GameSpot Interviews Capcom at E3 Regarding the Future of Street Fighter V

There’s no questioning the fact that Street Fighter V has had a shaky launch. What might have signaled the end for many other games, instead, has only resulted in a rough start for the Capcom fighter. Fortunately, it seems like Capcom might finally be getting a chance to get back on their feet in the public eye. The folks at GameSpot recently spoke with Capcom’s Matt Dahlgren and Peter “Combofiend” Rosas on this, and other issues.

When asked about Ibuki’s delay, Dahlgren said that “the character just wasn’t ready” in time, before going on to say that the June update with Story Mode will finally provide players with “a complete full [Street Fighter V] offering.” When asked exactly how the company intends to change the negative stigma on the game, Capcom’s statements were vague, while acknowledging something needs to be done. “We have a lot of concepts we are discussing,” the interviewee stated, before going on to say that Street Fighter V developers “are going to have more of an open dialogue as to exactly what our fans want to see next.”

GameSpot, while questioning Capcom, expressed some tepidity about the story mode as it was presented at E3. The Capcom representatives explained that eventually “there’s a lot of fighting and less talking,” and, when addressing the lackluster AI, they said that players can replay the Story Mode on a higher difficulty once they’ve completed it normally.

You can check the full interview by following the link below.

Source: GameSpot

Option Select Your Way Out Of Ken’s Hitstop Shenanigans in Street Fighter V

Dealing with setups in Street Fighter V with pure reactions can be frustrating. This is compounded when facing a character like Ken, who actually has lower impact freeze–hitstop, if you prefer–than the rest of the cast, making reaction punishing many of his normals on block considerably more difficult thanks to unique timing requirements.

PAN recently made a quick tutorial detailing a simple option select that can help shut down Ken players who abuse this aspect of the character. The process involves a late throw tech and delayed normal input to cover frame traps, throw mixups, and put pressure on Ken if he eases up. PAN previously made helpful tutorials on the unmoving shimmy, as well as several pressure tutorials for various characters.

For a detailed look at Ken’s hitstop frames and how they affect Street Fighter V play, be sure to check out our previous post regarding the issue.

Source: PAN