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Learn About the Separate Roads MCZ|Daigo Umehara, CNB|ChuChu, and GL|Valmaster Took to Capcom Cup
As Capcom Cup 2014 grows closer and closer, UltraChen TV’s analysis videos release faster and faster. Over the past few days, a trio of new breakdowns were released through Capcom Fighters, taking a look at three very different fighters: Mad Catz’ Daigo Umehara, ChuChu of CNB e-Sports Club, and GL|Valmaster.
Each of these players took very different paths, both this year and through their competitive careers, to reach this year’s Capcom Cup. Daigo, of course, is one of the best fighting game players to ever pick up an arcade stick, his years of dominance cementing him as one of our scene’s legends. ChuChu from Brazil, on the other hand, is rather new compared to the Beast, but has made his presence known in his region and is looking to play spoiler at the tournament. And Valmaster, the French Chun-Li who only recently rose to prominence, has apparently taken fighting game seriously for only two years, making his strength that much more staggering.
If you’re interested in learning further background details about all three, be sure to take a look at the videos below and check out the matches that brought these world warriors to the main event.
Source: Capcom Fighters, featured image courtesy of Mad Catz
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WildStar: Learning from WildStar
When it first launched, WildStar was met with a mix of praise and criticism from press and players alike. Over time, Carbine Studios’ game has come under fire for a variety of issues, ranging from low server populations to deferred update schedules. It’s quite possible that the phenomenal amount of hype for the game resulted in its initial acclaim, which tends to happen with large scale AAA titles.
General: The Witcher 3 and The Case for Game Delays
Thousands of fans woke up to letdown this week when CD Projekt Red announced that they would once again be delaying The Witcher 3: Wild Hunt. MMO fans faced much the same when Zenimax announced that the console versions of The Elder Scrolls Online would be facing a similar delay and not release until sometime in 2015. Even through the haze of disappointment, there’s a silver lining here: maybe these games will actually work when they launch.


