WWE Live Event Results From Barcelona (11/6): Roman Reigns’ Pop, Alberto Del Rio, Bayley, More
John Cena Appearing On TV This Monday, WWE SmackDown Viewership Down, WWE Stock Up
Glory 25: Van Roosmalen Edges Sitsongpeenong via Controversial Decision
Glory 25: Milan was an event loaded with plenty of kickboxing action, continuing in the promotion’s tradition of excellence. There were knockouts, blood, back-and-forth battles and, unfortunately, questionable officiating.
Vince Russo’s Nuclear Heat #6: Plight Of Women’s Wrestling, Sable, Why Nikki Bella Has His Attention
Konnan On How Much Alberto Del Rio Is Making With New WWE Deal, His Remaining AAA Dates
Skullgirls 2nd Encore for PlayStation Vita Still Undergoing Optimization
When the game that would eventually become Skullgirls 2nd Encore was first announced, Lab Zero Games was aiming to launch the title on both PlayStation 4 and PlayStation Vita. So far, only the former has materialized, leaving fans of the franchise waiting on the mobile port.
The developers recently devoted an AMA session on Reddit to discussing their current project, Indivisible, but also took time to answer a number of Skullgirls questions. One such question had to do with the whereabouts of the Vita version, and designer Earl “Earlfriend” Gertwagen was quick to provide insight.
“Skullgirls 2nd Encore for Vita is still undergoing optimization, and there are a number of bugs to take care of that, while somewhat small, we feel are unacceptable to ship with,” Gertwagen explained. “We want it to be on par with other fighting game releases for that platform, and it’s unfortunately not there yet.”
Gertwagen would go on to say that they “grossly underestimated” the amount of work putting Skullgirls on Vita would take, which, combined with the added goal of releasing the game in Japan, made for quite a delay.
Skullgirls creative director Alex Ahad also tackled a couple of questions regarding the possibility of a sequel as well as alternate ways they are looking into sharing more of the elaborate story. While a follow-up isn’t currently in the works, Ahad expressed interest in putting together a Hyrule Historia-esque artbook to collect more of the universe’s lore in one place.
For more details on Indivisible, be sure to visit Lab Zero’s AMA thread here. Their crowdfunding campaign currently sits at $693,382 of their $1,500,000 goal with eight days to go, so feel free to check it out and see what you can do to help.
Source: r/IAmA via Siliconera
Bobby Lashley On Staying In Touch With Vince McMahon, Shane McMahon, Problems With WWE Product
Hearthstone: Heroes of Warcraft: The League of Explorers Panel Live Blog
Warhammer 40k: Eternal Crusade: Warriors to Join in Closed Alpha Before Month’s End
The latest State of the Crusade newsletter has come in hot across our desk, this time with the news that backers from Warrior level and above will be entering into the fray before the end of November. According to the letter, this will effectively double the number of players participating in the Closed Alpha.


