Tekken 7: Fated Retribution Undergoes Version H Patch at End of November, Here’s the Changelog

Tekken 7: Fated Retribution has received another title update for the arcade cabinets in Korea and Japan. Coded as “Version H,” the update will be out on November 29th, and will be the version used in the finals of The King of Iron Fist Tournament. While the changelog addresses that “various (other) system related bugs have been corrected,” no details on said bugs were included in the changelog, as it focuses only on three characters: Akuma, Gigas, and Master Raven.


AKUMA

  • Akuma’s hurtbox during all his Forward, Backward Jumps and Demon Flips moves have been made larger. This adjustment will make it easier to hit an airborne Akuma with a larger amount of moves.
  • The Recovery Frames for Akuma landing after performing a jump has been increased. This adjustment will make it more easier to punish Akuma when he lands to the ground after being in an airborne state.
  • Demon Flip 1, Demon Flip 3, Demon Flip 4, Demon Flip 1+3 / 2+4 have the same adjustments made as above. (Recovery frames increased after landing.)

MASTER RAVEN

  • An unintended damage increase to the 1st hit of her b+4,4 would occur after doing a specific input. This was unintended and has now been fixed.

GIGAS

  • Specific moves that were affected when trading with Gigas’ Rage Drive has been corrected. Since they weren’t intentional, the behaviour of the Rage Drive has been adjusted. (FW – Gigas could cancel out certain characters Rage arts with his Rage Drive in previous versions so I think this is what this change is particularly targeting.)
  • Being able to do a Crazy Knuckle (b+2) after triggering the Earth Quake from Gigas’ Rage Drive has been fixed.

Special thanks to Flying Wonkey again for the translation from Japanese.

Source: Avoiding the Puddle

Enjoy These Downright Wacky Bugs and Quirks in Older Fighting Games

With the amount of fighting games that we can enjoy today, games that came out within the past five years, a lot of players tend to not think too much about the older games: games that sometimes didn’t have the best budgets, and of course weren’t afforded the modern luxuries of public beta testing, patches, and hot fixes. This of course led to certain “problems” in the game not being found until years later.

Today, we’ll be looking at some of the craziest bugs and oddities of these games, with the help of Twitter’s D-NO.

First up we have a unique bug in–what some would argue to be one of the best fighting games Capcom has ever put out–JoJo’s Bizarre Adventure: Heritage for the Future, one that has to be seen to be believed.

We also have some pretty quirky inclusions from SNK games in this roundup.

We also have some crazy stuff from other Capcom titles. Don’t even ask me how this first Zangief one happened.

There’s also a few Mortal Kombat bugs he has explored.

These bugs aren’t just restricted to 2d fighting games, either. Here’s one from Virtua Fighter. Wait for it.

Source: D-NO

PlayStation Lifestyle Interviews Harada on What We Can Expect from Tekken 7

PlayStation Lifestyle recently sat down with Tekken 7 producer Katsuhiro Harada, to discuss some details on the upcoming Tekken 7 console port. There is a lot of mystery surrounding exactly what features and content is coming to the console release, though we do get a hint here or there. Here’s a quote from Harada:

The Tekken series has continued for 20 years, and you’ve seen what we have done in the past, right? Has there ever been an installment in which we never including anything extra for the console release?

While promising, it doesn’t offer much to fuel discussion. When pressed further, we were given little tidbits about what to expect as far as the story itself is concerned.

The main storyline portrays the showdown between Heihachi and Kazuya Mishima. Not only that, but we delve into why the father and son began their quarrel in the first place. A lot of the mysteries that were left unanswered will be explained.

Harada also hinted at the potential long term DLC plan when asked.

Up until now, our DLC was free, but we were only able to provide free content for two to three months after launch. However, current feedback from players has been that they want to see a longer span of support after the release, so we are currently still discussing our plans for DLC.

More was discussed in the interview, so be sure to check it out to catch up on the exact details provided.

Source: PlayStation Lifestyle