Enjoy These Stunning New Intro Animations Coming to Skullgirls 2nd Encore

As we reported a couple months back, Skullgirls is receiving one last patch. In this patch, brand new introduction animations are being added, thanks to Hidden Variable’s involvement with the Skullgirls mobile game. These intro animations are not completed yet–but they have been added in their current state to the Skullgirls Endless Beta on Steam.

Some of these animations are amazing, like Eliza’s Sekhmet intro, or Painwheel’s grappling-onto-the-screen intro. There are some that aren’t quite finished, of course, like Cerebella’s Circus ring drop, but Big Band’s intro animations really steal the show. His rocket intro is probably the best character intro I’ve ever seen, and he gets this in addition to a nod to everyone’s favorite SFIII: 3rd Strike detective.

It’s interesting to note that Big Band is the only character with four intro animations now. Not every character got new animations; though hopefully more will be added if Skullgirls Mobile is a success.

Sources: SkullgirlsTV; FightersGeneration

Riders of Icarus – More About Mounts

Greetings, Riders! It’s BK again, the lead game designer for the Riders of Icarus development team at WeMade. Collecting mounts is a core feature of Riders of Icarus, and in this DEV Blog I’ll discuss my two favorite mounts and some of the decisions we’ve made while designing mounts in the game.

Take a Look at Some Luck-Based Elements in the Super Smash Bros. Series

Luck is one of the most universally unwanted aspects in a fighting game. Players like to feel like they have complete control over their character, especially in a high-stakes competitive setting. Even so, are all random events bad?

The folks over at My Smash Corner put together this video to delve into the details surrounding luck based elements in the Smash series. From elements like Peach’s Turnip Pull to tripping in Brawl, this video gets really deep into the subject. Check it out!

Source: My Smash Corner