Ken Announced for Street Fighter V, Additional Beta Phases Planned

During their panel at San Diego Comic-Con 2015 this morning, Capcom revealed that Ken will be playable in Street Fighter V.

This veteran joins fellow world warriors Ryu and Chun-Li in bolstering the requisite number of classic cast members, and apparently sports a slick new ponytail. His official reveal trailer has been included below along with a gallery of brand new images; be sure to keep your eyes peeled at the end of the video for a quick glimpse of another character that some believe to be Akuma.

01_Intro
02_Tatsumaki
03_Hadouken
04_Shoryuken
05_Roundhouse_Kick
06_Jump_Kick
07_Uppercut
08_V-Trigger_Activation
09_V-Trigger_Hadouken
10_Critical_Art
11_Critical_Art
12_Win_Screen
sfv_character_art_-_ken-edit

According to a report from Polygon, Ken will eschew from classic shoto mechanics. Though he still retains his shoryuken, this version of the returning fighter will come equipped with Heat Rush, a V-Trigger move that adds fiery damage to his specials, and Quick Step, a V-Skill that gives him the ability to run at opponents, further accentuating his rushdown playstlye.

Expect more details and possibly even gameplay footage in the near future, as attendees will be able to try Ken out immediately on the show floor.

In other Street Fighter V news, Capcom also revealed that there will be three beta phases in total, but weren’t ready to announce dates for the next two.

Street Fighter V is currently in development for PlayStation 4 and PC, with a launch scheduled for sometime in spring 2016.

Sources: Black Vegeta, Maximilian, Mission Start Podcast, Polygon, John Maloney via SpeedBrkr, Street Fighter, tip via fiendmaw

Get an Early Scoop on Tremor’s Gameplay in Mortal Kombat X

mkx-tremor-loading-622-crop

Although Predator just joined the Mortal Kombat X cast this week, folks have done a fair bit of digging into the PC version’s localization files and found details pertaining to Tremor’s variations, movelist, and more. This is a pretty substantial find considering we probably won’t see the character for another month, so let’s take a look at these discoveries.

First off, Tremor will have three separate variations at this disposal. Aftershock gives the ground-based combatant access to a ground pound move that can also be performed in the air. Similar to attack archetypes in other games, players can adjust this move to affect areas either close to Tremor or further away, but only if he is airborne.

Metallic, on the other hand, gives him specials that can apply either gold or lava skin. Holding the activation button results gold or lava armor, which we can only surmise as being an upgrade. Gold and lava use the same inputs, so it’s possible one name is the official title and the other is a holdover from development. Many of Tremor’s special moves are adjusted when these skin and armor skills are activated.

Finally, Crystalline Tremor functions as a summoning character, capable of calling forth a crystal that becomes a boulder when meter-burned. Much like in the Metallic variation, these summons change the properties of his normal special moves and also give him access to a few unique attacks.

All in all, Tremor appears to have a very wide range of playstyles at his disposal, though with this limited information it’s hard to truly understand what he will be capable of. There’s a lot still up in the air and it’s possible some of this may change between now and his official release, but feel free to check out the original post for an early look at the upcoming fighter’s normals, strings, and specials.

Source: r/MortalKombat, original data provided by Murdoink