Smash Box Creator, HitBox Dustin Responds to Recent Discussions About the Controller’s Legality at Genesis 4

With the recent controversy regarding the Smash Box’s provisional ban at Genesis 4, the Smash-o-sphere has flared up with discussion on whether this new type of controller should be allowed at events. Players have extolled the virtues of the Smash Box on the hand and wrist health of players, as well as it acting as the first controller specifically made for competitive Smash, while others have warned the dangerous precedent the Smash Box sets for future controller modifications which use macros and other such shortcuts to make high level techskill easier to pull off.

Hoping to set the record straight, the Smash Box’s creator and owner of HitBox, HitBox Dustin, has released his own video which aims to clarify some of the misconceptions and worries surrounding the new controller. His first major point is tackling the fear that the Smash Box will open the floodgates for drastic controller mods which completely swap button inputs and allow for certain move macros. Dustin argues that in its current prototype state, the Smash Box is a modded controller but if it is Kickstarted and made real, it will be an official third party controller which is factory made to specific build standards without mods. Every Smash Box will be the same when it comes off the production line so, unlike the Gamecube controller, there should be no variance in the quality of Control Sticks or whether it can shield drop effectively or not.

Speaking of shield drops, Dustin points out that like the notches that many players mill into the gate around their Control Sticks, the D-Pad section of the Smash Box essentially acts like those notches but it always gives you that perfect shield drop angle, as it does not rely on the inherent inconsistency of the Gamecube controller.

The main complaint, according to Dustin, seems to be a philosophical issue that the Smash Box is a fundamentally different way to play Smash compared to what has been common for the last 15 years. This is indeed true, but when playing Smash requires using controllers which are not designed for competitive play and have major inconsistencies in terms of build quality, offering a bespoke option which caters specifically to the competitive crowd seems like a great option going forward. I personally fully support the Smash Box and would like to try it out for myself, but these discussions about controller legality are important as Smash continues to grow as an esport.

Sources: TheCrimsonBlur; HitBox Dustin

Ultimate Marvel vs. Capcom 3: PlayStation 4 vs. Xbox 360 Hyper Combo Activation Lag Comparision

On the PlayStation 4, Hyper Combo activation causes a delay not present on the Xbox 360 version of the game.

For Ultimate Marvel vs. Capcom 3, the Xbox 360 version has long been the tournament standard. Based on Crunchy Maggots’  testing in the video below, it looks like the new downloadable version for PlayStation 4 may experience some minor issues, similar to the PlayStation 3 version; between PS4 and Xbox 360, the PS4 version experiences a delay of about 4 frames at the activation flash of a Hyper Combo. Not a serious issue in many cases, but enough to throw off combo timing in some circumstances. As this is a essentially PlayStation-to-PlayStation port, it’s logical that this new version might share some hiccups with its direct predecessor.

Thanks to Adam for the tip.

Source: Crunchy Maggots

Behold the Ultimate Capcom Cup 2016 Highlight Video

If you missed this year’s Capcom Cup or simply wish to relive some of it’s hypest moments, this massive highlight video from Xuses contains the most impressive occurrences captured from this prestigious fighting game tournament. The full 45-minute compilation is filled with close calls, comebacks, perfects, shenanigans and more that arose from the start of the matches between the top 32 all the way to the Grand Finals. In order to avoid any adverse side-effects that may occur due to overexposure to an unprecedented dosage of hype, viewers are advised to not watch the whole video in one sitting.

Source: XusesGB

– Rumor Confirmed: Russell Shanks Has Moved On

Last week we reported that now-former Daybreak Game Company President Russell Shanks had left the company and that co-President Ji Ham from Columbus Nova, the parent company of DGC, had taken over full time duties. We reached out to Daybreak and received confirmation that Shanks has moved on to other ventures.