Beefy Smash Doods Analyze Armada’s Super Smash Bros. Melee Input Speed

Competitive gaming requires an enormous amount of precise actions per minute in order to secure victory. This holds true regardless of the game being played; however, some require vastly higher numbers than others–looking at you, Starcraft.

But what about a game like Super Smash Bros. Melee? With all the hopping, dash dancing, and L-canceling, the numbers have to be pretty high, right? The Beefy Smash Doods decided to answer this question by tracking the inputs of Alliance’s Armada during his winners finals match against Evil Geniuses’ PPMD at Evo 2015. In the video below, you can check out their findings as well as watch the inputs as they happen thanks to a handy GameCube controller overlay.

It’s important to note, as the Beefy Smash Doods do in the video’s description, that only visible inputs were included in the grand total. This means that things like directional influence and smash directional influence didn’t make it into the count (aside from cases where they are quite obvious).

It’s tough to estimate how many more inputs the inclusion of these invisible movements would add to the grand total. Some players have posited that as many as half of Armada’s inputs are missing due to his extensive use of SDI, but the number of visible inputs is still impressive.

Source: Beefy Smash Doods via King Funk

Pick Up Some Mortal Kombat X Tips from Perfect Legend

Last week, Razer’s Carl “Perfect Legend” White released the first video in a running set of tutorials for Mortal Kombat X. These tutorials, which target players new to the game, will teach everything from terminology up to how high-level players look at various situations.

The four newest videos, which you can find below, cover concepts that come into play in every match. The topics include how to approach footsies, how to effectively apply mix-up options, what unsafe moves are and how they affect the match, and a lengthy look at counter-poking.

If you’re new to the game, or know someone who is, these videos are a good place to get a grasp on the basics.

Source: Perfect Legend

Add More Movement Options to Your Game in Super Smash Bros. for Wii U

Dash dancing has been a part of the Smash series since Melee, but has been somewhat different in each iteration since then due to tripping or input timing requirements. While traditional dash dancing can be performed in Super Smash Bros. for Wii U, its applications are limited thanks to the tiny bit of actual “dancing” that takes place when wiggling from side to side.

In their latest tutorial, My Smash Corner covers how to use the mechanics present in the Wii U title to recreate a dash dance similar to what players use in Melee. This technique takes advantage of fox trotting to create a side-to-side movement with respectable speed.

Due to the nature of dash lengths, the timing on the technique will be different for each character, so be sure to experiment and find out how to take advantage of this tactic.

Source: My Smash Corner