Neos Land – Crafting System Revealed in Latest Developer Blog

The latest developer blog on Neos Land has been published that lays out the first information about the crafting system that will be found in the game. Every item will require essence to craft, a reagent found by killing monsters, and will have three major components that can drastically alter the stats of items.

Rising Up Character Tutorial: Nash–Optimal Combos, Setups, & Frame Traps

Here’s the latest full character tutorial hosted on ShoryukenTube as part of Rising Up, focusing on the full range of Nash’s tool set. Bread and butter punishes and confirms, counter-hit setups and damage optimization, fireball answers, frame traps listed by delay, meaty pressure, setups, and more. If you want to learn Nash, this should be a one-stop resource.

My own Street Fighter V bread and butter combo videos are by far my most popular YouTube videos. However, the vast majority of them were made during the third SFV public beta test. While almost no serious balance changes were made between that beta and release, certain damage values were incorrect and the players have had a lot of time to develop. The initial videos were made based on my own training mode findings and nothing else, and were fully featured around combos. I asked around, and have decided to flesh them into full character guides, now including a basic game plan I’ve summarized from watching a lot of pro matches. This video contains everything I’ve ever observed about Nash.

I’ll be aiming to launch a new character tutorial every Monday, until all 22 characters are covered. I intend to do the characters in order of most to least popular; next is Karin. Remember to subscribe to the Shoryuken channel, and keep an eye out for future videos!

Street Fighter V Servers Going Down for Maintenance on November 30

In a post over at the Japanese CFN Portal, Capcom has announced that Street Fighter V’s servers will be going down for maintenance this Wednesday, November 30. The downtime will take place from 6:00 PM to 11:00 PM Pacific.

This maintenance comes just two days before Capcom Cup at the PlayStation Experience. Whether this means that something special will be added to the game in time for the event is unknown. With Akuma supposedly playable at PSX, this could be related to him, allowing him for their demo builds at the show. That said, there’s also the chance that this is just for the removal of the CPT and Halloween DLC items from the store.

Source: CFN Portal

Final Fantasy XIV – Letter From the Producer December: What?s Coming in 3.5?

It’s that time of month again: Yoshida hops in front of a camera to tell people what’s coming in the next major content patch. 3.5 will drop in January, and Stormblood is coming ‘early summer’, so this will represent the state of the game for anything up to six months. 3.5 ‘part two’ will drop in March, but if it’s anything like 2.55, it won’t have a huge amount of content in it outside of some story quests.

SNK to Show Off Version 1.10 of The King of Fighters XIV at PlayStation Experience, Complete with New Visual Upgrades

One of the biggest complaints about The King of Fighters XIV is how the game looks–many have compared its graphics to a PS2-era fighter, and cite that as a reason to denounce the game altogether. Some fans simply think the old sprite-based artstyle did a better job.

To attempt to remedy this perception, SNK will be showing off version 1.10 at PlayStation Experience, which is bringing some significant visual overhauls to KOF XIV.

Fans have been giving this a side-by-side comparison to the current 1.05 build of the game, clearly noting the significant differences in appearance. The difference is both obvious and welcome.

Click to view slideshow.

Source: SNKPofficial