Smash @ Xanadu feat. Super Smash Bros. Melee Streaming Live

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The folks over at VG Bootcamp recently went live with another installment of Smash @ Xanadu from Xanadu Games in Baltimore, Maryland. These weekly broadcasts provide a great look at the region’s Smash community, and tonight’s installment will feature competition in Super Smash Bros. Melee.

In addition to the regular action, Xanadu will also be playing host to some collegiate matchups tonight as part of The Smash Games tournament circuit.

If you’re interested in some Smash Bros. action, be sure to tune in. The stream is live below, but you can also head on over to Twitch to join the chat.

Watch live video from VGBootCamp on www.twitch.tv

Source: VG Bootcamp

Shroud of the Avatar: Release 15: Unity 5 and Crafting

Release 15: Unity 5 and Crafting

Starr Long had mentioned during my last visit that they’d start rolling Shroud of the Avatar over to Unity 5 this month. When I bumped into Finn Staber, one of the Shroud developers, at a hub for Austin startups, I wasn’t surprised when he told me they’d been working on it. The shocking part was when I asked how much they’d managed to get rolled over for the updated engine over the last two weeks. "All of it," was his reply.

Marvel at Charlie’s Monstrous Features, Gigantic Hands in These Street Fighter V Screenshots

Yesterday, Capcom officially revealed the return of Charlie Nash to the Street Fighter franchise. Originally thought to be dead after the events of Street Fighter Alpha, the pivotal figure in Guile’s overall storyline returns to wreck the competition in the series’ next installment.

He’s a little different than we remember, but that’s to be expected after squaring off with a fighter of M. Bison’s caliber. Where before Charlie was a relatively normal guy with a gigantic forelock, he’s reappeared with some rather grotesque new aesthetics that hearken back to Frankenstein’s monster. What could have necessitated the bodily reconstruction he appears to have gone through?

While we’ll likely have to wait awhile to learn the mysteries behind Charlie’s updated look, Capcom has provided a handful of high-resolution screenshots for us to study in the meantime. Check them out below, gawk at just how freaking huge Charlie’s hands are, and give us some of your feedback in the comments.

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Hentai Artist Hired to Create Costume for Soulcalibur: Lost Swords

While our coverage of Bandai Namco Games’ free-to-play Soulcalibur: Lost Swords (mostly due to its purely single-player focus), that doesn’t mean the developers have stopped updating the game for dedicated fans.

The latest of the title’s crossover costumes comes courtesy of Japanese manga artist Yamatogawa, who is perhaps best known for his work on projects that are a little lewder than, say, Dragon Ball and Naruto. This collaboration resulted in the Magic Knight outfit, which is just as revealing as you would expect.

As you can see in the video above, the costume is available to both Ivy and Amy.

Now, I’m not opposed to video game characters showing a little skin, but it’s crazy to see someone surpass the already lax standards showcased in Soulcalibur’s armor. Kudos, Yamatogawa!

Feel free to let us know what you think in the comments.

Source: Bandai Namco Games via Siliconera

Damage Reductions, Bug Fixes Heading to Killer Instinct

Killer Instinct’s next update won’t be all about rock-slinging and beautifying mummies. It will also bring with it numerous balance changes for a large portion of the cast, including season two’s newest character Omen.

According to new patch notes released on the Ultra-Combo forums, various cast members will see damage reductions to a handful of moves and the game will be further improved with quite a few bug fixes. For a complete look at what ver.2.4 brings to the table, check out the details below.

Please note that if a character isn’t listed, they have received no changes.

System Changes

  • Opener-Ender situations are no longer capable of cashing out Potential Damage. They can still be broken as usual, though. Nothing else about them has changed.
  • Fixed a bug that allowed characters to block during forward or backward dashes after landing from a neutral jump.
  • Fixed an issue that could cause a Shadow Opener to act as a Shadow Ender if the opponent was in a knockdown/getup state.
  • Counterbreakers are supposed to remove hitstop on your opponent and enforce a maximum number of hitstun frames to ensure they are punishable. A bug was causing the grounded version of Counterbreaker to not remove hitstop, leading to a few safe Counterbreaker setups across the cast. This is now fixed.

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Sabrewulf

  • Overpower damage reduced by about 20%.
  • Instinct Damage Bonus reduced from 20% to 10%.
  • Greatly enlarged the attack boxes on the Claw Uppercut Enders to ensure that it works against all opponents, even when crouching.

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Spinal

  • Damage reduced on Searing Skulls by about 20%.
  • Damage reduced on Shadow Searing Skull by about 30%.

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Fulgore

  • Damage dealt has been reduced by 10-15% on Special Moves, Linkers, Auto Doubles, Shadow Moves (excluding Devastation Beam), and Enders.
  • Fixed a broken “Piano” or Kara input check for Devastation Beam. This move should be much more reliable to input again.
  • Fixed a broken “Piano” or Kara input check for Power Charge during Instinct. This move should be much more reliable to input now.
  • Fixed a bug causing Fulgore to misalign with his opponent when performing his throw against a cornered foe.

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TJ Combo

  • Fixed a bug that caused HK auto double to not combo if pressed later after a Heavy Knee Linker.
  • Fixed a bug preventing players from inputting auto doubles or shadow moves during Flying Knee linkers until TJ touched the ground.

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Maya

  • Maya’s Dagger Toss special moves award a little less meter on block, and a lot less meter on hit.
  • Maya’s Rolling Dagger Toss projectiles now bounce off the opponent on hit instead of falling straight down.
  • Fixed a bug that caused Maya to become invulnerable completely while turning around to face the other direction for about 4 frames.

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Kan-Ra

  • Sand Spikes launch players ever so slightly less high, so that juggles directly into Whirl are no longer possible against Sabrewulf, Riptor, Omen, and Aganos.
  • Clutch has more recovery on whiff to avoid option select situations in which even jumping away from the grab successfully leads into a Whirl recapture from a Swarm.

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Riptor

  • Flame Carpet can no longer hit opponents in their jump or pre-jump frames.
  • C.HK and Tail Flip Enders cause longer hard knockdowns.
  • Standing HP and Crouching HP and Back HP have much less hitstun and blockstun to avoid Predator Cancel loops.
  • Flame Arc (Predator Dashing HP) hit advantage reduced to 8.
  • Fixed a bug that made Flame Blitz (Dashing HP) unbreakable at all times.
  • Fixed a bug that made Flame Blitz (Dashing HP) strike 2 times on hit and 4 times on block. This now hits 3 times either way, while damage and hitstun have been adjusted to compensate. Additional recovery has been added to make sure that most Shadow Counters work against this move now that it hits only 3 times on block.
  • Fixed a bug that made Flame Arc (Predator Dashing HP) unbreakable at all times, and prevented it from tagging Opener, making the next move unbreakable too.
  • Fixed a bug that caused Riptor to immediately exit out of her intended recovery from Shadow Clever Girl if her opponent was in the air.
  • Fixed a bug causing Standing Heavy Punch attacks to be missing their counter-hit windows.
  • Fixed a bug that let Riptor block out of the startup of Run Back LP and MP.
  • Fixed a bug causing Run Back LP to play the Medium version, and Run Back MP to play the Heavy version.
  • Fixed a bug preventing Light Talon Rake linker from causing blowouts.

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Omen

  • Fixed a bug that caused the auto double break window on Medium Punch doubles to end prematurely.
  • Fixed a bug preventing Shadow Furious Flurry from playing the linker version in many situations.
  • Removed the camera motion on Omen’s Ultra Ender as it allowed you to see outside of the level geometry in some circumstances.
  • Fixed a bug that caused Omen’s Stage Ultra on Downtown Demolition to whiff in some situations.

Killer Instinct will be updated this Friday, February 27.

Source: Ultra-Combo