Street Fighter V Desperately Needs a V-Sync Disable Option on PC

By now, it’s no secret that Street Fighter V was plagued by numerous issues in the weeks after its launch. Some, like matchmaking, continue to be improved by the developers, but others could still use some work.

In a recent video, Battle(non)sense takes a break from the world of first-person shooters to explore input and network lag in modern fighters. His research focused on Street Fighter V, Ultra Street Fighter IV, Mortal Kombat X, and Skullgirls, using a sophisticated setup to determine input delay in both offline and online environments.

As you can see, his findings are pretty shocking. Despite being the newest game on the market, Street Fighter V’s input lag is considerably higher than both the previous franchise installment and its direct competitors. On average, Street Fighter V features more than double the delay of Ultra Street Fighter IV, and more than four times that of Mortal Kombat X and Skullgirls, both of which perform admirably.

The culprit is V-Sync, a tool that adjusts framerate to match a monitor’s refresh rate. While this typically has the benefit of cutting down on things like screen tearing and other graphic distortions, it can have a disastrous effect on fighting games by increasing input lag. Unfortunately, Street Fighter V doesn’t offer an in-game option to disable V-Sync, forcing players to edit the game’s configuration file themselves.

Once this option is taken care of, however, things get a little better for Street Fighter V players, but not enough to match the lower input lag in other fighting games. This disparity also carries over into online play, even though Mortal Kombat X sees a dramatic increase itself.

The second part of the video shouldn’t come as much of a surprise for veteran fighting game players (higher ping contributes to higher input lag during netplay), but it still provides great insight into the different ways titles handle online play.

To remain competitive, Street Fighter V needs to be sure to cater to players who can’t make it out to tournaments every week. While training at home will never match the experience one gets from stepping outside their comfort zone, adding in-game options to mitigate some of those speed bumps would work wonders in closing the gap.

Let us know in the comments if this video was helpful, and be sure to give Battle(non)sense some love as well. His hard work is much appreciated.

Source: Battle(non)sense, tip via Mike Z

Landmark: Storytelling Mode Incoming

The Landmark forum has a new post that should cheer up players mourning the loss of EverQuest Next. A new update is planned that will allow players to create and add characters to claims in order to tell epic stories, participate in adventures, combat or dungeon delving.

Ola Afolabi retires from boxing

Former three-time cruiserweight world title challenger OIa Afolabi (22-5-4, 11 KOs) has announced his retirement from boxing.
Afolabi, a Londoner with Nigerian parents, has decided to hang up his gloves on his 36th birthday.
He moved to America as a teenager and turned professional without any amateur experience in 2002.
Afolabi challenged Germany’s Marco Huck for the WBO title three times, drawing once and losing on points twice.
Then in his last outing, he was stopped for the first time in…

Street Fighter V Roundup – Offense and Defense Tips, Various Dhalsim Strategies, and More

Today, we’ve gathered up loads of new Street Fighter V footage from around the community, ranging from short character-specific snippets to longer looks at more generalized strategies. Regardless of what you’re looking for, you’ll probably find something helpful below.

Many new players have likely noticed the staggering amount of on-wakeup jabs they encounter after knocking down an opponent, and they may, in turn, become afraid to apply to pressure in such a situation. In today’s first video, Sajam takes a quick look at how to go about setting up some meaty options with Ryu to stuff those puny light attacks, then moves on to discuss how these opportunities evolve to include a wider array of available offensive tools. While the specific strategies offered apply directly to Ryu, the concepts carry across the cast.

On the other hand, maybe you’ve got your offensive options locked down, but suffer when it comes to keeping your own health bar intact. If that’s the case, this next video from Zissou may have the information you need to keep yourself healthy and safe.

In it, you’ll learn about why pushback exists, how to take advantage of opponents who attempt to pressure with unsafe attacks, and plenty more.

Yesterday, Bafael had a few assorted morsels of technology, and today he has followed up with a few more. First, he takes a look at some of the ways Chun-Li can juggle with her crouching fierce, and though he thinks there’s still more optimization to come to such combos, this should help push things in the right direction.

Next, Bafael demonstrates some frame trap and counter-hit combo options which offer Laura players enough time to react accordingly.

And in his third and final video of the day, Bafael shows off a lesser-known fact about Zangief: his V-Skill cancels right into his V-Trigger. This means his slow, armored walk forward just got a little bit more intimidating than it already was.

The next video, from ReikiKirei, focuses on a rather specific aspect of the game: how Karin can punish Cammy. This information will help Karin players looking to make the most out of their opportunities, but it will also help newer Cammy players understand the sorts of unsafe offensive options they should avoid in order to save themselves from Karin’s massive damage output.

The information goes beyond simply offering optimal punishes for poorly placed Spiral Arrows and the like, and includes methods for dealing with some of Cammy’s frame trap options, as well as how to turn her own resets against her.

With a command grab at his disposal, the game’s resident purveyor of Spanish ninjutsu has no trouble bullying his opponents. And, as Af0 shows in this next bit of footage, the pressure doesn’t have to stop just because Vega successfully scooped up his victim.

If you’re looking to upgrade your Dhalsim arsenal, this playlist from Peter Souvannarath is an excellent place to get started. In these quick videos, you’ll pick up a variety of meaty setups, ways to deal with dragon punches, and a way to maximize your stun combo damage output under perfect conditions.

To close things out today, Olympic Gaming has provided us with a compilation of some perfect victories. These one-sided rounds include a wide variety of character representation, and you’re certain to see several familiar names popping up on both the giving and receiving ends of the beatdown.

Got something of your own you want to show off? Send it our way! You video could be part of our next Street Fighter V community roundup!

Sources: Sajam, Zissou, Bafael, ReikiKirei, Af0, Peter Souvannarath, Olympic Gaming