of Last Round’s extra modes require analog controls. Additionally, the arcade stick also features a touchpad on the back of the stick, making it the first third-party peripheral for the PlayStation 4 to utilize the technology.

While few part details have been revealed, this peripheral most likely uses the same Hori Hayabusa lever and Kuro buttons seen in the most recent PlayStation 4 and Xbox One sticks.

HORI’s new Dead or Alive 5 Last Round arcade stick is expected to be released around February. Those interested can pre-order it for ¥15,300 (~$130 USD) from AmiAmi and Amazon Japan.

In the meantime, give the gallery below some of your attention and let us know what you think.

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Hori_DOA5LR_arcade_stick_2

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Hori_DOA5LR_arcade_stick_touch_pad

Source: AmiAmi, Amazon Japan, thanks to blackraen for the tip

Ultra Street Fighter IV Omega Mode Roundup feat. Raging Demon Combos, AVM|GamerBee’s Adon Breakdown, and More

Ultra Street Fighter IV’s Omega Mode hasn’t even been in the hands of players for a full twenty-four hours yet and we’ve already seen some amazing technology popping up all over the internet. Below, you’ll find a collection of some of the best videos from the community’s foray into this new, unexplored world.

Joutai wasted no time this morning and got right into training mode to see what kind of new goodies they could find. This quick clip features combos from M. Bison, Akuma, Oni, Yang, Guy, and Ken, each making use of some of the new toys that they got as part of the version select. The new Guy combos definitely take the cake for style factor–that teleport is way too cool.

And if you’re like me, you’ll enjoy the soundtrack. This is our war, after all. Street Fighter IV.

Up next we’ve got another combo video that features a handful of cast members. JusticeSoulTuna took Ryu, Juri, Yun, Rose, and Decapre to the lab to find some impressive day one strings for the fighters. Get ready to see plenty of juggles that you’ve definitely never seen before.

YoraiDragon spent some time in training mode with Omega’s Makoto and Ibuki to test out some of the properties of their new specials like Makoto’s headbutt and Ibuki’s ground-based kunai, which mimics her super from Street Fighter III. The resulting combos not only look flashy, but they do some fantastic damage too.

Pr0Fluke hit the ring as El Fuerte to see what kind of new goodies they could cook up. The resulting combos involve exactly the kind of high-flying action that we’ve come to expect from the luchador. The video also takes the time to show off some new mix-up options that Fuerte has access to thanks to his EX Run.

It’s fun to see top players take a stab at things like Omega Mode. This footage features just that, as AVMerMedia’s GamerBee takes a close look at Adon’s updated tools. He explores things like the advantages of instant air Jaguar Kick and some easy day one combos that aspiring Omega Adon players should definitely check out.

On days like today, it’s easy to find small, undocumented changes to our favorite characters. Sometimes, though, we might find much larger changes that also went without mention, like Akuma being able to combo into his Raging Demon super. This technology has obviously not been fully explored yet, but it has been confirmed to only work with the super combo version–no Ultra demons here.

For full details, check out the video below.

This was bound to happen. As soon we knew that some characters in Omega would be able to parry, everyone’s mind went straight to Evo Moment #37. So here it is: theheartofbattle’s take on that classic moment.

What have you found in Omega mode? Drop us a line to let us know!

Source: Joutai, JusticeSoulTuna, YoraiDragon, Gamerbee, Pr0Fluke, CLxJames and theheartofbattle; special thanks to Szaki and Matt for sending in some of these videos for us to share.