Hear Maximilian’s Take on the 5 Most Necessary Changes for Street Fighter V’s Future

Talk of Street Fighter V’s poor start never seems like it’s that far off. Such talk only became more unavoidable after news of the game’s struggling sales figures were announced, which is disheartening, to say the least. The neglect of the casual crowd left tangible scars on the title which persist despite the success of the Capcom Pro Tour.

In the face of all of this bad press for the game, fans have been revitalized by the mere hint of the longtime favorite boss, Akuma. This air of change means a potential second wind for the title, which Capcom is building up to be a longstanding platform for the future. This in mind, Maximilian attempts to tackle what he feels the 5 biggest potential changes that Capcom could make to turn SFV around for good.

Source: Maximilian Dood

Get the Edge on Your Competition by Studying Up on The King of Fighters XIV Frame Data

Frame data knowledge is some of the most important knowledge in any fighting game. It’s the difference between knowing when you can be punished, when you can’t, and how quickly you can attack. With the massive roster in The King of Fighters XIV, gathering these hidden numbers was quite the task. However, thanks to some very dedicated KOF players, an entire compilation of the frame data has been compiled.

The data is compiled on Orochinagi’s site here, with the specific players who gathered the info listed here, and is also contained in a handy smart phone app. For those unfamiliar, the frame data may be a bit intimidating. If you need a bit of help understanding the basics of frame data, feel free to brush up on this explanation here.

Sources: Orochinagi; Google Store