World of Warcraft: Legion Alpha Ending, Beta Coming May 12th

World of Warcraft developer Ion Hazzikostas is on hand on a Twitch.tv stream right now and has announced that the Legion alpha is ending and that a huge new wave of invites will be sent out and that beta will be starting on Thursday, May 12th 2pm Pacific / 5pm Eastern. The alpha will end over the next 24 hours with a full server wipe before the start of beta. It will be a stress test of sorts with people hammering the Broken Shore.

Red Bull’s Snake Eyez Is Looking to Give Up The ‘Gief in Street Fighter V

Red Bull’s Darryl “Snake Eyez” Lewis is strongly associated with Zangief, his classic main since he started to play Street Fighter. However, according to an interview performed by Daily Dot Esports at DreamHack Austin, he has found competing with Street Fighter V’s version of the Red Cyclone too difficult, and is now deciding on a new fighter to rely on for upcoming tournaments.

“It’s not working out at all right now…the character’s kinda dead,” he claims, citing that his recent matchups with Zangief have been far less successful than before. He expresses concern that Zangief will be unable to compete against Street Fighter V’s inevitable newcomers as they are introduced, and also hints that we may see him bring out Ryu as his main for SFV in the future.

In the interview, RB|Snake Eyez also discusses his thoughts on Street Fighter V’s reported 8-frame latency on PlayStation 4, the growth of Street Fighter and the FGC, and how unsponsored players can provide a challenge.

Source: Daily Dot Esports

Pirate101: An Elite Challenge � Pirate101 Test Realm Coming Soon!

Avast! There’s something on the Pirate101 horizon that is inching closer and closer to port. Pirates have been eagerly awaiting new storyline content for some time now, and it appears their wishes will be granted soon enough! Concept art and screenshots teasing the long�awaited storyline update have been abundant this week, and we have an intriguing one of our own.

CPS2 Board Security Successfully Reverse Engineered; Allows Dead Arcade Boards to be Easily Resurrected

Ask any Super Street Fighter II Turbo enthusiast and they will tell you the ideal way to play the game at a competitive level is on native arcade hardware. While formats such as FightCade, GGPO, and even the classic modes of HD Remix can provide some practice in the interim, nothing can replace playing at full speed on CPS2 hardware.

However, one of the hangups of that very hardware was the fact that the battery and security chip on CPS2 game boards could fail without warning, rendering the entire board inoperable. With no support from Capcom in repairing archaic boards that they no longer have the means or the financial need to repair–doubly so with the addition of CPS2 games on the NESICA arcade distribution method–hobbyists and arcade enthusiasts had to rely on a risky hardware-based method of resurrecting these boards, which could still result in the board never being operable again if incorrectly performed.

However, a recent announcement by the Arcade Hacker Project has presented some amazing news. The group has successfully reverse-engineered the security protocol on CPS2 boards. While to the everyman fighting game player this may seem inconsequential, this means that boards that were already dead can be resurrected through a software process, which implies far less risk in regards to destroying the board.

While details are currently not available on the how, they are preparing to not only release the details, but make their findings open source and free so that anyone can use their code to resurrect any dead CPS2 board they might have.

With a dwindling supply of ST and even Vampire Savior boards–two of the most famous titles on the arcade platform–a need for these boards to keep the passionate communities they have, and means such as Superguns and undamned’s UD-CPS2 consolized player to make them readily usable by the masses, this is great and exciting news for not only all arcade enthusiasts, but fans of older fighters.

Source: Arcade Hacker Project, via Dragonfave723