HORI’s Sako is still in the running for Capcom Cup, and he is preparing for his chance to make it to the event in Anaheim at the Asia Regional Finals in Busan. So how is he fairing in his progress?
Rintarou is a great Japanese Ken. He has little tournament experience and has only been out to play domestically. His online play has been noted as solid, and thus great practice for the best in Asia.
So when Sako’s Chun faces off against Rintarou’s Ken in a first to five, who will win? Will Sako prove that he’s ready for his shot at making it to Anaheim? Find out below!
Acting as one of the most requested characters to be given the “Art of” treatment, IzAw has finally turned his attention to Marth and Lucina in Super Smash Bros. for Wii U. The two sword users have had a resurgence in popularity as of late, thanks to buffs to almost everything in patch 1.1.5 and top players like Pugwest, SS|Mr. E and MKLeo performing well with Marth in particular.
As with previous “Art of” tutorials, the video covers the entire movesets of both Marth and Lucina, detailing how to use all of their specials and normals effectively in combat. There is variation between the two characters, as Marth gets certain kill confirms and 50/50 setups thanks to the tipper on his sword, but they fundamentally play the same way.
If you want more in-depth Marth information, make sure to check out some of the videos made by Rising VeXx, who we have previouslycovered on Shoryuken. His videos will help round out your Marth knowledge with more kill confirms and gimmicks like the Stun Jacket.
Most Shoryuken readers are likely familiar with data mining due to how it has given out clues to future developments coming to certain games. That said, that’s not all that data mining can be used for. Data mining can also be used in older games to tell us more about their development, and certain things we may have missed out on due to them being dummied out.
In a recent video, SEGA Bits discusses the unused characters that have been that have been recently discovered in SEGA’s original Virtua Fighter from 1993. The first of these, Siba, is already well known to Virtua Fighter fans since he appeared in early screenshots of the game, before he was eventually cut (though his face still appeared on the US arcade cabinet). Siba did eventually appear in Fighters Megamix, but with a totally different moveset.
The second fighter is what seems to be an early version of Akira Yuki. The main difference here is that he has bangs partly covering his eyes but retaining spiky hair in the back. Other than that, he’s the same character as the final one.
The third fighters is a military style character named Jeff. Jeff is interesting from a technical point of view due to the technique SEGA used to render camouflage without relying on texture maps (which the series only got in Virtua Fighter 2).
When I posted my editorial about NuckleDu’s chances at Capcom Cup, one of the most pertinent comments I received was that both Daigo Umehara and Tokido have stated that they have problems with Guile. While for many this would be a constant Achilles’ Heel, for the top players this is a challenge to rise above.
Daigo, the consummate pro, has taken matters into his own hands to learn the Guile match-up. In this video put together by Xuses, we see Daigo square off against one of the best Guiles in the world, Doyanbo. What happens is a long story of the Beast’s adaptation to a match-up he finds to be one of Ryu’s worst, and a lesson in how to fight the match-up for all the Ryu mains out there scratching their heads at Guile.