General: Supporting John Smedley

Supporting John Smedley

John Smedley, outspoken former CEO of Daybreak Games, stepped down this week. Although Smedley hasn’t officially stated the reason behind the change, the popular theory is that it has something to do with his on-going conflict with hacker group Lizard Squad. Lizard Squad is thought to be responsible for not only DDoS attacks on Daybreak’s servers, but also calling in a bomb threat last year on a plane that Smedley was about to board.

Revival: The Importance of Religion

The Importance of Religion

The Revival team has posted a brand new developer diary to introduce fans to the importance of religion in the game when it arrives. Each city will have a pre-defined religion attached to it, but that religion could be altered over time.

ArcheAge: RNG Addressed in Community Post

RNG Addressed in Community Post

The ArcheAge forum has a new post by community manager "Celestrata" that indicates that the team is actively working to reduce RNG and to increase the drop rates for Archeum. RNG will never leave the game as it is an integral part of what ArcheAge is, according to Celestrata.

Seth Killian Joins Forces with Tom and Tony Cannon to Develop Free-to-Play Fighter Rising Thunder

Three pillars of the fighting game community have come together to create a game that’s looking to turn the fighting game genre on its head. Rising Thunder is an upcoming online PC fighter from the minds of Radiant Entertainment: Tom Cannon, Tony Cannon and Seth Killian. Their team is working to a make a title that’s open and welcoming to all players, novice and master.

There are a few things that set Rising Thunder apart from traditional fighting game titles. One is its controls. Execution can be a difficult barrier for newcomers to the genre to overcome. Rising Thunder eschews the quarter-circles and back charges of typical fighting games and goes for simple control scheme that executes the majority of your moves with a single button press. The setup may seem basic, but there’s still plenty of style to be had.

Second, Rising Thunder is online-only. The game is specifically designed to be played with two screens, with abilities that take advantage of the setup, like a character being visible on the controlling player’s screen but invisible on the opponent’s. This means that the game unfortunately does not support local multiplayer. On the bright side, with the game’s online infrastructure powered by GGPO3, you can expect a solid online experience.

Finally, Rising Thunder is free-to-play. The game will use a model that keeps the gameplay experience free of charges. No worries, just have fun!

If you’re looking to try out Rising Thunder, you won’t have to wait long. The technical alpha for the title starts tomorrow, July 28. If you’d like to sign up, head over to risingthunder.com. Also check out pieces from GameSpot, IGN and other outlets for more on the philosophy behind the game.

Sources: Rising Thunder, GameSpot, IGN

Basic Combos, Crush Counters, and More; Check Out These Early Findings from Street Fighter V’s Beta

Recently, we shared a combo video from Desk showing some thing’s he’s found in the Street Fighter V beta. However, he isn’t the only person who’s been able to access the upcoming title, so we’ve rounded up some of the best early videos below.

First up, we have none other than Winterfox’s 801 Strider, who shared off-screen footage of a very damaging combo he’s discovered for Ryu. Like Desk’s combos, this one utilizes Street Fighter V’s new Crush Counter system. But instead of going for fanciness, Strider uses it to combo into V-Trigger and Denjin Hadoken for a ton of damage.

Next up, we have a video from Australian player Kevin “Burnout Fighter” Kim that focuses on combos for Nash. The combos here are a combination of short bread and butters as well as some fancier ones using his Sonic Move V-Trigger to extend the combos.

Speaking of Nash, Maximilian has also shared a combo video for the returning fighter. This one focuses on a 65% damage combo that uses both his V-Trigger and Critical Art.

Next up, we have a a couple of video from Urichinan. The first one shows a damaging V-Trigger corner combo for Chun-Li that uses an EX Kikoken to extend itself.

The second video showcases Cammy’s extended bread and butter combos while in V-Trigger.

Finally, we have some combo videos from Honzo Gonzo. His first video covers some combos for Cammy, similar to Urichinan’s video.

Additionally, he has two more videos, the first showing a corner guard break setup for Ryu, and the second showing an interesting okizeme setup for Birdie using his banana peel V-Skill.

Sources: Hadoukencc, Burnout Fighter, Maxmilian, UrichinanHonzo Gonzo