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Chel, Talos, and Vlad See Adjustments in Latest Rising Thunder Alpha Update
Ever since their alpha build went public, the Rising Thunder team has been pushing out a constant stream of patches to address bugs, add new content, and more. Today, the early access title has received another update, this one focusing a bit more on characters than its predecessors.
Among the most prominent are the handful of changes applied to Chel. She’s received a new variant, but the lowering of her damage and range across numerous moves applies a significant nerf while still keeping her core gameplay intact. Other than that, Talos was also given an additional special move and Vlad has seen some corrections made as well.
Check out the full list of changes below and let us know what you think.
Chel
- New S3 variant! Soaring Wind opens up new juggle opportunities, especially after Chel’s Crush Breeze.
- Slightly reduced horizontal ranges of c.H, Crush Breeze, and Spiral Eclipse.
- Slightly lowered damage inflicted by far s.H, F+H, Crush Breeze, Dancing Wind, and Stinging Wind.
- Increased Spiral Eclipse recovery by 2 frames.
- Expanded F+M hurt-boxes downward just enough to get hit by common mid-height attacks.
- Crush Breeze and Spiral Eclipse now inflict reduced damage and stun after their 3rd active frames.
- Simplified Night Sun cooldowns to 1.5 seconds across all speeds (previously 1 second for fast version, 1.25 for medium, and 1.5 for slow).
These updates are intended to soften Chel’s effectiveness at the beginner level, with relatively minimal impact on her play style at higher tiers. Her core gameplan should remain mostly unchanged. She just needs a few more clean hits to win!
Talos
- New S2 variant! Titan Wreck becomes armored immediately, but cannot be charged or kinetic-canceled like Titan Smash.
- Standardized Titan Smash reactions for all characters, so follow-up juggles should behave more consistently.
- Pose and camera movement improvements for Talos’ Titan Smash, along with slightly quicker recovery after a successful grab.
Vlad
- Air Sputnik Missile and Revolutionary Rocket now deal block damage properly.
- Revolutionary Rocket no longer pushes Vlad away from cornered blocking opponents.
- Air Revolutionary Rocket no longer fails to spawn the target when landing just before it fires.
- Zib got fleas.
Bug Fixes
- Characters land on the correct side of the opponent more consistently after cross-ups.
- Edge’s Overdrive no longer resets the combo count if it connects on the frame the victim hits the ground.
- Standardized Dauntless’ reaction to her own forward throw, so she no longer has unusual combos limited to mirror matches only.
Visual Improvements
- Pose improvements for Talos’ Overdrive startup.
- Pose improvements for Dauntless’ landing roll.
- Edge upgraded his sword’s tech.
Source: Rising Thunder
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‘King of Chinatown’ Director Points the Camera at Brooklyn’s Next Level Arcade
After producing King of Chinatown and Gam3r, the folks at Psycho Crusher Productions recently provided a new video teasing their next project. Focusing on Next Level Arcade, this documentary will chronicle the venue’s beginnings, importance to the local scene, and the recent announcement of its impending closure with over four years of video footage.
Psycho Crusher Productions hopes to have this ready by 2016 but, for now, feel free to check out the short trailer below for an idea of what they are going for.
Source: Psycho Crusher Productions
