– Intershelter Beta Key Giveaway!

MMORPG.com has been given beta test keys for Intershelter – the all new post apocalyptic MMO from Eforb! This special Steam key will get you access to the beta until Nov 20th. As a special perk, the top 100 players in rating will get this game for free! Get your key now!

Rommaler Breaks Down Ibuki’s Neutral Step by Step in This Mammoth Street Fighter V Tutorial

Known for her tricky V-Trigger setups and wild mix-ups, Ibuki’s more unpredictable tools don’t mean much if you cannot hold the neutral for very long. To teach Ibuki mains how to approach the neutral and play an effective footsie game with her, Rommaler has created a 40-minute tutorial, covering many of the aspects of Ibuki’s neutral game.

How to move around the stage, controlling space with pokes, knowing what are the best ways to whiff punish with Ibuki; all these things and more are covered by Rommaler in his tutorial, making it required viewing for anyone looking to main this teenage ninja. I’d even recommend having Training Mode open at the same time, in order to practice certain options Rommaler suggests you learn.

Source: Rommaler

Capcom May Remove Auto-Qualifier Spots in Next Year’s Capcom Pro Tour

One of the main criticisms about this year’s Capcom Pro Tour has been how confusing it has been, in terms of qualifying forthe Capcom Cup. Well, it seems that Capcom has been listening to the complaints, and we may get a much more simplified tour next year.

In a recent interview with PVP Live, Capcom’s Neidel “Haunts” Crisan talked about one major change that they are considering for next years Pro Tour–removing any auto-qualifying spots. According to haunts, if they implement this change, everyone will have to qualify through points alone. The only exceptions would be Regional Finals, the winners of which would still qualify for Capcom Cup. As part of this, Haunts stated that the potential format that they’re looking into would still allow for global and regional leaderboards.

Other changes that Capcom is looking into is reducing the number of events on the Pro Tour calendar and increasing the number of points acquired from online tournaments. On the former, Haunts stated that there were far too many events this year. As for the latter, they want to give more players the chance to compete.

Source: PVP Live

Safe Pressure: Street Fighter V Quick-Rise Setups for Every Character

A large aspect of playing a fighting game competitively is ensuring that your opponent has as few options to retaliate as possible. A lot of the best tech for various characters revolve around setting up a scenario that the opponent has to deal with, without any easy solution aside from blocking and guessing correctly. Safe jumps are just one example of this tech, and essentially set the opponent up to block an overhead while leaving the attacker free to block if the defender tries to reversal.

Here, we have YouTuber Corkscrew_Blow compiling a list of similar set-ups with every character. The video claims to contain safe jumps against all 3 frame reversals, but that’s not quite right; what you see are set-ups that appear to be overheads, meant instead to bait reversals. The calling card of a safe jump is forcing the opponent to block, but be safe on reversal–while these set-ups will whiff and not actually hit overhead. It’s a good tech video, nonetheless.

Source: Corkscrew_Blow

SSFC2016 Fights On with The King of Fighters ’98: Ultimate Match & Rumble Fish 2 Tournaments

The party that is Mikado Arcade’s “Super Street Fighter Carnival 2016” hasn’t lost any momentum. This two-month tournament series is home to high-level play in a dizzying amount of classic (and obscure!) arcade games. If you like that concept but not the games outlined below, don’t worry! There’s a lot of tournaments to choose from. 

Believe it or not, we’re near the end of this great series. Though there’s less then a month left of SSFC2016 games to be played, the matches aren’t any less exciting. For example:

The King of Fighters ’98: Ultimate Match is the re-balanced sequel to KOF ’98. What makes the Mikado series so interesting here, though, is that these are the same players we saw playing KOF ’98 last week! You really do get to see how teams and strategies evolved between the two games.

But hey. Maybe you’re wanting to see a stranger game get played at Mikado. Well…

Let’s talk about The Rumble Fish 2.

This 2D fighter is made by a little company called Dimps. That’s right, before they were employed by Capcom to make Street Fighter IV, Dimps was cutting their teeth on this odd gem. Rumble Fish 2 has a bevy of system mechanics and gauges, making it closer spiritually to air dashers then SFIV was. Air blocking, chain combos, wake-up rolls, air dodges… and this doesn’t even cover all the stuff you can do with meter! Rumble Fish 2 has been a game I’ve always enjoyed watching, and it’s really interesting to see where Dimps came from before they hit the big time.

As always, you can follow along Mikado’s upload schedule on YouTube, or try to catch them live on their UStream.

Source: Mikado