ROH TV Recap: Roderick Strong’s Farewell Match, MCMG And The Addiction, Kevin Sullivan Speaks
New Summer Rae Bikini Shoot Video, Titus O’Neil Giving Back Today, Lince Dorado Talks CWC (Video)
Henderson-Freire Winner at Bellator 160 to Receive Lightweight Title Shot
The winner of the lightweight clash between Benson Henderson and Patricio Freire at Bellator 160 will receive a future 155-pound title shot, promotion officials announced Thursday.
WWE Draft Scores Highest WWE SmackDown Rating In Years, When Was The Last Time SmackDown Beat RAW?
Draft Scores Highest WWE SmackDown TV Rating In Over Three Years
Get Your Head(s) Round Eyedol in This Killer Instinct Developer Breakdown
Following his reveal during Killer Instinct Top 8 at Evo 2016, Adam “Keits” Heart and Issac “Delriach” Torres ran one of Iron Galaxy’s trademark developer streams, running through everything Eyedol has to offer in Killer Instinct Season 3. They run through Eyedol’s two stances, the Warrior and Mage forms which are denoted by the colour of his mace. The Warrior has some of the best rushdown in the game while the Mage has some of the best zoning but you cannot actively switch between the two forms. Eyedol can randomly switch forms after using an Medium or Heavy attack, along with after performing a Special Move, Shadow Move or Ender. Staying in a certain form for an extended period will increase the chance of switching to the other and using Eyedol’s special Wake Up move will also increase the chance of a form switch. At most, it will take four punches to wake the sleeping head but be wary that overzealous face punching can actually kill Eyedol.
As such, Eyedol players will have to react on the fly and change their fighting style to fit the head which is currently awake. On top of the fun of form switching, Eyedol can gain Cosmic Charges which are governed by a special meter above the Shadow meter. Each head can have up to three Cosmic Charges on deck at once. The Warrior form gains Control Charges and the Mage gains Rage Charges but just to make things that little bit more complicated, the Warrior generates Rage Charges by using his Crushing Roar command grab while the Mage generates Control Charges using his Tele-Strike teleport. Control Charges allow Warrior Eyedol to cancel most attacks on either hit or block by jumping or dashing, while Rage Charges powers up Mage Eyedol’s Specials by double tapping the input. If this is all getting too much, you can always pop Instinct to awaken both Eyedol heads and combine both Mage and Warrior movesets, resulting into an incredibly powerful ogre. You can check out the full explanation of all of Eyedol’s moves over on his command list. You can also see all of Eyedol’s costume colours, as well as his accessories over on Ultra Combo.
Source: Maximilian Dood, Ultra Combo
Hideo Itami WWE NXT Return Promo, Cameron Thanks Wrestling Fans, Tajiri On His WWE CWC Win (Video)
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UFC 203 Update: Brad Tavares to Meet Caio Magalhaes in Cleveland
Brad Tavares will square off against Caio Magalhaes at UFC 203 in Cleveland.
Legacy FC 58 Weigh-in Results: Drysdale, Spann Set for Championship Bout
It’s been over two years since Robert Drysdale last stepped foot inside a mixed martial arts cage to compete in a professional bout.
