Check Out These Hard Smasher Meaty Setups for Balrog in Street Fighter V

They won’t hear the full ten count!

Balrog is a damage-dealing monster in Street Fighter V, his playstyle well-suited to his personality. NurseLee has added to their growing collection of meaty videos with one dedicated to Balrog’s Hard Smasher target combo, and the potential meaty setups you can follow it with. The video offers a number of options, from basic post-target-combo meaties to V-Skill cancels as part of the follow-up. Check it out below.

Source: NurseLee

Riders of Icarus – Ranger’s Fury Update to Arrive in December

December is often about opening gifts and Nexon has a big on in store for Riders of Icarus players in the form of the Ranger’s Fury update heading into the game on December 15th. New content includes a new level cap of fifty, a big new desert biome and the new Ranger class that combines long range and melee combat styles. Tamers can also look forward to nine new creatures to capture.

Compiled Proof-of-Concept Safe Jumps for Every King of Fighters XIV Character

Safe jumps are a huge tool for players wanting to limit their opponent’s options. Just being able to create hesitation on your opponent from using their reversal options is big, so finding your character’s safe jump options is always a worthwhile endeavor.

Today we have a compilation courtesy of A1Major, a King of Fighters player, who saw to it to find an Safe Jump option for every character in the cast. Such a list is amazing, especially with the helpful notes he leaves on each example. Some of these setups aren’t very practical, and there are of course more setups to discover. A1Major urges players to use this as a stepping stone to delve deeper and learn more about their characters from this.

It’s a long video; there are time stamps on the description of the video, to help you more easily find your characters of choice.

Source: A1Major

New Display Lag Latency Test Compares Street Fighter V to Ultra Street Fighter IV

How does input lag stack up between these two Street Fighters?

Input latency experts Display Lag conducted a new lag test on both Street Fighter V and its immediate predecessor Ultra Street Fighter IV, using an LED button and a Brook Universal Fighting Board for input. From the video description:

This is an input lag test comparison between Street Fighter V and Ultra Street Fighter V on the PlayStation 4. Frames are calculated between the first moment the light begins to dim till the first in-game action. Both games were updated to their latest patches as of 11/23/2016. Average input lag is rounded up to the nearest 0.1 frame.

Over 20 test presses each, Street Fighter V averaged at 6.2 frames of lag, versus Ultra Street Fighter IV’s 4.3 frames of lag.

Thanks to CharmingRogue for the tip.

Source: DisplayLag

Capcom Pro Tour Player Analysis: Will Problem X Cause Problems for the Competitors?

Editor’s note: The views expressed in this article are solely those of the writer, and do not reflect Shoryuken.com as a whole.

Benjamin “Problem X” Simon has long been one of Europe’s elite. The British player was one of the world’s most explosive proponents of Seth over the course of Street Fighter IV, and has maintained his consistent results throughout the first year of Street Fighter V.

With him making his way to the Capcom Cup through the European leaderboard, what does he have to offer when he crosses the pond?

A Bevy of Characters

Where Problem X mostly stuck with Seth throughout the course of SFIV, he has diversified his play with Street Fighter V. After seeing early success with M. Bison, he has added Alex to his repertoire, making the Brooklyn brawler his go-to character. He has also employed four other characters during the season, including Guile, R. Mika, Zangief, and Birdie. He has had success during his time with all of these characters.

However, his diversity could be a double-edged sword. Having too many characters can also be a problem, especially in early phases of a game’s life.

One thing that I always remember was a set at Evolution 2010 where Korean player Laugh played against a Dhalsim. Ever the tactician, expert, and counter-picker, Laugh–after dropping the first game with his patented Ryu–moved over to Rufus, a character he knew was a counter to Dhalsim. While knowledge is one thing, execution is another–and Laugh failed to execute and lost the set.

While Problem X’s mileage may vary in this department, the risk remains the same. If he knows on paper one of his characters wins a certain matchup, but hasn’t had experience of it, he could go for the counter to his detriment, rather than sticking to the character he has the most experience with and gutting it out. Further, with his proclivity to play various characters, we could see him risk his entire tournament run on a character that we have yet to see him play, just because Problem knows it’s a good counter-pick.

Really, the only players I see doing this and succeeding at this point could be RZR|Infiltration or Liquid|NuckleDu. Problem X doesn’t come to mind here.

Tiers

One of the biggest problems facing Problem X is that his characters will not be strong enough to bring him to the top 8 alone. The two characters he regularly plays–Bison and Alex– are both considered far from top tier. Both have flaws, and both of them have more bad matchups than good.

He has already shown that he can play higher tier characters such as Guile and Mika at times. If he was hungry for the Capcom Cup win, he would have played one of them on a more regular basis. He hasn’t. His standard picks are going to give him lots of problems facing the players going to Anaheim.

The Losing Edge

Simon has consistently been a threat to make top 8 in Europe. However, where are his wins?

The problem is that all of Problem X’s tournament victories are way back within the first two months of Street Fighter V’s life. Not only that, but they were local events in the UK. Even with these locals being stacked with talent, and his strong understanding of the game from day one, he hasn’t been able to ramp up his chances of closing out events beyond the local scene.

He has come close since, sure, but he is not playing at the level he should be if he wants to be a serious threat at Capcom Cup. His consistency should be applauded, but he needs to be winning more consistently to have any serious projections coming into Anaheim.

Final Thoughts

Problem X is problematic for everyone he plays. He’s a solid player with a great understanding of Street Fighter V. However, he has problems in sealing the deal, and his characters–as well as his character crises–are not doing him any favors.

Simon is yet another player that I see going 0-2 leading into Capcom Cup. He could possibly steal a win from someone not prepared for Alex or his other unusual pocket characters, but it’s a long shot.

CEO Gaming Announces CEO Dreamland, a Dedicated Three Day Smash Event from April 14th-16th

With Super Smash Bros. growing in popularity and size at recent CEOs, the time has finally come for the series to get its own dedicated event. Similar to CEOtaku, CEO Dreamland will be a three day extravaganza run from April 14th-16th 2017, especially for Smash and other platform fighters, acting as one big preparation event before 2017’s Summer of Smash begins.

Taking place at CEO’s usual venue, the Wyndham Orlando Resort in Florida, the original Super Smash Bros., Super Smash Bros. Melee and Super Smash Bros. for Wii U will have tournaments at CEO Dreamland, with Brawlhalla and Rivals of Aether featuring on the title card too. With doubles growing in popularity and often causing clashes with singles, all doubles tournaments will begin on Friday, with singles starting on Saturday and Sunday dedicated to finals.

There will be other exhibitions throughout the weekend, alongside a special Easter Egg hunt for various prizes. If there are other platform fighters you wish to see represented at the event, make sure to reach out to the CEO Gaming team as side tournaments will be welcome with approval from staff. Additional information is available on the CEO Gaming website and registration will go live on smash.gg on December 16th, so mark your calendars for then.

As for CEO 2017, Smash 4 and Melee will still feature at the event but only as singles tournaments. CEO Dreamland acts as the place to train ahead of the summer, so use this specialist Smash event to get in as much practice as possible.

Source: CEOGaming