Juri Joins the Street Fighter V Roster on July 26th

Announced during Capcom’s panel at San Diego Comic Con, mistress of the Feng Shui Engine and agent of S.I.N Juri joins the roster of Street Fighter V next Tuesday on July 26th. Most people got a small glimpse of what Juri can do during the Story Mode update, while others got a more extended play session with Juri thanks to data miners on PC but everyone will be able to play as the taekwondo temptress when she launches next week.

For those out of the loop, Juri’s V-Skill is Kasatsushu, where she charges up a flying kick which makes her appear behind the opponent. Holding the V-Skill command will have Juri charge on the spot until you release the buttons but you can forward or backdash out of the charge at any time. Her V-Trigger has her activating the Feng Shui Engine, allowing her to cancel all of her standard ground and aerial attacks into each other. The Street Fighter V servers will be undergoing server maintenance from 9AM to 5PM PT on the Tuesday in preparation of the release of Juri.

Along with Juri’s release date, Capcom announced three new Summer outfits for Ibuki, Laura and Cammy which will also be available for purchase on July 26th.

Source: Capcom Unity

Interview with Lucien Dodge, the Voice of Guilty Gear’s Sin Kiske

English voice-acting was a first for Guilty Gear Xrd -SIGN-, which had an extensive, fully-dubbed story mode. Fans speculated about the inclusion of English voice acting up to shortly before the release of the follow-up -REVELATOR-, which only featured Japanese voices.

What’s it like to be a voice actor for a fighting game like Guilty Gear? Is it worth it to try to imitate the Japanese actors as closely as possible? How do you get into character?

Shoryuken sits down with voice actor Lucien Dodge who played Sin Kiske in -SIGN-. Some of his other video game roles include the main character from Dust: An Elysan Tail, Mega Gnar in League of Legends, and characters in Danganronpa: Trigger Happy Havoc: Spike and Bravely Default. Among his anime voice appearances figure Bleach, Fate/Zero, and Kill la Kill.

 

Luke “Woocash”: Reaching back to Guilty Gear Xrd -SIGN-, how did you find out about the audition, and what did you think of Sin? How did that go?

Lucien Dodge: As I recall, the studio who was involved with recording the English voices contacted me about auditioning. Sin was one of the characters that they included a script for. Looking at the script for the character and reading about him, he seems like a very multi-faceted character. On the surface, he’s very happy-go-lucky and boisterous and fun, but there were moments in the storyline where he gets a little bit more serious, and he’s talking about his mom, and there was some sentimentality there. A fragile state seemed to be reflected there. I really enjoy if characters show off a wide spectrum of emotions and they’re not just one-note. Sin certainly seemed to fit that mold. Recording him was a lot of fun — he’s a little bit of a goofball, he’s very young at heart, I think he’s actually very young physically [laughs – Sin is actually 10 years old]. You have those two elements working together, where mentally, he’s very young and full of energy and wonder, but he’s really strong.

Luke: Did you have an opportunity to try out Sin gameplay, or did anyone showcase him to you?

Dodge: I did look up YouTube videos of people playing as him so I got an initial taste. I did buy the game eventually [Xrd -SIGN-] and played it long enough. I got the 100,000 World Dollars to buy him in the game, so I played it long enough to earn them, by myself! I insisted on getting him in the game and earning him that way, not via DLC. And I played him, and thought, he’s a lot of fun, he’s really cool! I like spamming his move which is a flurry of his flag pole attacks [”I’m Sure I’ll Hit Something,” follow-up to Sin’s signature Beak Driver]. He’s very nimble, I like that about his gameplay. I think it’s very interesting that he’s the only character that has a hunger meter, which I think is to balance him. So then you get a nice shot of him eating a huge thing of meat right off the skewer. I remember doing those sounds, those were pretty fun and silly to do. “Yeah just do some eating stuff.” And then Sin has an opinion. He loves food. I can relate to that. A lot of us can. Maybe I lack a bit of the superhuman strength…

Luke: When you were recording lines for moves, were you able to see them?

Dodge: No, it was pretty much, “here’s the line.” Sometimes they’ll play the Japanese version because they need to get you in the timing of the original line, so it fits when they load it in. If the Japanese version was a second long, the English can’t go over that in order for it work. I think they may have had Japanese reference clips playing so I could hear the intensity and the direction the original voice actor took, so I can take my own spin on it and match the energy to it. But in general, and I can’t remember exactly if that’s how it happened, even if they didn’t have Japanese reference clips in these cases, it was pretty explanatory. It’s in a battle, it’s all very heightened and there’s a lot of energy to it. I usually give them a couple different versions, two or three, they pick the one they like, and move on to the next. The recording process is generally pretty quick for these games. You go on sheer instinct some of the time. Sometimes you’re taking a stab at it and you think it’s going to work, and if not, they’ll tell you.

Luke: Is it more challenging or fun to provide battle quotes versus regular story mode dialogue?

Dodge: I don’t know if it’s more fun, it’s different. There are different challenges to it and different things that are fun. I grew up playing fighting games, the first game console came as a result of me and my brother going to the arcade a lot to play Tekken, all day. We told our parents that it’s available on a game station, so that’s kind of what got my affection for fighting games started. It’s very nostalgic almost, there’s a certain glee when I can do those sounds I’ve heard in all those different games. And it’s fun when I get to shout out attack names with such gusto and power. Over and extended period of time, if you’re doing a lot of takes of those, it can be really hard on your voice. I would rather go full-out and be a little hoarse rather than go halfway with it. That’s partially due to having played these games.

Luke: Going back to Sin, he came out first in GG2 Overture, voiced by Yuri Lowenthal [who voiced Bedman in -SIGN-]. Have you listened to his performance?

Dodge: I did know someone else had played the character before, but I didn’t look into it or research clips. I wanted it to be my own version. I didn’t want to be persuaded or biased by what has been done before, so I went into it fresh. I played it from my sense of what the character was — maybe different from the original English voice, but I wanted to make sure it was my own.

Luke: Voice actors tend not to get the chance to interact with each other while working, was it the case with Guilty Gear?

Dodge: No, I wish we did. Schedule-wise and fiscally-speaking, it’s not doable in these kinds of cases. But that would be awesome. I love any opportunity where I get to perform ensembles with other actors, it’s always a lot of fun. It was solo recording this time, which is a lot of extra work, because you have to be imagining what might be taking place around you, what are you responding to, and in what way. It’s another case where you trust your director to make sure you’re in that pocket, that it’s going to make sense when it’s all edited together.

Luke: You were describing Sin as a very youthful, energetic person. You sound naturally very similar to him.

Dodge: Yeah, there wasn’t a huge shift. I just got peppier, a little more upbeat, my voice is innately very youthful, so I didn’t have to do a whole lot of work to get my voice in an area that I felt matched the character and his personality. The less I have to affect it and just play it from the heart, I felt like that would keep him grounded. I wanted to be believable and have the foundation of a believable person.

Luke: This is the first time the Guilty Gear fighting games have had an option for English voice-acting. You’ve certainly listened to a lot of Japanese voice—acting and anime, what are your thoughts on Japanese versus English voice-acting?

Dodge: I was a fan of anime in my mid-teens when I first discovered it, and I was a very big proponent of the subtitled, directional, Japanese-language version. I had a very hard time liking or getting into English dubs. I just thought the Japanese versions sounded cooler, they’re kind of poetic and have strength in their cadence. Now, of course, over the years, and now as I have done a fair number of English dubs, I guess what I have to say about it is — of course, there is no innately superior version over the other just because it’s an English version of a property that’s really Japanese. Doesn’t make it a worse performance. There are a lot of factors which can go either creating a very good English adaption or a poor one — scripting, direction, casting, not even getting to even performance. You could have good actors miscast and then you’re at a disadvantage. Timing-wise, scheduling, how fast they need to get it done, how much money they could spend on it — so you may have very talented people involved in the production, but you may not be able to spend more time getting it perfect and exactly the way you want.

The English version cannot be the same, it cannot be a carbon-copy of the Japanese version. There are just too many differences from a language perspective. I think the mistake that maybe fans, or productions who record the dubs make, is that it has to be an exact mimic, but there are certain intrinsic differences. We have different sensibilities for humor, drama, we have our own archetypes.

Even if you don’t like English dubs, keep an open mind or at least understand, that there are a lot of different elements. There are productions where they couldn’t give less of a crap and they want to get it done quickly. But there are those of us in certain productions who really care and work very hard.

Big thanks to Lucien Dodge for speaking to Shoryuken. You can learn more about the voice actor on his website and @LucienDodge.